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Memory types?

Enviado: 03 Jun 2018, 04:38
por Grinch_
Can anyone tell how do i indentify these adresses if they are word,dword,byre or float?

Imagem

Memory types?

Enviado: 03 Jun 2018, 10:43
por Israel
Did you read what you copied ?
Anyway: tHandlingData.h

Memory types?

Enviado: 03 Jun 2018, 13:03
por Grinch_
Israel escreveu: Did you read what you copied ?
Anyway: tHandlingData.h
hmm why?

Memory types?

Enviado: 03 Jun 2018, 14:11
por HybridTheory
Inan-Ahammad escreveu: hmm why?
You can identify the data type of almost every memory address on the screenshot. You just need to read their names.

fMass, fBrakeBias, fTractionLoss, TransmissionData.fEngineInertia

etc. You can easily tell that they're all float, because of the "f" on their names. (and because things like speed, mass, inertia, etc are generally expressed as float values).

And, about all the other addresses... their memory type is clearly expressed on their names as well :pokerface:

[dword]nMonetaryValue
[byte]Front lights
[dword]Index/Identifier

etc.

Memory types?

Enviado: 03 Jun 2018, 15:25
por Grinch_
HybridTheory escreveu:
Inan-Ahammad escreveu: hmm why?
You can identify the data type of almost every memory address on the screenshot. You just need to read their names.
fMass, fBrakeBias, fTractionLoss, TransmissionData.fEngineInertia


etc. You can easily tell that they're all float, because of the "f" on their names. (and because things like speed, mass, inertia, etc are generally expressed as float values).

And, about all the other addresses... their memory type is clearly expressed on their names as well :pokerface:
[dword]nMonetaryValue
[byte]Front lights
[dword]Index/Identifier

etc. 
lol.I thought f to be function.

Memory types?

Enviado: 03 Jun 2018, 17:37
por Grinch_
ok.so done with that.But if i change the handling values the changes will be for all vehicles or player's current one?

Memory types?

Enviado: 03 Jun 2018, 18:37
por Junior_Djjr
Inan-Ahammad escreveu: ok.so done with that.But if i change the handling values the changes will be for all vehicles or player's current one?
If you use my IndieVehHandlings.cs, it will be only on that car, if not, it will be in all cars with same model.

Also remember to get the handling using CVehicle+0x384 (it will return the handling pointer (4 bytes))