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[III|VC|SA] DFF and TXD Mass Converter

Enviado: 21 Out 2021, 17:34
por Jessica_Natalia
ENG: Put the TXD/DFF file on the folder ''original'', then run the .bat file. The output file will appear on the ''converted'' folder.
BR: Coloque seu TXD/DFF dentro da pasta ''original'', e então execute o bat. O resultado irá aparecer na pasta ''converted''.

Games Versions:

SA: 36003
-
Vice City PC: 3403
Vice City PS2: 3302
Vice City Xbox: 3500
-
GTA 3  PC: 3101
GTA 3  PS2: 3100
GTA 3  Xbox: 3500
GTA 3 Mobile: 3403
-
GTA LCS: 3100
Bully PS2: 3702
Manhunt PC: 3603
Manhunt PS2: 3405

Special Attibutes/Atributos especiais:

SpoilerAbrir
Additional Attributes DFF:

        -u uninstance
        -i instance
        -f don't flip frame hierarchy
        -d dump frame and hanim hierarchy
        -w correct face winding of tristrips
        -s make output tristrips
        -m extract multiclump dff
        -v RW version, e.g. 33004 for 3.3.0.4
        -o output platform. ps2, xbox, mobile, d3d8, d3d9
        -b remove textures containing "body" on editable materials
        -bb remove textures containing "body" on all materials
        -a auto-assign hanim IDs (use when converting old skins. may fail)
        --III2VCcar specmap. convert reflections from III to VC using specmap
        --ps2VCcar set up VC vehicle for use with PS2 and Xbox reflections
        --xboxbuilding convert SA Xbox building to something PS2 and PC understand
        --ps2SAcar assign PS2 SA car pipelines to a model
        --ps2SAbuilding assign PS2 SA building pipelines to a model
        --ps2SAped assign PS2 SA ped pipeline to a model
        --info dump some info about the file

Additional Attributes TXD:
        
        usage: convtxd.exe [-v version] [-o platform] in.txd [out.txd]
        -v RW version, e.g. 33004 for 3.3.0.4
        -o output platform. ps2, xbox, mobile, d3d8, d3d9
        -x extract textures
        -l list textures
        -m (with -x) extracts masks separately
        -t convert palettized to 32 bit
        -s run script from stdin, see source code
        -g change gamma by 1.5 to make LCS/VCS style textures (only d3d8 textures)

Créditos:  Aap, ak-73, Jéssica Natália, Junior_Djjr

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