Página 1 de 1

[SA] Combat Improvement and Melee Overhaul

Enviado: 16 Ago 2021, 19:25
por thalilmythos
COMBAT IMPROVEMENT AND MELEE OVERHAUL

I'm only warming up.

INSTALLATION

INSTALL CLEO+ FIRST
Drop the melee overhaul folder in your modloader folder.

FEATURES

-Peds don't go down at the end of combos anymore
-Peds shove you away to interrupt your combos or to break your cover, making fights more difficult.
-Melee damage reduced, now there's a reason to go to the gym, skinny cj hits like a girl, Muscle CJ is Lethal.
-BONUS: Dildo combo fixed, now the last dildo hit doesn't make the peds falling animation play, as it does by default.
-Challenging training fights in gyms, now both fighters, you and your trainer will be standing up until you reach low health.
-Challenging group fights, since no one goes down now, you will need to fight smarter, you will be getting shoved, interrupted and attacked when in groups.

DISCLAIMER: I don't make mods any more, everything I release has a source code on it so it can be improved and re-released by other modders, you can do whatever you want with my mods, just give me credits.

I did it all on sanny builder, there may be some questionable decisions in my scripts (That you are most welcome to fix) however, they don't crash your game, they don't corrupt your savegame, and they all were created in a 2 core 1.2 GHZ processor of a laptop, so they were MOSTLY created with performance in mind.

 
DOWNLOAD LINK

https://www.mediafire.com/file/3s27oync ... ul.7z/file

PROPS TO deltaCJ for doing the animations for the combos.

Videos coming soon.

Re: Combat improvement and melee overhaul.

Enviado: 17 Ago 2021, 14:06
por Junior_Djjr
thalilmythos escreveu:
16 Ago 2021, 19:25
DISCLAIMER: I don't make mods any more, everything I release has a source code on it so it can be improved and re-released by other modders, you can do whatever you want with my mods, just give me credits.
More people should follow this idea.

"Combat improvement and melee overhaul"
But it comes only with "melee overhaul". It's correct?

Re: Combat improvement and melee overhaul.

Enviado: 17 Ago 2021, 20:39
por thalilmythos
Junior_Djjr escreveu:
17 Ago 2021, 14:06
thalilmythos escreveu:
16 Ago 2021, 19:25
DISCLAIMER: I don't make mods any more, everything I release has a source code on it so it can be improved and re-released by other modders, you can do whatever you want with my mods, just give me credits.
More people should follow this idea.

"Combat improvement and melee overhaul"
But it comes only with "melee overhaul". It's correct?   
Not exactly, I uploaded it only with "Fightshove" Which is the same as "Fightpush" in the combat improvement mod I made, however, this version has a shove the last version didn't, the shove only happens when you are really really close and up in the face of the other fighter, this prevents the player from cornering them, also this version uses some of the functions of Cleo+ to check if the ped has been damaged by the player, without the use of mass catching methods, which were slower at getting that variable (I don't know if I'm making sense I haven't modded in a while this was sitting in my cleo folder for about a year)

FightKo from the other mod, is incompatible with Ragdoll mod, and makes the peds some times stay standing idle for the duration of the knockdown if they were ragdolling, which kinda defeats the purpose.

Fight cover is not necessary, since the peds interrupt your combos, and they don't fall at the end of the GYM combos, the fights are more difficult, and peds cover way more now, naturally they usually expect your punches, you have to learn their rythm now, it is really great to be honest.

So, whoever wants those features back can download the version of combat improvement on mixmods you can pack it in with this mod when you reupload it, as optional features maybe? is up to the community.

EDIT: It doesn't check if it has been damaged by the player, it checks if the actor is fighting currently