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Crash during the game  [SOLVED]

Enviado: 28 Out 2020, 18:19
por Fikan54
[font][font]H[/font][/font]ello guys im great supporter of your mods for Gta SA, and playing this game again after long time.

Okay, my problem is crash during the game, it happens really often and i dont know how to solve it, anyways i will import my scrlog.txt and modloader.txt to see what is all about. I m not a kind of programming expertize, so i need really your help guys

Modloader.txt

Game version: GTA SA 1.0 US
Unhandled exception at 0x68E1AAC0 in gta_sa.exe: 0xC0000005: Access violation reading location 0x68E1AAC0.
    Register dump:
        EAX: 0x00000001  EBX: 0x00000000  ECX: 0x00B608D0  EDX: 0x00000000  
        EDI: 0x00B608D0  ESI: 0x00B608D0  EBP: 0x137DFF80  EIP: 0x68E1AAC0  
        ESP: 0x137DFF40  EFL: 0x00010246  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x137DFF40:  004EED28 76BD0F00 00B608D0 137DFF80 00B608D0 00000000
        0x137DFF58:  00000001 00000000 00B608D0 004EEEB1 004EEEAD 004EEE90
        0x137DFF70:  004EEE90 76BCFA29 00B608D0 76BCFA10 137DFFDC 77C175F4
        0x137DFF88:  00B608D0 D6573D07 00000000 00000000 00B608D0 C0000005
        0x137DFFA0:  00000000 77A4DB10 E8B31D70 E8B31D70 00000000 00000000
        0x137DFFB8:  137DF954 9F17C660 00000000 137DFF8C 137DF954 137DFFE4
        0x137DFFD0:  77C29990 B2E10103 00000000 137DFFEC 77C175C4 FFFFFFFF
        0x137DFFE8:  77C3734B 00000000 00000000 004EEE90 00B608D0 00000000
        base: 0x135E0000   top: 0x137DFF40   bottom: 0x137E0000
        
    Backtrace (may be wrong):
        =>0x68E1AAC0 in unknown (+0x68e1aac0) (0x137DFF3C)
          0x004EED28 in gta_sa.exe (+0xeed28) (0x137DFF80)
          0x77C175F4 RtlGetAppContainerNamedObjectPath+0xe4 in ntdll.dll (+0x675f4) (0x137DFFDC)
          0x77C175C4 RtlGetAppContainerNamedObjectPath+0xb4 in ntdll.dll (+0x675c4) (0x137DFFEC)
        
    


Shutting down Mod Loader...
Shutting down menu...
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.

Scrlog.txt

 script fair po
 Local variables dump:
 1 11012 7947 0 5 274845804 0 24 5 25429216 1 1 13826 0 1124859904 1128792064
 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
 488840 488840
********************************************

00000046&1: [089F] GET_PED_TYPE 11012 -> 7
00000054&1: [00D6] IF 0
00000058&0: [002B] 1 l3(7) >=    // FALSE
00000065&0: [004D] GOTO_IF_FALSE -92
00000092&0: [00D6] IF 21
00000096&0: [0E25] IS_ON_CUTSCENE    // FALSE
00000098&0: [0EB7] IS_ON_SCRIPTED_CUTSCENE    // FALSE
00000100&0: [004D] GOTO_IF_FALSE -109
00000109&0: [0EB1] GET_CHAR_STAT_ID 11012 -> 4
00000117&0: [00D6] IF 1
00000121&1: [84A4] NOT l3(7) == 6    // TRUE
00000128&1: [8039] NOT l4(4) == 1    // TRUE
00000135&1: [004D] GOTO_IF_FALSE -552
00000142&1: [00D6] IF 0
00000146&0: [8118] NOT IS_CHAR_DEAD 11012    // TRUE
00000151&1: [004D] GOTO_IF_FALSE -552
00000158&1: [0EB5] GET_CHAR_DAMAGE_LAST_FRAME 11012 -> 274889540 -> 51 -> 3 -> 1119029749    // TRUE
00000175&1: [00D6] IF 0
00000179&0: [0019] l5(274889540) > 0    // TRUE
00000186&1: [004D] GOTO_IF_FALSE -552
00000193&1: [0E13] GET_ENTITY_TYPE 274889540 -> 3
00000201&1: [00D6] IF 0
00000205&0: [0039] l3(3) == 3    // TRUE
00000212&1: [004D] GOTO_IF_FALSE -552
00000219&1: [0AEA] GET_PED_REF 0x10627B44 -> 13571
00000227&1: [00D6] IF 0
00000231&0: [0019] l2(13571) > 0    // TRUE
00000238&1: [004D] GOTO_IF_FALSE -552
00000245&1: [089F] GET_PED_TYPE 13571 -> 8
00000253&1: [0EB1] GET_CHAR_STAT_ID 13571 -> 5
00000261&1: [00D6] IF 2
00000265&1: [84A4] NOT l3(8) == 6    // TRUE
00000272&1: [8039] NOT l4(5) == 1    // TRUE
00000279&1: [0029] l3(8) >= 4    // TRUE
00000286&1: [004D] GOTO_IF_FALSE -552
00000293&1: [00D6] IF 0
00000297&0: [8118] NOT IS_CHAR_DEAD 13571    // TRUE
00000302&1: [004D] GOTO_IF_FALSE -552
00000309&1: [0006] l11(1) = 0
00000316&1: [00D6] IF 0
00000320&0: [0019] l7(51) > 0    // TRUE
00000327&1: [004D] GOTO_IF_FALSE -391
00000334&1: [0E84] GET_WEAPONINFO 51 1 -> 0    // FALSE
00000344&0: [0E89] GET_WEAPONINFO_FIRE_TYPE 0

I will appreciate any kind of help :))

 

Re: Crash during the game

Enviado: 28 Out 2020, 20:18
por Junior_Djjr
Fixed.

But you posted on the category for helping with game development. Moved.