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Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 13:37
por GTA_GamerZ
Go check my topic AISA to help us set the animals and follow the work please.

Added after 4 minutes 42 seconds:
nadalao escreveu:
10 Set 2019, 13:13
height difference is mostly to prevent myths from beeing spawned in rooftops, It can be created in at a maximum (z) meters above or below your current height.

i removed the yellow markers to prevent the player from scaping the myth easily, but i think i can turn it into a option.

the How many places option is to select if the myths appear only in the respective place listed in the day of the week or if they spawn in every selected place everyday.

the option is not the time to make the myth disappear, it is just to find it, you can only spawn It between the time you chose.
Ok thanks

Added after 5 minutes 52 seconds:
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Another problem, I set 20 poultry to appear, I set height difference to 5 (I corrected it and set it now to 2), I set random walking, but when I went to the location, they were not doing anything, just idle until I punch them and attack me back. It was the same for the other 10 pig and 10 goat. I know it was a bug because when I load the game again this worked fine.

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 15:29
por nadalao
GTA_GamerZ escreveu:
10 Set 2019, 13:37
Another problem, I set 20 poultry to appear, I set height difference to 5 (I corrected it and set it now to 2), I set random walking, but when I went to the location, they were not doing anything, just idle until I punch them and attack me back. It was the same for the other 10 pig and 10 goat. I know it was a bug because when I load the game again this worked fine.

Just wait for about 15 seconds, they dont walk all the time, it would be unreallistc.

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 15:40
por GTA_GamerZ
nadalao escreveu:
10 Set 2019, 15:29
GTA_GamerZ escreveu:
10 Set 2019, 13:37
Another problem, I set 20 poultry to appear, I set height difference to 5 (I corrected it and set it now to 2), I set random walking, but when I went to the location, they were not doing anything, just idle until I punch them and attack me back. It was the same for the other 10 pig and 10 goat. I know it was a bug because when I load the game again this worked fine.

Just wait for about 15 seconds, they dont walk all the time, it would be unreallistc. 
Ok

Added after 1 minute 16 seconds:
I'm about to add 19 more animal skin in the game, a big work is waiting for me...

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 19:55
por GTA_GamerZ
nadalao escreveu:
10 Set 2019, 13:13
height difference is mostly to prevent myths from beeing spawned in rooftops, It can be created in at a maximum (z) meters above or below your current height.

i removed the yellow markers to prevent the player from scaping the myth easily, but i think i can turn it into a option.

the How many places option is to select if the myths appear only in the respective place listed in the day of the week or if they spawn in every selected place everyday.

the option is not the time to make the myth disappear, it is just to find it, you can only spawn It between the time you chose.
So when I select How many places, it means that myth can't appear in multiple location at the same time. Because I thought by activating this feature, myth will appear for example at Grove Street and at the same time at another selected place near grove street.

Added after 1 minute 48 seconds:
I made a mistake by thinking that. So I have to work again and from zero.

Added after 1 minute 8 seconds:
If I understood well now, it means that everyday it will appears randomly in one of these place, right?

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 20:15
por nadalao
GTA_GamerZ escreveu:
10 Set 2019, 19:55
If I understood well now, it means that everyday it will appears randomly in one of these place, right? 
not randomly, it will appear in the first place you arrive from the ones you chose, and it can be respawned in the same spot or in other that you chose only after the respawn time

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 20:20
por GTA_GamerZ
How many location feature doesn't work very well. Look at also this bug.
ImagemImagem
Bigfoot is configured to appear only once, but look at this, he is multiplying. I check his setting and Myth is configured to make appear only one myth.
What's wrong? I also set animal to appear here like fox, and gorilla (their setting include how many location feature). I very didn't this understahd this feature since.

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 20:26
por nadalao
GTA_GamerZ escreveu:
10 Set 2019, 20:20
How many location feature doesn't work very well. Look at also this bug.
ImagemImagem
Bigfoot is configured to appear only once, but look at this, he is multiplying. I check his setting and Myth is configured to make appear only one myth.
What's wrong? I also set animal to appear here like fox, and gorilla (their setting include how many location feature). I very didn't this understahd this feature since.
i have never seen this "bug", your configurations is like this?

Imagem

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 20:28
por GTA_GamerZ
nadalao escreveu:
10 Set 2019, 20:15
GTA_GamerZ escreveu:
10 Set 2019, 19:55
If I understood well now, it means that everyday it will appears randomly in one of these place, right?
not randomly, it will appear in the first place you arrive from the ones you chose. 
Ow ok now I understood. And one more thing. I don't know why my game crashed the first time I tried to reach the forest to see animals. I was in plane and I was going to the bigfoot forest. I tried another time and for the moment nothing wrong excepts some animal who are set up to walk randomly and must appear 10 at once just doing nothing for several minutes like these poultry and these flamingo on pictures.
ImagemImagem

Re: [SA] Myths Maker v1.5

Enviado: 10 Set 2019, 22:06
por GTA_GamerZ
nadalao escreveu:
10 Set 2019, 20:26
GTA_GamerZ escreveu:
10 Set 2019, 20:20
How many location feature doesn't work very well. Look at also this bug.
ImagemImagem
Bigfoot is configured to appear only once, but look at this, he is multiplying. I check his setting and Myth is configured to make appear only one myth.
What's wrong? I also set animal to appear here like fox, and gorilla (their setting include how many location feature). I very didn't this understahd this feature since.
i have never seen this "bug", your configurations is like this?

Imagem 
Yes it's like this.

Added after 3 minutes 37 seconds:
My game also crash, and it was related to ped task limit (I use OLA and I check task is set to unlimited). So I have had to decrease the myth number. Another bug is don't moving myth.
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10 chicken are configured to appear there and walk randomly. BUT THEY NEVER MOVE. I don't know why.

Added after 9 minutes 49 seconds:
nadalao escreveu:
10 Set 2019, 20:26
GTA_GamerZ escreveu:
10 Set 2019, 20:20
How many location feature doesn't work very well. Look at also this bug.
ImagemImagem
Bigfoot is configured to appear only once, but look at this, he is multiplying. I check his setting and Myth is configured to make appear only one myth.
What's wrong? I also set animal to appear here like fox, and gorilla (their setting include how many location feature). I very didn't this understahd this feature since.
i have never seen this "bug", your configurations is like this?

Imagem 
I finish the work, I'm tired and my brain is burning from trying to understand how myth maker works. I can tell you that the mod is good but not so complete. I'll quote you the mod insufficient later. But I suggest you to add multiple location spawn in the same day to the Myth Maker Mod. The useful take place in the aim to add animal.
This is the link of the project: https://mega.nz/#!snozXSTI!TvmRuNjwo5V7 ... nNEypgrGnE
I want you to test please and fix what it's wrong. Thank you Myth Maker Master.

Re: [SA] Myths Maker v1.5

Enviado: 11 Set 2019, 06:44
por nadalao
the chicken never move because you chose to 10 chicken spawn at the exact same spot, they are trapped and bugging, try to set a very small spawn radius and spawn type 2.

i can't figure out which task is possibly reaching the limit, i tested it so many times and without any limit adjuster, if you are facing this crash constantly, plase use scrlog and send me the scrlog.log so i can fix it.

soon i will try to add a configuration to spawn in multiple spots at the same time (maybe this friday), but its starting to run out of the original ideia of the mod: Myths.

Re: [SA] Myths Maker v1.5

Enviado: 11 Set 2019, 19:05
por GTA_GamerZ
nadalao escreveu:
11 Set 2019, 06:44
the chicken never move because you chose to 10 chicken spawn at the exact same spot, they are trapped and bugging, try to set a very small spawn radius and spawn type 2.

i can't figure out which task is possibly reaching the limit, i tested it so many times and without any limit adjuster, if you are facing this crash constantly, plase use scrlog and send me the scrlog.log so i can fix it.

soon i will try to add a configuration to spawn in multiple spots at the same time (maybe this friday), but its starting to run out of the original ideia of the mod: Myths.
Just make another mod basing on Myth Maker, it's just to set animal in gta sa. Ok so I'll fix the chicken and other.

Re: [SA] Myths Maker v1.5

Enviado: 11 Set 2019, 19:12
por nadalao
GTA_GamerZ escreveu:
11 Set 2019, 19:05
Just make another mod basing on Myth Maker, it's just to set animal in gta sa. Ok so I'll fix the chicken and other.
"Just make another mod" its far from being a easy thing.

today i created the option to spawn in different spots at the same time as you wanted, maybe i will upload it today.

Re: [SA] Myths Maker v1.5

Enviado: 11 Set 2019, 19:52
por GTA_GamerZ
nadalao escreveu:
11 Set 2019, 19:12
GTA_GamerZ escreveu:
11 Set 2019, 19:05
Just make another mod basing on Myth Maker, it's just to set animal in gta sa. Ok so I'll fix the chicken and other.
"Just make another mod" its far from being a easy thing.

today i created the option to spawn in different spots at the same time as you wanted, maybe i will upload it today. 
Ok thanks that's enough, I'll work again on my mod for mod later. It will be good for Myth like Zombie hord in the forest by night and other thing like that. Myth Maker just awesome. Well I want you to add also possibility to use unique animation, animation which work perfectly with some type of ped like animals (or maybe this idea can be useless). Well good work.

Re: [SA] Myths Maker v1.7

Enviado: 13 Set 2019, 20:26
por nadalao
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Adicionada a possibilidade de usar uma skin extra para variar na sua lenda e mais alguns ajustes.

Re: [SA] Myths Maker v1.7

Enviado: 13 Set 2019, 23:46
por GTA_GamerZ
Are you remarking that you are making an indispensable mod for GTA SA? Cert, your mod is about Myth, but it can be involve in the future to a complete mod who can add many thing in the game and might be at least a kind of Rockstar Editor

Added after 3 minutes 13 seconds:
Well which setting can you advice me to make Myth never flinch while being punch without be punchproof?