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[GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 19 Out 2021, 04:16
por PRince4
I adapted Ezekiel's NeXtGen Weapons to EhnFuncs.
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 19 Nov 2021, 08:16
por LolPacino
looks nice !
gonna test it out
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 19 Nov 2021, 12:29
por Weeamer
This is something that is missing from definitive edition...
Can you add reload animations? As for when the gun is empty C.J takes out the clip/magazine?
Also take a look at this
I have a weapon.dat and default.ide that can be useful to you, i might share later.
The mod doesn't work for me and i placed the cleo and modloader stuff inside it...
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 22 Fev 2022, 03:55
por Weeamer
Where can i get EhnFuncs to use your mod?
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 22 Fev 2022, 08:28
por Xamugel
Weeamer escreveu: ↑22 Fev 2022, 03:55
Where can i get EhnFuncs to use your mod?
https://www.mixmods.com.br/2015/08/enha ... s-3f-v2-0/
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 23 Fev 2022, 04:39
por PRince4
Weeamer escreveu: ↑19 Nov 2021, 12:29
Can you add reload animations? As for when the gun is empty C.J takes out the clip/magazine?
You will need to make a mod (cleo/asi) which renders a Magazine In CJ's hand. I can do the animations but not the scripts :|
If you want a mod that drops a magazine on the ground when you reload then it already exists. Although it's old and needs a lot of improvements.
https://www.mixmods.com.br/2015/04/phys ... o-no-chao/
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 23 Fev 2022, 19:54
por Weeamer
PRince4 escreveu: ↑23 Fev 2022, 04:39
Weeamer escreveu: ↑19 Nov 2021, 12:29
Can you add reload animations? As for when the gun is empty C.J takes out the clip/magazine?
You will need to make a mod (cleo/asi) which renders a Magazine In CJ's hand. I can do the animations but not the scripts :|
If you want a mod that drops a magazine on the ground when you reload then it already exists. Although it's old and needs a lot of improvements.
https://www.mixmods.com.br/2015/04/phys ... o-no-chao/
Thx also you been inactive/offline for months in this forum and decided to return just to reply so i appreciate that or that's just a coincidence.
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 27 Fev 2022, 12:26
por PRince4
Weeamer escreveu: ↑23 Fev 2022, 19:54
Thx also you been inactive/offline for months in this forum and decided to return just to reply so i appreciate that or that's just a coincidence.
Yeah, Whenever I get bored I come to mod San Andreas and when I get frustrated I leave it alone. Because of Crashes and what not.
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 27 Fev 2022, 14:13
por Weeamer
PRince4 escreveu: ↑27 Fev 2022, 12:26
Weeamer escreveu: ↑23 Fev 2022, 19:54
Thx also you been inactive/offline for months in this forum and decided to return just to reply so i appreciate that or that's just a coincidence.
Yeah, Whenever I get bored I come to mod San Andreas and when I get frustrated I leave it alone. Because of Crashes and what not.
Oh it's the same for me... I can't bother to install SA all over again... I wonder if SA DE crashes less and is more modding friendly....

Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 08 Jan 2023, 02:35
por Haxogone
Do you have permission?
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 13 Mar 2023, 10:34
por PRince4
Haxogone escreveu: ↑08 Jan 2023, 02:35
Do you have permission?
Permission for what?
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 14 Mar 2023, 10:59
por Haxogone
[font][font]The post for NeXtGen Remaster Weapons says people aren't allowed to adapt to EnhFuncs and reupload.[/font][/font]
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 14 Mar 2023, 11:37
por PRince4
Haxogone escreveu: ↑14 Mar 2023, 10:59
The post for NeXtGen Remaster Weapons says people aren't allowed to adapt to EnhFuncs and reupload.
Well I don't think Ezekiel has any problems, If he did then he probably would've showed up by now. Also this isn't the whole mod. You need to install this over on the NextGen Weapon mods. It only has modified .dff(s).
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 11 Ago 2023, 07:54
por Travittilis
doesnt work for me, are you using a differnt version of the gun mod?
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Enviado: 11 Ago 2023, 10:57
por PRince4
Travittilis escreveu: ↑11 Ago 2023, 07:54
doesnt work for me, are you using a differnt version of the gun mod?
You mean EhnFuncs?
Then I'm using the last official release that was available when I adapted the models, make sure you overwrote the .cfg(s) and have the .dff(s) in higher priority than vanilla ones if they're in a separate folder.