Página 1 de 1

[SA/Idea] Improve fights, injures, etc

Enviado: 23 Jan 2022, 09:38
por Davve95
It would be really cool if there was some mod that improves when fighting someone.
Because it is quite boring and pretty unrelastic that you have to kill the opponent everytime.
If he's still angry. Also an alternative would be to use an insult (n) button like "leave me the hell alone"
and ped either walks/run away or ignore you.

I know they can run away too. But, it is not enough still in most cases you must kill to be alone.
When ped gets a certain amount of damage, he will play an animation.
Either run away or lay on the ground or limp walk away.

Weapon fight: Kinda the same as above. But when you hit somone example ped holds stomach for (some time)
when hit. I don't know every dection when getting shot but I guess that there must be something interesting with
the current ones and also there's decompiled SA stuff out there too so ;p.
Idk how advanced this would be. But requires a talented scripter, for making it look good and realistic with creative
solutions.

Blood effects: Also it would be nice to not see blood as fast as you punch someone. Because it does not make sense (not always)
It would be better to do it randomly or when you hit hard enough example with the boxing animations or depending on
what fight move you make against the opponent.

Almost forgot to say, but you can take a lot of ideas and solutions from GTA IV.

Re: [ SA|classic|idea] Fight and injure etc

Enviado: 23 Jan 2022, 12:04
por Weeamer
yeah add counter attacks and combos just like the warriors and bully.

Re: [SA/Idea] Improve fights, injures, etc

Enviado: 23 Jan 2022, 13:08
por MaxHart
Topic moved to the English section.
To find the English section, go to the initial page, scroll down to the bottom and there you will find "English - All games".

Re: [SA/Idea] Improve fights, injures, etc

Enviado: 26 Jan 2022, 13:24
por Davve95
Hope some more sees this topic.

Re: [SA/Idea] Improve fights, injures, etc

Enviado: 03 Fev 2022, 07:44
por Asen

Re: [SA/Idea] Improve fights, injures, etc

Enviado: 24 Abr 2022, 08:45
por L34ND20
Combat improvement  
...

 
Davve95 escreveu:
23 Jan 2022, 09:38
When ped gets a certain amount of damage, he will play an animation.
Either run away or lay on the ground or limp walk away.
👍 👍 👍 👍 👍 

Re: [SA/Idea] Improve fights, injures, etc

Enviado: 24 Abr 2022, 15:51
por Davve95
Thanks for the suggestions guys, they're good too. But not the same as wanted.

Re: [SA/Idea] Improve fights, injures, etc

Enviado: 08 Jul 2022, 06:57
por falsenail
Davve95 escreveu:
23 Jan 2022, 09:38
It would be really cool if there was some mod that improves when fighting someone.
Because it is quite boring and pretty unrelastic that you have to kill the opponent everytime.
If he's still angry. Also an alternative would be to use an insult (n) button like "leave me the hell alone"
and ped either walks/run away or ignore you.

I know they can run away too. But, it is not enough still in most cases you must kill to be alone.
When ped gets a certain amount of damage, he will play an animation.
Either run away or lay on the ground or limp walk away.

Weapon fight: Kinda the same as above. But when you hit somone example ped holds stomach for (some time)
when hit. I don't know every dection when getting shot but I guess that there must be something interesting with
the current ones and also there's decompiled SA stuff out there too so ;p.
Idk how advanced this would be. But requires a talented scripter, for making it look good and realistic with creative
solutions.

Blood effects: Also it would be nice to not see blood as fast as you punch someone. Because it does not make sense (not always)
It would be better to do it randomly or when you hit hard enough example with the boxing animations or depending on
what fight move you make against the opponent.

Almost forgot to say, but you can take a lot of ideas and solutions from GTA IV.
a cool idea that usually (or sometimes) a ped can survive melee combat and attempts at fleeing away, and an even cooler idea that it'll have unique animations depending of how much health they have left and what melee weapon has been used (ex using a baseball bat the ped will have a unique animation of them trying to run with their broken limps, or using a knife the ped will hold their stomach and slowly they will fall to the ground and die)