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[Sa][Cleo] Fix Npc By Bloodriver
Enviado: 12 Jul 2022, 17:44
por Bloodriver
Hi... I'm Bloodriver!
I am sharing my new mod "Fix Npc" with you. I have added a few things that i think should be in Npc's. I will continue to add.
How to install my mod?: You can put my mod it into Cleo, if you want to install it my mod with modloader, put the Fix Npc By Bloodriver folder in modloader.
Note: My mod requires Cleo+, if there is no Cleo+, my mod will not work.
I recreated my mod and changed the name of the mod to "Fix Npc".
My mod now has a lot of fixes on Npcs(Not just for violence to women anymore).
If CJ is violent to any woman, people will attack her(This was also in the first version of my mod, but my mod wasn't getting used to it properly. it is now more stable and works more properly).
If there are police vehicles around(Tank, police helicopter, FBI, etc..) and if there are helicopters, people will start running away.
If CJ is wanted, all the cops will come to get him now (Normally all the cops around him wouldn't have caught him now all the cops around him will catch him).
We can kill our characters in the car(there was already such a mod, i made a new version of it myself).
If you don't put my ini file, my mod will create one ini file.
Good Games! Turkish Modder By Bloodriver.
Video of my mod;
Download link of my mod
Re: [Sa[Cleo] No Violence To Women By Bloodriver
Enviado: 12 Jul 2022, 18:01
por GustavoCairac
I liked this Mod, it makes more sense now, like in GTA IV/V, I was playing GTA TBOGT today and I accidentally hit a woman and some guys started attacking me, I almost died. Now we can have the same thing, but in GTA San Andreas...

Re: [Sa][Cleo] No Violence To Women By Bloodriver
Enviado: 12 Jul 2022, 20:50
por KiloRyu
But similar mod already exist on MixMods
https://www.mixmods.com.br/2015/07/nao- ... lheres-v2/
What's the difference between this mod and yours?
Re: [Sa][Cleo] No Violence To Women By Bloodriver
Enviado: 13 Jul 2022, 06:06
por Bloodriver
GustavoCairac escreveu: ↑12 Jul 2022, 18:01
I liked this Mod, it makes more sense now, like in GTA IV/V, I was playing GTA TBOGT today and I accidentally hit a woman and some guys started attacking me, I almost died. Now we can have the same thing, but in GTA San Andreas...

Thanks, i will improve my mod further. I have some good ideas in mind.
I haven't seen this mode before (I've already written above that i haven't seen such a mod), i've reviewed the mod you threw in. I would say they work with the same logic. however, my mod is better because i did my mod with a high level. And i will continue to update my mod frequently as well. As i said above, i will make further corrections. I have some good ideas in mind.
Re: [Sa][Cleo] No Violence To Women By Bloodriver
Enviado: 16 Jul 2022, 12:02
por Junior_Djjr
The script was coded in a somewhat nonsense way.
You made a loop that runs 0AE1: every time the loop ends, but right at the beginning you already run it, and always running as "find next", so the only thing 0AE1: at the end of the loop does, is skip one ped from the list.
You're also picking up anyone within 50 meters and if it's not a man just do nothing. The best would be to take the nearest man.
In fact, 0AE1: is confusing to work, I always prefer my alternative from CLEO+:
Código: Selecionar tudo
searchWoman = 0
WHILE GET_ANY_CHAR_NO_SAVE_RECURSIVE searchWoman (searchWoman charWoman)
IF NOT IS_CHAR_MALE charWoman
//charWoman
searchMan = 0
WHILE GET_ANY_CHAR_NO_SAVE_RECURSIVE searchMan (searchMan charMan)
IF IS_CHAR_MALE charMan
//charMan
ENDIF
ENDWHILE
ENDIF
ENDWHILE
I used gta3script but the names are exactly the same in Sanny Builder.
This runs on every woman of the game, and for every woman, runs every man, slow but you can understand it.
Re: [Sa][Cleo] No Violence To Women By Bloodriver
Enviado: 16 Jul 2022, 14:02
por Bloodriver
Junior_Djjr escreveu: ↑16 Jul 2022, 12:02
The script was coded in a somewhat nonsense way.
You made a loop that runs 0AE1: every time the loop ends, but right at the beginning you already run it, and always running as "find next", so the only thing 0AE1: at the end of the loop does, is skip one ped from the list.
You're also picking up anyone within 50 meters and if it's not a man just do nothing. The best would be to take the nearest man.
In fact, 0AE1: is confusing to work, I always prefer my alternative from CLEO+:
Código: Selecionar tudo
searchWoman = 0
WHILE GET_ANY_CHAR_NO_SAVE_RECURSIVE searchWoman (searchWoman charWoman)
IF NOT IS_CHAR_MALE charWoman
//charWoman
searchMan = 0
WHILE GET_ANY_CHAR_NO_SAVE_RECURSIVE searchMan (searchMan charMan)
IF IS_CHAR_MALE charMan
//charMan
ENDIF
ENDWHILE
ENDIF
ENDWHILE
I used gta3script but the names are exactly the same in Sanny Builder.
This runs on every woman of the game, and for every woman, runs every man, slow but you can understand it.
I already realized the moment i posted that my script wasn't very good. i couldn't update it because i focused a little too much on my other mod(Transparent Menu). I am currently updating it using Cleo+
Re: [Sa][Cleo] Fix Npc By Bloodriver
Enviado: 18 Jul 2022, 11:24
por Bloodriver
I have reupdated my mod. Read my update notes and watch my video. Then install my mod and delete my old one.
Re: [Sa][Cleo] Fix Npc By Bloodriver
Enviado: 13 Fev 2025, 14:15
por GTA_GamerZ
But the real question is, is it good tho?
Re: [Sa][Cleo] Fix Npc By Bloodriver
Enviado: 26 Fev 2025, 10:51
por L34ND20
Nice mod, the only thing I didn't like, maybe it was not supposed to be, is that all drivers flee a police heli.