[SA-Ajuda] Project2DFX causando grandes quedas de frames em LS apenas
Enviado: 25 Mar 2023, 05:40
Tenho instalado o Project2DFX desde que saiu, o problema é que não consegui descobrir o que causa exactamente a queda maciça do FPS, por isso desactivei-o sempre que fiquei frustrado, pensei que era a imitação do meu Hardware, mas recentemente na minha 2ª Jogada do jogo descobri que só causa quedas do FPS quando o Jogador está em Los Santos. Não em San Fierro ou Las Venturas ou mesmo no lado do País.
Tentei ajustar a Draw Distance para caber no meu Hardware, mas é a mesma coisa, não importa aonde o tenha mantido.
Aqui está a configuração :
Note-se que é o mesmo com ou sem a mudança da Draw Distance aplicada.
English :
Tentei ajustar a Draw Distance para caber no meu Hardware, mas é a mesma coisa, não importa aonde o tenha mantido.
Aqui está a configuração :
Código: Selecionar tudo
[LodLights]
RenderLodLights = 1
MaxNumberOfLodLights = 25000
CoronaRadiusMultiplier = 0.75
SlightlyIncreaseRadiusWithDistance = 1
CoronaFarClip = auto
CustomCoronaTexturePath = .\\corona.png
[StaticShadows]
RenderStaticShadowsForLODs = 0 //may reduce performance
StaticShadowsIntensity = 2.0
StaticShadowsDrawDistance = 200.0
[SearchLights]
RenderSearchlightEffects = 1
RenderOnlyDuringFoggyWeather = 1
SearchlightEffectVisibilityFactor = 0.4
SmoothEffect = 1
[DrawDistanceChanger]
Enable = 0
MinDrawDistanceOnTheGround = 200.0
Factor1 = 8.0
Factor2 = 3.0
StaticSunSize = * //20.0
[AdaptiveDrawDistance]
Enable = 1 // Works only with DrawDistanceChanger enabled
MinFPSValue = 40 // Plugin will decrease draw distance (far clip) if FPS value is less than this
MaxFPSValue = 60 // Plugin will increase draw distance (far clip) if FPS value is greater than this
MaxPossibleDrawDistance = 750.0 // Plugin will stop increasing draw distance if it reaches this value
[IDETweaker]
TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.
NeonsDrawDistance = 2000.0
LODObjectsDrawDistance = 1300.0
GenericObjectsDrawDistance = 300.0
AllNormalObjectsDrawDistance = 0.0
VegetationDrawDistance = 800.0
LoadAllBinaryIPLs = 0
PreloadLODs = 1
[Misc]
FestiveLights = 1Note-se que é o mesmo com ou sem a mudança da Draw Distance aplicada.
English :
SpoilerAbrir
[SA-Help] Project2DFX causing huge frame drops in LS only
I've had Project 2DFx installed ever since it came out, thing is I couldn't figure out what exactly causes the massive FPS drop so I disabled it every time I got frustrated, I thought that was my Hardware's Limitation but recently on my 2nd Play through of the game I found out It only causes FPS drops when the Player is in Los Santos. Not in San Fierro or Las Venturas or even the Country side.
I've tried to tweak the Draw Distance to fit my Hardware but it's the same thing no matter what I kept it at.
Here is the config :
Note that it's the same with or without the Draw Distance Changer applied.
I've had Project 2DFx installed ever since it came out, thing is I couldn't figure out what exactly causes the massive FPS drop so I disabled it every time I got frustrated, I thought that was my Hardware's Limitation but recently on my 2nd Play through of the game I found out It only causes FPS drops when the Player is in Los Santos. Not in San Fierro or Las Venturas or even the Country side.
I've tried to tweak the Draw Distance to fit my Hardware but it's the same thing no matter what I kept it at.
Here is the config :
Código: Selecionar tudo
[LodLights]
RenderLodLights = 1
MaxNumberOfLodLights = 25000
CoronaRadiusMultiplier = 0.75
SlightlyIncreaseRadiusWithDistance = 1
CoronaFarClip = auto
CustomCoronaTexturePath = .\\corona.png
[StaticShadows]
RenderStaticShadowsForLODs = 0 //may reduce performance
StaticShadowsIntensity = 2.0
StaticShadowsDrawDistance = 200.0
[SearchLights]
RenderSearchlightEffects = 1
RenderOnlyDuringFoggyWeather = 1
SearchlightEffectVisibilityFactor = 0.4
SmoothEffect = 1
[DrawDistanceChanger]
Enable = 0
MinDrawDistanceOnTheGround = 200.0
Factor1 = 8.0
Factor2 = 3.0
StaticSunSize = * //20.0
[AdaptiveDrawDistance]
Enable = 1 // Works only with DrawDistanceChanger enabled
MinFPSValue = 40 // Plugin will decrease draw distance (far clip) if FPS value is less than this
MaxFPSValue = 60 // Plugin will increase draw distance (far clip) if FPS value is greater than this
MaxPossibleDrawDistance = 750.0 // Plugin will stop increasing draw distance if it reaches this value
[IDETweaker]
TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.
NeonsDrawDistance = 2000.0
LODObjectsDrawDistance = 1300.0
GenericObjectsDrawDistance = 300.0
AllNormalObjectsDrawDistance = 0.0
VegetationDrawDistance = 800.0
LoadAllBinaryIPLs = 0
PreloadLODs = 1
[Misc]
FestiveLights = 1Note that it's the same with or without the Draw Distance Changer applied.