Novas anims de morte (CJ)
Enviado: 14 Mai 2018, 02:36
Quando o Player morrer fará anim's aleatórias de morte usando .IFP's do próprio game, 13 no total ( que demorei a achar cada uma ).
Se alguem tiver anim's legais de morte posso colocar no mod sem problemas.
Se alguem tiver anim's legais de morte posso colocar no mod sem problemas.
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Source
Código: Selecionar tudo
/*___Criado por Stealth760___*/
SCRIPT_START
{
LVAR_INT scplayer random
GET_PLAYER_CHAR 0 scplayer
//////////////////////////////////////////////////////
WHILE TRUE
WAIT 0
IF NOT IS_CHAR_HEALTH_GREATER scplayer 1
AND NOT IS_CHAR_IN_ANY_CAR scplayer
AND NOT IS_CHAR_IN_WATER scplayer
AND NOT IS_CHAR_IN_AIR scplayer
GOSUB load_anim
GOSUB perform_anim
GOSUB release_anim
ENDIF
ENDWHILE
//////////////////////////////////////////////////////
load_anim:
REQUEST_ANIMATION "KNIFE"
REQUEST_ANIMATION "CRACK"
REQUEST_ANIMATION "WUZI"
REQUEST_ANIMATION "FINALE"
REQUEST_ANIMATION "MD_CHASE"
REQUEST_ANIMATION "PARACHUTE"
LOAD_ALL_MODELS_NOW
RETURN
perform_anim:
GENERATE_RANDOM_INT_IN_RANGE 0 13 random
SWITCH random
CASE 0
TASK_DIE_NAMED_ANIM scplayer "KILL_KNIFE_PED_DIE" "KNIFE" 4.0 -1
BREAK
CASE 1
TASK_DIE_NAMED_ANIM scplayer "KNIFE_HIT_3" "KNIFE" 4.0 -1
BREAK
CASE 2
TASK_DIE_NAMED_ANIM scplayer "CRCKDETH1" "CRACK" 4.0 -1
BREAK
CASE 3
TASK_DIE_NAMED_ANIM scplayer "CRCKDETH2" "CRACK" 2.0 -1
BREAK
CASE 4
TASK_DIE_NAMED_ANIM scplayer "CRCKDETH3" "CRACK" 4.0 -1
BREAK
CASE 5
TASK_DIE_NAMED_ANIM scplayer "CRCKDETH4" "CRACK" 2.7 -1
BREAK
CASE 6
TASK_DIE_NAMED_ANIM scplayer "CS_Dead_Guy" "WUZI" 4.0 -1
BREAK
CASE 7
TASK_DIE_NAMED_ANIM scplayer "FIN_Land_Die" "FINALE" 4.0 -1
BREAK
CASE 8
TASK_DIE_NAMED_ANIM scplayer "MD_BIKE_Lnd_Roll" "MD_CHASE" 4.0 -1
BREAK
CASE 9
TASK_DIE_NAMED_ANIM scplayer "MD_HANG_Lnd_Roll" "MD_CHASE" 4.0 -1
BREAK
CASE 10
TASK_DIE_NAMED_ANIM scplayer "MD_BIKE_Lnd_Roll_F" "MD_CHASE" 4.0 -1
BREAK
CASE 11
TASK_DIE_NAMED_ANIM scplayer "FALL_skyDive_DIE" "PARACHUTE" 4.0 -1
BREAK
CASE 12
TASK_DIE_NAMED_ANIM scplayer "Carhit_Tumble" "MD_CHASE" 6.0 -1
BREAK
ENDSWITCH
WHILE IS_CHAR_DEAD scplayer
WAIT 0
ENDWHILE
RETURN
release_anim:
REMOVE_ANIMATION "KNIFE"
REMOVE_ANIMATION "CRACK"
REMOVE_ANIMATION "WUZI"
REMOVE_ANIMATION "FINALE"
REMOVE_ANIMATION "MD_CHASE"
REMOVE_ANIMATION "PARACHUTE"
RETURN
}
SCRIPT_END