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[SA|ASI] SprintEverywhere
Enviado: 05 Fev 2022, 13:15
por HzanRsxa2959
I mainly did this one for mods (often total conversions) that replace such a file.
Description:
An ASI script that allows sprinting everywhere like
Sprint Inside Interiors but without needing to replace
surfinfo.dat by hooking
CSurfaceTable::IsSprint (0x55E870).
Download:
Source:
Credits:
Author(s):
Used:
Re: [SA|ASI] SprintEverywhere
Enviado: 27 Fev 2022, 14:46
por PRince4
Is there a disadvantage on using the SurInfo.dat? I'm asking this because I already have about 25+ ASI in my Modded SA, so I get really skeptical when adding one more XD.
Re: [SA|ASI] SprintEverywhere
Enviado: 27 Fev 2022, 15:23
por Xamugel
PRince4 escreveu: ↑27 Fev 2022, 14:46
Is there a disadvantage on using the SurInfo.dat? I'm asking this because I already have about 25+ ASI in my Modded SA, so I get really skeptical when adding one more XD.
Tenho 45 mods ASI no meu jogo e tá suave.
Re: [SA|ASI] SprintEverywhere
Enviado: 27 Fev 2022, 15:57
por PRince4
Xamugel escreveu: ↑27 Fev 2022, 15:23
Tenho 45 mods ASI no meu jogo e tá suave.
I just checked I have 38 ASI(s). Incompatibility between mods really fucks up the game.
Re: [SA|ASI] SprintEverywhere
Enviado: 27 Fev 2022, 21:13
por Weeamer
PRince4 escreveu: ↑27 Fev 2022, 15:57
Xamugel escreveu: ↑27 Fev 2022, 15:23
Tenho 45 mods ASI no meu jogo e tá suave.
I just checked I have 38 ASI(s). Incompatibility between mods really fucks up the game.
Translated: I have 45 asi mods on my game and it's smooth/cool
Re: [SA|ASI] SprintEverywhere
Enviado: 28 Fev 2022, 01:46
por HzanRsxa2959
PRince4 escreveu: ↑27 Fev 2022, 14:46
Is there a disadvantage on using the SurInfo.dat? I'm asking this because I already have about 25+ ASI in my Modded SA, so I get really skeptical when adding one more XD.
This mod modifies the one function that I haven't seen any other mod do, so compatibility should be very high.
Using the
surfinfo.dat (e.g. from
Sprint Inside Interiors), if another mod replaces this file, then
Sprint Inside Interiors will not work. On the other hand, using the
surfinfo.dat from
Sprint Inside Interiors could mess up the other mod's surfaces. All based on Mod Loader's priority configuration, obviously.
This mod makes the function that checks if a surface is sprint-able always pass, no matter the
surfinfo.dat the game is using.
Still, it's no big matter whether you use this mod or
Sprint Inside Interiors; both work differently, but the end result is the same.
Re: [SA|ASI] SprintEverywhere
Enviado: 28 Fev 2022, 03:37
por PRince4
HzanRsxa2959 escreveu: ↑28 Fev 2022, 01:46
Still, it's no big matter whether you use this mod or
Sprint Inside Interiors; both work differently, but the end result is the same.
Thank you so much for the info bhai, I'll defo be using your ASI now. :D
Re: [SA|ASI] SprintEverywhere
Enviado: 13 Jun 2025, 10:15
por DarkLink1308
Hello, I noticed that in some missions it is not possible to run even with the mod installed. The missions I noticed: The Meat Business, Breaking the Bank at Caligula's and Inside the plane during the Stowaway mission. Probably to be able to run during these missions you would need to modify the main.scm, right?