Pesquisa resultou em 26 ocorrências

por lynx451
12 Jan 2021, 13:18
Fórum: Mod Ideas & Search
Tópico: (GTA SA - IDEA) Change fire mode in weapons (auto/semiauto) by alternating weapon skill levels
Respostas: 5
Exibições: 2309

Re: (GTA SA - IDEA) Change fire mode in weapons (auto/semiauto) by alternating weapon skill levels

Changing between dual wielding and single wielding with the touch of a key too. Also make that the more skill you get with a weapon the more damage it does on enemies like ak47 on max skill should take 2 bullets to kill someone. I think that would be too OP.  For the dual weilding, this mod already...
por lynx451
12 Jan 2021, 00:25
Fórum: Mod Ideas & Search
Tópico: (GTA SA - IDEA) Change fire mode in weapons (auto/semiauto) by alternating weapon skill levels
Respostas: 5
Exibições: 2309

(GTA SA - IDEA) Change fire mode in weapons (auto/semiauto) by alternating weapon skill levels

So far I haven't seen a mod that allows us to switch between full auto/semi automatic fire mode in weapons. Mods that use manual fire kinda work, but it is definitively not the same feel. I wonder if this could be achieved by creating a script that enables some weapons to alternate between the gangs...
por lynx451
01 Dez 2020, 16:02
Fórum: Workshops
Tópico: HzanRsxa2959's Workshop
Respostas: 27
Exibições: 10738

Re: HzanRsxa2959's Workshop

Love what you have done so far. Hats off to the Weapon Recoil mod 👏 About the Weapon Carry Limit, do you think you could do a version that limits the movement options and also adds customization of the weight values for the different weapons. I am wondering about the feasibility of having an .ini th...
por lynx451
30 Nov 2020, 23:04
Fórum: Mod Ideas & Search
Tópico: [IDEIA/SA] Weapon smuggler that sells added weapons without replacing (configurable by .ini)
Respostas: 1
Exibições: 1096

[IDEIA/SA] Weapon smuggler that sells added weapons without replacing (configurable by .ini)

I am sure this has been suggested, but I couldn't find any topic using the search box. If it is a repost, just consider it a bump: Wouldn't it be cool to have a weapon dealer that sells added weapons (I mean added without replacing, using the fastman limit adjuster feature ), configurable by .ini (t...
por lynx451
30 Nov 2020, 22:34
Fórum: Ideias de mods & Procura
Tópico: Ideia| Triads, DNB e Rifas são criminosos...(Explicado no texto)
Respostas: 2
Exibições: 789

Re: Ideia| Triads, DNB e Rifas são criminosos...(Explicado no texto)

I don't think the storyline implies that the Rifas were completely wiped out; they just lost their main source of illegal revenue as the Loco Syndicate was dissolved. Same for the Da Nang, their presumed leader (Snakehead) is killed, but it's not implied that they totally ceased their activitities. ...
por lynx451
09 Nov 2020, 18:55
Fórum: Help with the game
Tópico: [GTA SA] ENBseries bug (?)
Respostas: 0
Exibições: 606

[GTA SA] ENBseries bug (?)

I recently gave the mod enbseries a try. However, I am having problems with the LODs or something because everything looks as if there was no texture. I've been tweaking the settings but I haven't found the one that would help me solve it (if there is one). Is this a problem with the mod itself or w...
por lynx451
28 Out 2020, 14:38
Fórum: Weapons
Tópico: (+100) Remastered Icons for GTA SA
Respostas: 8
Exibições: 10460

Re: +80 Weapon Icons in GTA SA Style

Finished remastering the first icons I made. BEFORE                                     AFTER https://i.imgur.com/fP2yYck.png From top to bottom: 9A-91, AEK-973, AKM, AKS-74U. Here's what's updated: NEW ADDITIONS: AK-74 Armsel Striker Chainsaw Colt 1911 CZ-75 Fire Extinguisher Flamethrower FNP-45 HK...
por lynx451
28 Out 2020, 14:00
Fórum: Help with the game
Tópico: (GTA SA / HELP) How to correct position of ejecting bullets?
Respostas: 1
Exibições: 663

(GTA SA / HELP) How to correct position of ejecting bullets?

Hey! I recently added a suppressor to one of the rifles I am running on GTA SA, discovering that the bullets eject from the flash hider instead of the ejection port. Is there a way to correct the position of the bullets that come out? https://i.imgur.com/MKeeTDq.jpg At first, I thought it had to do ...
por lynx451
22 Out 2020, 11:29
Fórum: Weapons
Tópico: (+100) Remastered Icons for GTA SA
Respostas: 8
Exibições: 10460

Re: +80 Weapon Icons in GTA SA Style

Update: I've improved some of the first icons I made to match the style of the newer ones. Some examples: https://i.imgur.com/tmsYDKe.jpg From top to bottom: AR-15A2, Desert Eagle, MP5A3, P226. Likewise, I have also added +20 new weapon icons to the pack. Here's a preview of some of them: https://i...
por lynx451
19 Out 2020, 21:05
Fórum: Mod Ideas & Search
Tópico: Taxi missions in any car / Uber driver (?) [DONE]
Respostas: 8
Exibições: 2871

Re: Taxi missions in any car / Uber driver (?) [DONE]

Solved. Thanks everyone!   Are you sure? Because taxi submission is totally related to main.scm and there is no condition on game system itself. Yes, it' possible, I have added two taxis and those wokrs with submissions, using FLA 5.6 model_special_features.dat taxi2 taxi taxi3 taxi I liked this opt...
por lynx451
18 Out 2020, 13:38
Fórum: Mod Ideas & Search
Tópico: Taxi missions in any car / Uber driver (?) [DONE]
Respostas: 8
Exibições: 2871

Taxi missions in any car / Uber driver (?) [DONE]

I remember GTA3 had a bug in which you could make taxi missions with any car. I was wondering if this was already done as a mod for GTA SA. I searched with no luck.
por lynx451
17 Out 2020, 12:00
Fórum: Ideias de mods & Procura
Tópico: [IDEIA/SA] Keep Parachute Bag [PRONTO]
Respostas: 3
Exibições: 978

Re: [IDEIA/SA] Keep Parachute Bag [PRONTO]

Long ago, I used these mods, I didn't make them and I don't know who did. 'Parachute.sp' makes the parachute always show on your back while 'Parachute.cs' makes it infinite. I stopped using it because, every time I fell from medium highs, having a parachute was deadlier than having no parachute at a...
por lynx451
10 Out 2020, 13:10
Fórum: Ideias de mods & Procura
Tópico: [IDEIA/SA] Hand grenade features & fixes (updated)
Respostas: 3
Exibições: 1217

Re: [IDEIA/SA] Hand grenade denotates on impact

I tried that mod long ago, but it is too unstable. On a similar topic, another thing that catches my attention is that peds react when you throw a grenade (even if they are not facing you), but they don't when it denotates (same with bombs), something that happened in good ol' GTA3 (they start runni...
por lynx451
08 Out 2020, 00:11
Fórum: Ideias de mods & Procura
Tópico: [IDEIA/SA] Hand grenade features & fixes (updated)
Respostas: 3
Exibições: 1217

[IDEIA/SA] Hand grenade features & fixes (updated)

Features: - A script to switch the action of grenades: Whether they work with the default time-delay fuze or they denotate upon striking a surface. - A script to allow the use of flashbang grenades. Something like this , but less flashy and more functional, impairing NPCs' weapon accuracy. Fixes: - ...
por lynx451
23 Ago 2020, 17:23
Fórum: Ideias de mods & Procura
Tópico: [SA IDEA] more physical reactions on motorcycles
Respostas: 8
Exibições: 2179

Re: [SA IDEA] more physical reactions on motorcycles

Eu fiz algumas melhorias adicionais e postei: https://www.mixmods.com.br/2020/08/bike-on-air-reactio.html This script is awesome, it looks native to the game. After I started using it, I've only found these two bugs: 1. When you fall to the water while making the animation, the player just stays ma...

Pesquisa avançada