A problem with rigging CJ player (skinny, fat, and ripped).
Enviado: 06 Abr 2019, 14:02
There are many tutorials for rigging peds. But for rigging CJ with skinny, fat, and ripped clamps... difficult to find tutorials on that.
I modified CJ's skinny version (both head and torso) and got it working ingame:

But after I appended my modified CJ fat head to the modified .dff where my modified skinny version of CJ is contained in (also contained the ripped version - unmodified). I get this:
]
On 3ds Max the fat head looked fine - everything seemed correct. I retried many times and many ways - nothing worked right.
Someone on RenderHook Discord suggested to try ped_spec.asi and/or noskinshader.asi. Tried them. Same thing - the problem still persists.
When I append my modified cj fat head to unmodified/vanilla head.dff (without my modified skinny version of CJ) - it looked fine ingame. See this pic (just the fat head is modified):

When putting two or three modified clamps/versions together into one .dff (head.dff) - the fat head ingame looks messed up like the pic above.
Settings on kam (original - from 2009's)'s DFF importer/exporter I used to append my modified cj fat head to head.dff that's contained of my modified skinny version and unmodified ripped version:

Anyone knows/recognizes this problem? And a solution to the problem?
I modified CJ's skinny version (both head and torso) and got it working ingame:

But after I appended my modified CJ fat head to the modified .dff where my modified skinny version of CJ is contained in (also contained the ripped version - unmodified). I get this:
]On 3ds Max the fat head looked fine - everything seemed correct. I retried many times and many ways - nothing worked right.
Someone on RenderHook Discord suggested to try ped_spec.asi and/or noskinshader.asi. Tried them. Same thing - the problem still persists.
When I append my modified cj fat head to unmodified/vanilla head.dff (without my modified skinny version of CJ) - it looked fine ingame. See this pic (just the fat head is modified):

When putting two or three modified clamps/versions together into one .dff (head.dff) - the fat head ingame looks messed up like the pic above.
Settings on kam (original - from 2009's)'s DFF importer/exporter I used to append my modified cj fat head to head.dff that's contained of my modified skinny version and unmodified ripped version:

Anyone knows/recognizes this problem? And a solution to the problem?