[SA] Chupa-C* de Goianinha
Enviado: 23 Jul 2018, 23:11



Ele aparece em 2 desses lugares aleatoriamente por noite E também durante o correspondente dia da semana, entre 00:00 e 05:00 da manhã:
-Angel Pine;
-Blueberry;
-Montgomery;
-Dillimore;
-Palomino Creek;
Não existe localização exata, tem que procurar na cidade mesmo, cada vez em um lugar diferente.
não é uma boa ideia encontrar ele..
pronto, aviso dado.
Skin feita por HybridTheory.
Source Code:
Código: Selecionar tudo
SCRIPT_START
{
LVAR_INT scplayer chupa task_1 audio onMission lugar iHour iMin iDay
LVAR_FLOAT x y z angulo fVolume
GET_PLAYER_CHAR 0 scplayer
CONST_INT SFX_VOLUME_ADDRESS 0xB5FCCC
CONST_INT STATE_PLAY 1
GENERATE_RANDOM_INT_IN_RANGE 0 5 lugar
IF IS_AUSTRALIAN_GAME
CREATE_CHAR PEDTYPE_SPECIAL SPECIAL09 0.0 0.0 0.0 chupa
ENDIF
main_loop:
WAIT 0
GET_CURRENT_DAY_OF_WEEK iDay
GET_TIME_OF_DAY iHour iMin
IF iHour >= 0
AND iHour <= 5
READ_MEMORY 0x96ABA0 1 0 onMission
IF onMission = FALSE
IF NOT IS_CHAR_IN_ANY_CAR scplayer
//angel pine - segunda
IF iDay = 2
OR lugar = 0
OR lugar = 1
IF LOCATE_CHAR_ANY_MEANS_2D scplayer -2139.4 -2403.1 150.0 150.0 FALSE
GENERATE_RANDOM_FLOAT_IN_RANGE -2214.9 -2064.0 x
GENERATE_RANDOM_FLOAT_IN_RANGE -2478.0 -2328.0 y
GOTO chupa0
ENDIF
ENDIF
//blueberry - terça
IF iDay = 3
OR lugar = 1
OR lugar = 2
IF LOCATE_CHAR_ANY_MEANS_2D scplayer 256.6 -122.1 150.0 150.0 FALSE
GENERATE_RANDOM_FLOAT_IN_RANGE 181.9 331.0 x
GENERATE_RANDOM_FLOAT_IN_RANGE -197.0 -47.0 y
GOTO chupa0
ENDIF
ENDIF
//montgomery - quarta
IF iDay = 4
OR lugar = 2
OR lugar = 3
IF LOCATE_CHAR_ANY_MEANS_2D scplayer 1283.0 266.6 150.0 150.0 FALSE
GENERATE_RANDOM_FLOAT_IN_RANGE 1208.9 1358.0 x
GENERATE_RANDOM_FLOAT_IN_RANGE 191.0 341.0 y
ENDIF
ENDIF
//dillimore - quinta
IF iDay = 5
OR lugar = 3
OR lugar = 4
IF LOCATE_CHAR_ANY_MEANS_2D scplayer 711.1 -541.9 150.0 150.0 FALSE
GENERATE_RANDOM_FLOAT_IN_RANGE 636.9 786.0 x
GENERATE_RANDOM_FLOAT_IN_RANGE -616.0 -466.0 y
GOTO chupa0
ENDIF
ENDIF
//palomino creek - sexta
IF iDay = 6
OR lugar = 4
OR lugar = 0
IF LOCATE_CHAR_ANY_MEANS_2D scplayer 2347.7 50.0 200.0 200.0 FALSE
GENERATE_RANDOM_FLOAT_IN_RANGE 2247.9 2447.0 x
GENERATE_RANDOM_FLOAT_IN_RANGE -50.0 150.0 y
GOTO chupa0
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
GOTO main_loop
chupa0:
WAIT 0
SET_CAR_DENSITY_MULTIPLIER 0.0
SET_PED_DENSITY_MULTIPLIER 0.0
IF LOCATE_CHAR_ANY_MEANS_2D scplayer x y 50.0 50.0 FALSE
IF NOT DOES_CHAR_EXIST chupa
LOAD_SPECIAL_CHARACTER 9 chupacu
REQUEST_ANIMATION sex
WHILE NOT HAS_SPECIAL_CHARACTER_LOADED 9
WAIT 0
ENDWHILE
WHILE NOT HAS_ANIMATION_LOADED sex
WAIT 0
ENDWHILE
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS scplayer 0.0 -9.9 0.0 x y z
CREATE_CHAR PEDTYPE_GANG1 SPECIAL09 x y -100.0 chupa
SET_ANIM_GROUP_FOR_CHAR chupa player
SET_CHAR_PROOFS chupa 0 1 0 1 1
SET_CHAR_SUFFERS_CRITICAL_HITS chupa FALSE
SET_CHAR_HEALTH chupa 2000
UNLOAD_SPECIAL_CHARACTER 9
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS scplayer 0.0 1.0 0.0 x y z
TASK_GO_STRAIGHT_TO_COORD chupa x y z 7 10000
WHILE NOT LOCATE_CHAR_ANY_MEANS_CHAR_3D scplayer chupa 3.0 3.0 5.0 FALSE
WAIT 0
IF NOT LOCATE_CHAR_ANY_MEANS_CHAR_2D scplayer chupa 180.0 180.0 FALSE
OR IS_CHAR_IN_ANY_CAR scplayer
OR IS_CHAR_DEAD chupa
IF DOES_CHAR_EXIST chupa
REMOVE_CHAR_ELEGANTLY chupa
ENDIF
SET_CAR_DENSITY_MULTIPLIER 1.0
SET_PED_DENSITY_MULTIPLIER 1.0
GENERATE_RANDOM_INT_IN_RANGE 0 5 lugar
GOTO main_loop
ENDIF
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS scplayer 0.0 1.0 0.0 x y z
TASK_GO_STRAIGHT_TO_COORD chupa x y z 7 10000
ENDWHILE
CLEAR_CHAR_TASKS_IMMEDIATELY chupa
TASK_SAY scplayer 346
SET_PLAYER_CONTROL 0 FALSE
DO_FADE 500 FADE_OUT
WAIT 2000
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS scplayer 0.0 1.74 0.0 x y z
SET_CHAR_COORDINATES chupa x y z
GET_CHAR_HEADING scplayer angulo
angulo += 180.0
SET_CHAR_HEADING chupa angulo
TASK_PLAY_ANIM_NON_INTERRUPTABLE chupa SEX_1_Cum_P sex 1.0 1 0 0 0 10600
WAIT 600
SET_PLAYER_CONTROL 0 TRUE
OPEN_SEQUENCE_TASK task_1
TASK_PLAY_ANIM -1 SEX_3_Fail_W sex 1.0 0 0 0 0 -1
LOAD_AUDIO_STREAM "cleo\cleo_audio\chupa.mp3" audio
READ_MEMORY SFX_VOLUME_ADDRESS 4 FALSE fVolume
SET_AUDIO_STREAM_VOLUME audio fVolume
SET_AUDIO_STREAM_STATE audio STATE_PLAY
DO_FADE 500 FADE_IN
TASK_DIE_NAMED_ANIM -1 SEX_3_Fail_W sex 1.0 -1
CLOSE_SEQUENCE_TASK task_1
PERFORM_SEQUENCE_TASK scplayer task_1
CLEAR_SEQUENCE_TASK task_1
WAIT 7500
TASK_FLEE_CHAR chupa scplayer 100.0 10000
WHILE LOCATE_CHAR_ANY_MEANS_2D scplayer x y 30.0 30.0 FALSE
WAIT 0
ENDWHILE
MARK_CHAR_AS_NO_LONGER_NEEDED chupa
SET_CAR_DENSITY_MULTIPLIER 1.0
SET_PED_DENSITY_MULTIPLIER 1.0
GENERATE_RANDOM_INT_IN_RANGE 0 5 lugar
ENDIF
ENDIF
IF NOT LOCATE_CHAR_ANY_MEANS_2D scplayer x y 180.0 180.0 FALSE
SET_CAR_DENSITY_MULTIPLIER 1.0
SET_PED_DENSITY_MULTIPLIER 1.0
GOTO main_loop
ENDIF
GOTO chupa0
}
SCRIPT_END
