[VC] Help with rendering object
Enviado: 15 Ago 2021, 15:55
Código: Selecionar tudo
0000:
const
CModelInfo_ms_modelInfoPtrs = 0x0092D4C8
CBaseModelInfo_AddRef = 0x0053F1B0
RwFrameCreate = 0x00644AA0
RpAtomicClone = 0x00640FD0
RpAtomicSetFrame = 0x006423C0
RwFrameUpateObjects = 0x00644D00
ModelID = 336
end // const
int ModelInfo
int vtable
int GetRwObject
int RpAtomic
int RwFrame
int NewRpAtomic
int pos
float x
float y
float z
int RpAtomicCallBackRender
:1
wait 0
if
Streaming.IsModelAvailable(ModelID)
jf @1
0@ = ModelID * 4
0@ += CModelInfo_ms_modelInfoPtrs
memory.Read(ModelInfo, 0@, 4, 0)
if
ModelInfo <> 0
jf @1
memory.Read(vtable, ModelInfo, 4, 0)
2@ = vtable + 0x14
memory.Read(GetRwObject, 2@, 4, 0)
0AA8: call_method_return GetRwObject struct ModelInfo num_params 0 pop 0 RpAtomic
if
RpAtomic <> 0
jf @1
0AA6: call_method CBaseModelInfo_AddRef struct ModelInfo num_params 0 pop 0
0AA7: call_function_return RwFrameCreate num_params 0 pop 0 RwFrame
0AA7: call_function_return RpAtomicClone num_params 1 pop 1 RpAtomic NewRpAtomic
0AA5: call_function RpAtomicSetFrame num_params 2 pop 2 RwFrame NewRpAtomic
:2
wait 0
if
pad.IsKeyPressed(77)
jf @2
char.GetOffsetInWorldCoords(x, y ,z, $player_actor, 0.0, 2.0, 0.0)
pos = RwFrame + 0x40
memory.Write(pos, 4, x, 0)
pos += 4
memory.Write(pos, 4, y, 0)
pos += 4
memory.Write(pos, 4, z, 0)
0AA5: call_function RwFrameUpateObjects num_params 1 pop 1 RwFrame
15@ = NewRpAtomic + 0x48
memory.Read(RpAtomicCallBackRender, 15@, 4, 0)
0AA5: call_function RpAtomicCallBackRender num_params 1 pop 1 NewRpAtomic
end_threadHow to render correctly, how should my code be perfect?
Added after 2 minutes 57 seconds:
@Junior_Djjr excuse me. Can you help me?