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[SA] Functional Clock Townhall HD [REL]

Enviado: 14 Abr 2021, 20:34
por Zeneric
Functional Clock Townhall HD v1 for GTA SA

Imagem

Imagem

Added a functional clock to townhall in north country (the desert part). The clock follows in-game time.
Upscaled default textures of townhall and merged some parts of the textures with ROSA's texture (des_brick1), and manual editing.
Detailed townhall's 3d model.
Prelighted townhall with Ambient Occlusion, and vetrex color painting. 
Prelighted clock gets bright at night time.
Some windows of townhall light up at night time, and number of lighted windows gets reduced to 0 as dawn approaches and starts again at dusk (TOBJ).

Install:
Toss it in modloader ( https://www.mixmods.com.br/2015/01/SA-Modloader.html )

Authors:
FCTHD - Zeneric
Functional Clock - Grinch_
ROSA - see here for credits: https://www.mixmods.com.br/2020/11/rosa ... turas.html

Download:
https://drive.google.com/file/d/1duUSgC ... UjBLcAOzZl

Re: [SA] Functional Clock Townhall HD [REL]

Enviado: 15 Abr 2021, 17:54
por Junior_Djjr
You are using CREATE_OBJECT (stores the object in your saved game) instead of CREATE_OBJECT_NO_SAVE (from CLEO+).
You are getting the CJ position and checking the distance the mod point. This is wrong, because: 1- doesn't matter the player position, you need the camera position,  the object is for your camera, not for CJ, 2- the game already have LOCATE commands to check if something is near coordinates, 3- CLEO+ adds LOCATE_CAMERA_DISTANCE_TO_COORDINATES, which is the best and more performant way to do this.
The file names are too common, if other clock mod uses these same names, both mods will be incompatible.

It's a good concept, and well executed, the models looks like a vanilla but remastered. Fits perfectly.

I fixed it when posting on MixMods. https://www.mixmods.com.br/2021/04/func ... itura.html

Re: [SA] Functional Clock Townhall HD [REL]

Enviado: 16 Abr 2021, 00:15
por Zeneric
Junior_Djjr escreveu:
15 Abr 2021, 17:54
You are using CREATE_OBJECT (stores the object in your saved game) instead of CREATE_OBJECT_NO_SAVE (from CLEO+).
You are getting the CJ position and checking the distance the mod point. This is wrong, because: 1- doesn't matter the player position, you need the camera position, the object is for your camera, not for CJ, 2- the game already have LOCATE commands to check if something is near coordinates, 3- CLEO+ adds LOCATE_CAMERA_DISTANCE_TO_COORDINATES, which is the best and more performant way to do this.
The file names are too common, if other clock mod uses these same names, both mods will be incompatible.

It's a good concept, and well executed, the models looks like a vanilla but remastered. Fits perfectly.

I fixed it when posting on MixMods. https://www.mixmods.com.br/2021/04/func ... itura.html
Thanks for fixing it.