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[AutoID] AutoFlashlight

Enviado: 06 Abr 2021, 13:23
por HzanRsxa2959
Woohoo! First weapon adapted to AutoID!

Description:
This mod adds a flashlight to the game which can be aimed to partially illuminate the player's surroundings.

Screenshots:


Features:
  • Installation is as easy as dropping the "AutoFlashlight" folder in the Mod Loader folder.
    Adapted to AutoID: the weapon is added.
  • Instead of a searchlight, it uses a corona which causes less graphical bugs and (in my opinion) looks nicer.
  • 19 different spawn locations, all using the latest EnhancedPickupPlus!
  • The ammo is used as battery, with one unit lasting one second. The flashlight turns off if it runs out of ammo. It also respects situations such as the infinite ammo cheat and infinite ammo upon 100% completion, not reducing any ammo then.
  • Can be toggled on and off for other weapons (configurable in ini).
  • A help message which shows the controls.
  • A cheat "LETTHEREBELIGHT" which gives the player a flashlight with 200 ammo.
  • Nothing is stuck in the saved game: using AutoID and EnhancedPickupPlus, all the content of this mod (weapon, ammo, pickups etc.) is saved using custom save systems and nothing is left in the save game, so this mod can be freely installed and uninstalled at any point.

Requirements:

Download:

Credits:
  • Author: HzanRsxa2959
  • Weapon Model and Texture: here.

Re: [AutoID] AutoFlashlight

Enviado: 06 Abr 2021, 15:15
por HzanRsxa2959
Update 1.1:
  • Now the text box is not shown when the player is uncontrollable. I didn't realize how quickly it became annoying.

Re: [AutoID] AutoFlashlight

Enviado: 07 Abr 2021, 03:24
por HzanRsxa2959
I forgot to put newOpcodes in the requirements. For those that had a crash, install newOpcodes and then try again.

Re: [AutoID] AutoFlashlight

Enviado: 11 Abr 2021, 06:14
por KRITSKIY88
cool! still would adapt and bring to mind the mod with a can of gasoline, which made Dakurlz. And I also have a question, if something suddenly did not work in my game and caused a conflict, after deleting the AutoID, do traces of this remain in the game files ? You may have written about this before but since I use a translator I didn't understand it   👽

Re: [AutoID] AutoFlashlight

Enviado: 11 Abr 2021, 07:31
por HzanRsxa2959
KRITSKIY88 escreveu:
11 Abr 2021, 06:14
cool! still would adapt and bring to mind the mod with a can of gasoline, which made Dakurlz.
This one? I will try to adapt.
 
KRITSKIY88 escreveu:
11 Abr 2021, 06:14
And I also have a question, if something suddenly did not work in my game and caused a conflict, after deleting the AutoID, do traces of this remain in the game files ?
If you want to uninstall a mod adapted to AutoID, then just uninstall that mod and launch the game. Initialization will occur, any traces will be removed and the game will close.

If you want to uninstall AutoID:
  1. Uninstall all mods adapted to AutoID.
  2. Launch the game.
  3. Initialization will occur and the game will close.
  4. Uninstall AutoID.
  5. Uninstall fastman92 Limit Adjuster (optional).

AutoID modifies the following files, all from fastman92 Limit Adjuster:
  • fastman92limitAdjuster_GTASA.ini
  • gtasa_weapon_config.dat
  • gtasa_melee_config.dat
  • gtasa_vehicleAudioSettings.cfg
  • model_special_features.dat
 
KRITSKIY88 escreveu:
11 Abr 2021, 06:14
You may have written about this before but since I use a translator I didn't understand it   👽
I don't have a problem with explaining. I hope you understood this time.