Memory types?
Enviado: 03 Jun 2018, 04:38
Can anyone tell how do i indentify these adresses if they are word,dword,byre or float?



hmm why?
You can identify the data type of almost every memory address on the screenshot. You just need to read their names.
fMass, fBrakeBias, fTractionLoss, TransmissionData.fEngineInertia
[dword]nMonetaryValue
[byte]Front lights
[dword]Index/Identifier
lol.I thought f to be function.HybridTheory escreveu: ↑You can identify the data type of almost every memory address on the screenshot. You just need to read their names.Inan-Ahammad escreveu: ↑ hmm why?
fMass, fBrakeBias, fTractionLoss, TransmissionData.fEngineInertia
etc. You can easily tell that they're all float, because of the "f" on their names. (and because things like speed, mass, inertia, etc are generally expressed as float values).
And, about all the other addresses... their memory type is clearly expressed on their names as well
[dword]nMonetaryValue
[byte]Front lights
[dword]Index/Identifier
etc.
If you use my IndieVehHandlings.cs, it will be only on that car, if not, it will be in all cars with same model.Inan-Ahammad escreveu: ↑ ok.so done with that.But if i change the handling values the changes will be for all vehicles or player's current one?
CVehicle+0x384 (it will return the handling pointer (4 bytes))