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Is it Okay to rename CLEOs and ASIs?
Enviado: 07 Jun 2018, 17:44
por PRince4
I was wondering it i could rename some .cs and .asi since some of them are in other languages and i sometime get confused if what was the file i was looking for.
So if someone can tell me it's okay to rename certain cleos or asi plugins...
I know about the .ini(s) though.
Is it Okay to rename CLEOs and ASIs?
Enviado: 07 Jun 2018, 18:22
por HybridTheory
Yes you can. But don't change the .INIs names.
Is it Okay to rename CLEOs and ASIs?
Enviado: 07 Jun 2018, 18:32
por Israel
It is not very advisable for ASI plugins.
Is it Okay to rename CLEOs and ASIs?
Enviado: 08 Jun 2018, 01:25
por Junior_Djjr
Yes but not all (almost all).
Is it Okay to rename CLEOs and ASIs?
Enviado: 08 Jun 2018, 04:25
por PRince4
Israel escreveu: ↑
It is not very advisable for ASI plugins.
Is there's a way to find out the real name of a certain asi plugin? I tried to google but it seems the mod is dead so i was wondering if that would affect the game or anything.
Added after 57 seconds:
Can you give me a example? Like are there certain plugins of which reads the filename?
Is it Okay to rename CLEOs and ASIs? [RESOLVIDO]
Enviado: 08 Jun 2018, 07:27
por Junior_Djjr
[PRince4] escreveu: ↑
Israel escreveu: ↑It is not very advisable for ASI plugins.
Is there's a way to find out the real name of a certain asi plugin? I tried to google but it seems the mod is dead so i was wondering if that would affect the game or anything.
Added after 57 seconds:
Can you give me a example? Like are there certain plugins of which reads the filename?
I think .asi is rare. Some cleo mods like
MDPMv5 use for example one .cs file for main script and other scripts that is called by main script (i.e. when you activate the mod the main script call other scripts). So, if you change the name of MDPMv5 files, the mod will not work.
It's not common btw.
Something interesting is that the fastman92 limit adjuster is named with a $ at the name start to change the loading order and thus have certain compatibilities. Don't remove it.
edit: There's mods that load other mods, for example some .asi can export functions for other mods, and other mods need to find that .asi file and load it.