Salve galera Mixada! Sei que esse mod não é aprovado pela Mix/Junior, inclusive o mod foi deletado pois é cheio de bugs, mas teve um cara chamado DeVIN75 que compartilhou o
seguinte código:
// This file was decompiled using SASCM.ini published on 2021-07-05 by DeVIN75
{$CLEO .cs}
0000: NOP
:Noname_2
wait 0
if and
Player.Defined($PLAYER_CHAR)
$ONMISSION == 0
$Active_Interior == 0
not Player.WantedLevel($PLAYER_CHAR) > 0
jf @Noname_2
set_cleo_shared_var 365 = -1
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
if
get_random_char_in_sphere_no_save_recursive 9@ = random_char_near_point 1@ 2@ 3@ in_radius 30.0 find_next 1 pass_deads 1
jf @Noname_2
if
056D: actor 9@ defined
jf @Noname_2
089F: get_actor 9@ pedtype_to 16@
if or
16@ == 4
16@ == 5
16@ == 20
16@ == 22
jf @Noname_2
read_memory 7@ = read_memory 13112096 size 2 virtual_protect 0
get_ped_pointer 15@ = ped 9@
0A8E: 13@ = 15@ + 1156 // int
read_memory 12@ = read_memory 13@ size 1 virtual_protect 0
if and
not 12@ == 2
not Actor.Dead(9@)
not 7@ == 8
not 7@ == 16
8457: not player $PLAYER_CHAR aiming_at_actor 9@
jf @Noname_2
if and
02D8: actor 9@ current_weapon == 0
not Actor.Driving(9@)
not Actor.Animation(9@) == "SEAT_IDLE"
not Actor.Animation(9@) == "GA"
not Actor.Animation(9@) == "PARKSIT_M_LOOP"
not Actor.Animation(9@) == "PARKSIT_W_LOOP"
not Actor.Animation(9@) == "LAY_BAC_LOOP"
not Actor.Animation(9@) == "SITNWAIT_LOOP_W"
jf @Noname_2
if and
not Actor.Animation(9@) == "STEPSIT_LOOP"
not Actor.Animation(9@) == "TAI_CHI_LOOP"
not Actor.Animation(9@) == "LEANIDLE"
not Actor.Animation(9@) == "SideLeanIDLE"
not Actor.Animation(9@) == "BackLeanIDLE"
not Actor.Animation(9@) == "BackLeanIDLE_F"
not Actor.Animation(9@) == "ENDCHAT_01"
not Actor.Animation(9@) == "ENDCHAT_02"
jf @Noname_2
if and
not Actor.Animation(9@) == "CAMCRCH_CMON"
not Actor.Animation(9@) == "CAMCRCH_IDLELOOP"
not Actor.Animation(9@) == "CAMCRCH_STAY"
not Actor.Animation(9@) == "CAMCRCH_TO_CAMSTND"
not Actor.Animation(9@) == "CAMSTND_CMON"
not Actor.Animation(9@) == "CAMSTND_IDLELOOP"
not Actor.Animation(9@) == "CAMSTND_LKABT"
not Actor.Animation(9@) == "CAMSTND_TO_CAMCRCH"
jf @Noname_2
if and
not Actor.Animation(9@) == "PICCRCH_IN"
not Actor.Animation(9@) == "PICCRCH_OUT"
not Actor.Animation(9@) == "PICCRCH_TAKE"
not Actor.Animation(9@) == "PICSTND_IN"
not Actor.Animation(9@) == "PICSTND_OUT"
not Actor.Animation(9@) == "PICSTND_TAKE"
not Actor.Animation(9@) == "BETSLP_IN"
not Actor.Animation(9@) == "BETSLP_LKABT"
jf @Noname_2
if and
not Actor.Animation(9@) == "BETSLP_IN"
not Actor.Animation(9@) == "BETSLP_LKABT"
not Actor.Animation(9@) == "BETSLP_LOOP"
not Actor.Animation(9@) == "BETSLP_OUT"
not Actor.Animation(9@) == "BETSLP_TNK"
not Actor.Animation(9@) == "WTCHRACE_CMON"
not Actor.Animation(9@) == "WTCHRACE_IN"
not Actor.Animation(9@) == "WTCHRACE_LOOP"
jf @Noname_2
if and
not Actor.Animation(9@) == "WTCHRACE_CMON"
not Actor.Animation(9@) == "WTCHRACE_IN"
not Actor.Animation(9@) == "WTCHRACE_LOOP"
not Actor.Animation(9@) == "WTCHRACE_LOSE"
not Actor.Animation(9@) == "WTCHRACE_OUT"
not Actor.Animation(9@) == "WTCHRACE_WIN"
not Actor.Animation(9@) == "CARDS_IN"
not Actor.Animation(9@) == "CARDS_LOOP"
jf @Noname_2
if and
not Actor.Animation(9@) == "CARDS_LOSE"
not Actor.Animation(9@) == "CARDS_OUT"
not Actor.Animation(9@) == "CARDS_PICK_01"
not Actor.Animation(9@) == "CARDS_PICK_02"
not Actor.Animation(9@) == "CARDS_RAISE"
not Actor.Animation(9@) == "CARDS_WIN"
not Actor.Animation(9@) == "DEALONE"
not Actor.Animation(9@) == "MANWINB"
jf @Noname_2
if and
not Actor.Animation(9@) == "MANWIND"
not Actor.Animation(9@) == "ROULETTE_BET"
not Actor.Animation(9@) == "ROULETTE_IN"
not Actor.Animation(9@) == "ROULETTE_LOOP"
not Actor.Animation(9@) == "ROULETTE_LOSE"
not Actor.Animation(9@) == "ROULETTE_OUT"
not Actor.Animation(9@) == "ROULETTE_WIN"
not Actor.Animation(9@) == "SLOT_BET_01"
jf @Noname_2
if and
not Actor.Animation(9@) == "SLOT_BET_02"
not Actor.Animation(9@) == "SLOT_IN"
not Actor.Animation(9@) == "SLOT_LOSE_OUT"
not Actor.Animation(9@) == "SLOT_PLYR"
not Actor.Animation(9@) == "SLOT_WAIT"
not Actor.Animation(9@) == "SLOT_WIN_OUT"
not Actor.Animation(9@) == "WOF"
not Actor.Animation(9@) == "JOG_femaleA"
jf @Noname_2
if and
not Actor.Animation(9@) == "woman_runfatold"
not Actor.Animation(9@) == "woman_runpanic"
not Actor.Animation(9@) == "skate_run"
not Actor.Animation(9@) == "skate_sprint"
not Actor.Animation(9@) == "skate_idle"
not Actor.Animation(9@) == "run_civi"
not Actor.Animation(9@) == "sprint_panic"
not Actor.Animation(9@) == "run_gang1"
jf @Noname_2
if and
not Actor.Animation(9@) == "run_fat"
not Actor.Animation(9@) == "JOG_maleA"
not Actor.Animation(9@) == "walk_drunk"
not Actor.Animation(9@) == "woman_run"
not Actor.Animation(9@) == "woman_runbusy"
not Actor.Animation(9@) == "woman_runsexy"
not Actor.Animation(9@) == "run_old"
not Actor.Animation(9@) == "run_fatold"
jf @Noname_2
if and
not Actor.Animation(9@) == "HANDSUP"
not Actor.Animation(9@) == "COWER"
not Actor.Animation(9@) == "HANDSCOWER"
not Actor.Animation(9@) == "DUCK_COWER"
not Actor.Animation(9@) == "PANIC_COWER"
not Actor.Animation(9@) == "SHOP_PAY"
not Actor.Animation(9@) == "SHP_ROB_REACT"
not Actor.Animation(9@) == "ENDCHAT_03"
jf @Noname_2
if and
not Actor.Model(9@) == #BMOTR1
not Actor.Model(9@) == #WMOTR1
not Actor.Model(9@) == #SWMOTR1
not Actor.Model(9@) == #SBMOTR2
not Actor.Model(9@) == #SWMOTR2
not Actor.Model(9@) == #SBMYTR3
not Actor.Model(9@) == #SWMOTR3
not Actor.Model(9@) == #VWMOTR1
jf @Noname_2
if and
not Actor.Model(9@) == #VWMOTR2
not Actor.Model(9@) == #SWMOTR5
not Actor.Model(9@) == #SWMOTR4
not Actor.Model(9@) == #SPECIAL01
not Actor.Model(9@) == #SPECIAL02
not Actor.Model(9@) == #SPECIAL03
not Actor.Model(9@) == #SPECIAL04
not Actor.Model(9@) == #SPECIAL05
jf @Noname_2
if and
not Actor.Model(9@) == #SPECIAL06
not Actor.Model(9@) == #SPECIAL07
not Actor.Model(9@) == #SPECIAL08
not Actor.Model(9@) == #SPECIAL09
not Actor.Model(9@) == #SPECIAL10
not Actor.Animation(9@) == "GAS_CWR"
not Actor.Animation(9@) == "EAT_VOMIT_P"
jf @Noname_2
062E: get_actor 9@ task 1506 status_store_to 20@ // ret 7 if not found
if
20@ == 7
jf @Noname_2
get_cleo_shared_var 19@ = cleo_shared_var 568
get_cleo_shared_var 26@ = cleo_shared_var 569
get_cleo_shared_var 27@ = cleo_shared_var 570
get_cleo_shared_var 18@ = cleo_shared_var 366
get_cleo_shared_var 14@ = cleo_shared_var 367
get_cleo_shared_var 0@ = cleo_shared_var 368
get_cleo_shared_var 25@ = cleo_shared_var 369
if and
803B: not 9@ == 19@ // (int)
803B: not 9@ == 26@ // (int)
803B: not 9@ == 27@ // (int)
803B: not 9@ == 18@ // (int)
803B: not 9@ == 14@ // (int)
803B: not 9@ == 0@ // (int)
803B: not 9@ == 25@ // (int)
jf @Noname_2
if
30@ == 1
jf @Noname_2527
if
Actor.Model(9@) == 31@
jf @Noname_2513
28@ = 1
jump @Noname_3756
:Noname_2513
30@ = 0
28@ = 0
:Noname_2527
0209: 10@ = random_int_in_ranges 1 6
if and
28@ == 0
10@ == 1
jf @Noname_3756
set_cleo_shared_var 365 = 9@
0209: 10@ = random_int_in_ranges 0 5
if
10@ == 0
jf @Noname_3756
29@ = 1455
4@ = 0.06
5@ = 0.07
6@ = -0.05
8@ = 6
21@ = 16
06D2: 0@v = "DRNKBR_PRTL" // @v = string
06D2: 14@v = "GANGS" // @v = string
jump @Noname_3092
if
10@ == 1
jf @Noname_2792
29@ = 2601
4@ = 0.06
5@ = 0.07
6@ = -0.05
8@ = 6
21@ = 16
06D2: 0@v = "DRNKBR_PRTL" // @v = string
06D2: 14@v = "GANGS" // @v = string
jump @Noname_3092
:Noname_2792
if
10@ == 2
jf @Noname_2899
29@ = 1546
4@ = 0.06
5@ = 0.07
6@ = -0.05
8@ = 6
21@ = 16
06D2: 0@v = "DRNKBR_PRTL" // @v = string
06D2: 14@v = "GANGS" // @v = string
jump @Noname_3092
:Noname_2899
if
10@ == 3
jf @Noname_3010
29@ = 3266
4@ = 0.0
5@ = 0.0
6@ = -0.09
8@ = 5
21@ = 16
06D2: 0@v = "vend_drink2_p" // @v = string
06D2: 14@v = "vending" // @v = string
jump @Noname_3092
:Noname_3010
29@ = 3010
4@ = 0.04
5@ = 0.04
6@ = -0.05
8@ = 6
21@ = 16
06D2: 0@v = "DRNKBR_PRTL" // @v = string
06D2: 14@v = "GANGS" // @v = string
:Noname_3092
wait 0
Model.Load(29@)
04ED: load_animation "GANGS"
04ED: load_animation "VENDING"
if and
04EE: animation "GANGS" loaded
04EE: animation "VENDING" loaded
Model.Available(29@)
jf @Noname_3092
if
056D: actor 9@ defined
jf @Noname_3724
if
not Actor.Dead(9@)
jf @Noname_3724
Object.Create(11@, 29@, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset 4@ 5@ 6@ on_bone 8@ 21@ perform_animation 0@v IFP_file 14@v time -1
0665: get_actor 9@ model_to 31@
30@ = 1
TIMERA = 0
:Noname_3265
wait 0
read_memory 22@ = read_memory 13112096 size 2 virtual_protect 0
if
056D: actor 9@ defined
jf @Noname_3687
if and
not Actor.Dead(9@)
not Actor.Dead($PLAYER_ACTOR)
not Player.WantedLevel($PLAYER_CHAR) > 0
8741: not actor $PLAYER_ACTOR busted
$ONMISSION == 0
$Active_Interior == 0
jf @Noname_3650
if or
22@ == 8
22@ == 16
TIMERA >= 10000
jf @Noname_3265
if
056D: actor 9@ defined
jf @Noname_3687
Object.Destroy(11@)
Object.Create(11@, 29@, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset 4@ 5@ 6@ on_bone 8@ 21@ perform_animation 0@v IFP_file 14@v time -1
TIMERA = 0
:Noname_3461
wait 0
read_memory 22@ = read_memory 13112096 size 2 virtual_protect 0
if
056D: actor 9@ defined
jf @Noname_3687
if and
not Actor.Dead(9@)
not Actor.Dead($PLAYER_ACTOR)
not Player.WantedLevel($PLAYER_CHAR) > 0
8741: not actor $PLAYER_ACTOR busted
$ONMISSION == 0
$Active_Interior == 0
jf @Noname_3650
if or
22@ == 8
22@ == 16
TIMERA >= 10000
jf @Noname_3461
if
056D: actor 9@ defined
jf @Noname_3687
Object.Destroy(11@)
Object.Create(11@, 29@, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset 4@ 5@ 6@ on_bone 8@ 21@ perform_animation 0@v IFP_file 14@v time -1
:Noname_3650
Model.Destroy(29@)
04EF: release_animation "GANGS"
04EF: release_animation "VENDING"
Object.RemoveReferences(11@)
jump @Noname_2
:Noname_3687
Model.Destroy(29@)
04EF: release_animation "GANGS"
04EF: release_animation "VENDING"
Object.Destroy(11@)
jump @Noname_2
:Noname_3724
Model.Destroy(29@)
04EF: release_animation "GANGS"
04EF: release_animation "VENDING"
jump @Noname_2
:Noname_3756
if and
28@ == 0
10@ == 2
jf @Noname_4750
set_cleo_shared_var 365 = 9@
0209: 10@ = random_int_in_ranges 0 3
if
10@ == 0
jf @Noname_3903
29@ = 2880
4@ = 0.0
5@ = 0.0
6@ = 0.0
8@ = 6
21@ = 16
06D2: 0@v = "EAT_BURGER" // @v = string
06D2: 14@v = "FOOD" // @v = string
jump @Noname_4091
:Noname_3903
if
10@ == 1
jf @Noname_4007
29@ = 2702
4@ = 0.05
5@ = 0.1
6@ = 0.0
8@ = 6
21@ = 16
06D2: 0@v = "EAT_PIZZA" // @v = string
06D2: 14@v = "FOOD" // @v = string
jump @Noname_4091
:Noname_4007
29@ = 2769
4@ = 0.05
5@ = -0.02
6@ = 0.06
8@ = 5
21@ = 12
06D2: 0@v = "VEND_EAT1_P" // @v = string
06D2: 14@v = "VENDING" // @v = string
:Noname_4091
wait 0
04ED: load_animation "FOOD"
04ED: load_animation "VENDING"
Model.Load(29@)
if and
04EE: animation "FOOD" loaded
04EE: animation "VENDING" loaded
Model.Available(29@)
jf @Noname_4091
if
056D: actor 9@ defined
jf @Noname_4719
if
not Actor.Dead(9@)
jf @Noname_4719
Object.Create(11@, 29@, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset 4@ 5@ 6@ on_bone 8@ 21@ perform_animation 0@v IFP_file 14@v time -1
0665: get_actor 9@ model_to 31@
30@ = 1
TIMERA = 0
:Noname_4262
wait 0
read_memory 22@ = read_memory 13112096 size 2 virtual_protect 0
if
056D: actor 9@ defined
jf @Noname_4683
if and
not Actor.Dead(9@)
not Actor.Dead($PLAYER_ACTOR)
not Player.WantedLevel($PLAYER_CHAR) > 0
8741: not actor $PLAYER_ACTOR busted
$ONMISSION == 0
$Active_Interior == 0
jf @Noname_4647
if or
22@ == 8
22@ == 16
TIMERA >= 10000
jf @Noname_4262
if
056D: actor 9@ defined
jf @Noname_4683
Object.Destroy(11@)
Object.Create(11@, 29@, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset 4@ 5@ 6@ on_bone 8@ 21@ perform_animation 0@v IFP_file 14@v time -1
TIMERA = 0
:Noname_4458
wait 0
read_memory 22@ = read_memory 13112096 size 2 virtual_protect 0
if
056D: actor 9@ defined
jf @Noname_4683
if and
not Actor.Dead(9@)
not Actor.Dead($PLAYER_ACTOR)
not Player.WantedLevel($PLAYER_CHAR) > 0
8741: not actor $PLAYER_ACTOR busted
$ONMISSION == 0
$Active_Interior == 0
jf @Noname_4647
if or
22@ == 8
22@ == 16
TIMERA >= 10000
jf @Noname_4458
if
056D: actor 9@ defined
jf @Noname_4683
Object.Destroy(11@)
Object.Create(11@, 29@, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset 4@ 5@ 6@ on_bone 8@ 21@ perform_animation 0@v IFP_file 14@v time -1
:Noname_4647
Model.Destroy(29@)
04EF: release_animation "FOOD"
04EF: release_animation "VENDING"
Object.RemoveReferences(11@)
jump @Noname_2
:Noname_4683
Model.Destroy(29@)
04EF: release_animation "FOOD"
04EF: release_animation "VENDING"
Object.Destroy(11@)
jump @Noname_2
:Noname_4719
Model.Destroy(29@)
04EF: release_animation "FOOD"
04EF: release_animation "VENDING"
jump @Noname_2
:Noname_4750
if and
28@ == 0
10@ == 3
jf @Noname_5234
set_cleo_shared_var 365 = 9@
0209: 10@ = random_int_in_ranges 0 3
if
10@ == 0
jf @Noname_4825
29@ = 18692
jump @Noname_4866
:Noname_4825
if
10@ == 1
jf @Noname_4858
29@ = 17977
jump @Noname_4866
:Noname_4858
29@ = 17992
:Noname_4866
wait 0
04ED: load_animation "READS"
Model.Load(29@)
if and
04EE: animation "READS" loaded
Model.Available(29@)
jf @Noname_4866
if
056D: actor 9@ defined
jf @Noname_5213
if
not Actor.Dead(9@)
jf @Noname_5213
Object.Create(11@, 29@, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset 0.15 0.05 0.15 on_bone 6 16 perform_animation "reading" IFP_file "reads" time -1
0665: get_actor 9@ model_to 31@
30@ = 1
TIMERA = 0
:Noname_5031
wait 0
read_memory 22@ = read_memory 13112096 size 2 virtual_protect 0
if
056D: actor 9@ defined
jf @Noname_5187
if and
not Actor.Dead(9@)
not Actor.Dead($PLAYER_ACTOR)
not Player.WantedLevel($PLAYER_CHAR) > 0
8741: not actor $PLAYER_ACTOR busted
$ONMISSION == 0
$Active_Interior == 0
jf @Noname_5161
if or
22@ == 8
22@ == 16
TIMERA >= 10000
jf @Noname_5031
if
056D: actor 9@ defined
jf @Noname_5187
:Noname_5161
Model.Destroy(29@)
04EF: release_animation "READS"
Object.RemoveReferences(11@)
jump @Noname_2
:Noname_5187
Model.Destroy(29@)
04EF: release_animation "READS"
Object.Destroy(11@)
jump @Noname_2
:Noname_5213
Model.Destroy(29@)
04EF: release_animation "READS"
jump @Noname_2
:Noname_5234
if and
28@ == 0
10@ == 4
jf @Noname_6278
if and
not Actor.Model(9@) == #BMYBU
not Actor.Model(9@) == #HMYRI
not Actor.Model(9@) == #OMORI
not Actor.Model(9@) == #WMYPLT
not Actor.Model(9@) == #WMOSCI
not Actor.Model(9@) == #WMOPREA
not Actor.Model(9@) == #WFYSTEW
not Actor.Model(9@) == #SOFYBU
jf @Noname_6278
if and
not Actor.Model(9@) == #WMYBU
not Actor.Model(9@) == #WMYCONB
not Actor.Model(9@) == #SOMYRI
not Actor.Model(9@) == #SOMYBU
not Actor.Model(9@) == #SOMOBU
not Actor.Model(9@) == #SOMORI
not Actor.Model(9@) == #WMYCH
not Actor.Model(9@) == #SWMYRI
jf @Noname_6278
if and
not Actor.Model(9@) == #BFYPRO
not Actor.Model(9@) == #HFYPRO
not Actor.Model(9@) == #SWFOPRO
not Actor.Model(9@) == #VWFYPRO
not Actor.Model(9@) == #VHFYPRO
not Actor.Model(9@) == #SHFYPRO
not Actor.Model(9@) == #SBFYPRO
not Actor.Model(9@) == #SFYPRO
jf @Noname_6278
if and
not Actor.Model(9@) == #VBFYPRO
not Actor.Model(9@) == #HFORI
not Actor.Model(9@) == #HFOST
not Actor.Model(9@) == #OFORI
not Actor.Model(9@) == #OFOST
not Actor.Model(9@) == #WMYSGRD
not Actor.Model(9@) == #WFYSTEW
not Actor.Model(9@) == #BFOST
jf @Noname_6278
if and
not Actor.Model(9@) == #BFORI
not Actor.Model(9@) == #BMYAP
not Actor.Model(9@) == #WMYPLT
not Actor.Model(9@) == #WMOSCI
not Actor.Model(9@) == #WFORI
not Actor.Model(9@) == #WFOST
not Actor.Model(9@) == #WFYRO
not Actor.Model(9@) == #DNFOLC1
jf @Noname_6278
if and
not Actor.Model(9@) == #DNFOLC2
not Actor.Model(9@) == #WFYBU
not Actor.Model(9@) == #WMYCONB
not Actor.Model(9@) == #BMYBOUN
not Actor.Model(9@) == #WMYBOUN
not Actor.Model(9@) == #WMOMIB
not Actor.Model(9@) == #BMYMIB
not Actor.Model(9@) == #CWFOFR
jf @Noname_6278
if and
not Actor.Model(9@) == #CWFOHB
not Actor.Model(9@) == #SBFOST
not Actor.Model(9@) == #SWFORI
not Actor.Model(9@) == #SWFOST
not Actor.Model(9@) == #WMYCH
not Actor.Model(9@) == #BMYCON
jf @Noname_6278
set_cleo_shared_var 365 = 9@
0209: 10@ = random_int_in_ranges 0 2
if
10@ == 0
jf @Noname_6278
:Noname_5778
wait 0
04ED: load_animation "GUITAR"
Model.Load(3007)
if and
04EE: animation "GUITAR" loaded
Model.Available(3007)
jf @Noname_5778
if
056D: actor 9@ defined
jf @Noname_6256
if
not Actor.Dead(9@)
jf @Noname_6256
8@ = Audiostream.Load3D("CLEO\CLEO_AUDIO\MUSIC01.MP3")
Audiostream.LinkToActor(8@, 9@)
Audiostream.Volume(8@) = 0.3
Audiostream.PerformAction(8@, AudioStreamState.Play)
Object.Create(11@, 3007, 0.0, 0.0, 0.0)
070A: AS_actor 9@ attach_to_object 11@ offset -0.1 0.2 0.0 on_bone 1 16 perform_animation "NULL" IFP_file "NULL" time -1
0605: actor 9@ perform_animation "GUITARING" IFP "GUITAR" framedelta 2.0 loop 1 lockX 0 lockY 0 lockF 0 time -1
0665: get_actor 9@ model_to 31@
30@ = 1
TIMERA = 0
:Noname_6039
wait 0
read_memory 22@ = read_memory 13112096 size 2 virtual_protect 0
if
056D: actor 9@ defined
jf @Noname_6224
if and
not Actor.Dead(9@)
not Actor.Dead($PLAYER_ACTOR)
not Player.WantedLevel($PLAYER_CHAR) > 0
Actor.Animation(9@) == "GUITARING"
8741: not actor $PLAYER_ACTOR busted
$ONMISSION == 0
$Active_Interior == 0
jf @Noname_6192
if or
22@ == 8
22@ == 16
TIMERA >= 60000
jf @Noname_6039
if
056D: actor 9@ defined
jf @Noname_6224
05DE: AS_actor 9@ walk_around_ped_path
:Noname_6192
Audiostream.Release(8@)
Model.Destroy(3007)
04EF: release_animation "GUITAR"
Object.RemoveReferences(11@)
jump @Noname_2
:Noname_6224
Audiostream.Release(8@)
Model.Destroy(3007)
04EF: release_animation "GUITAR"
Object.Destroy(11@)
jump @Noname_2
:Noname_6256
Model.Destroy(3007)
04EF: release_animation "GUITAR"
jump @Noname_2
:Noname_6278
if and
28@ == 0
10@ == 5
jf @Noname_2
wait 30000
jump @Noname_2
que promete corrigir os pedestres usarem uma perna sem textura no lugar de uma bebida (garrafa ou lata), porém eu tentei abrir com Visual Studio pra tentar compilar, os dois .cs principais, mas aparece a mensagem "O arquivo não é exibido no editor porque é um binário ou usa uma condificação de texto sem suporte." O que fazer?? Conheço os bugs, mas só queria corrigir esse bug da perna branca. Vlw!