Ayuda con MixSets y Popcycle.dat / Help with MixSets and Popcycle.dat
Enviado: 02 Out 2020, 08:07
Español
Hola, buenos días, tengo una consulta:
Quiero reducir la cantidad de peds y autos en mi GTA San Andreas, sé que esta opción se encuentra presente en MixSets pero realmente entiendo poco sobre cómo hacerlo y quisiera ayuda.
También quisiera agregar esto: Realistic Population - população realista (popcycle.dat)
Pero no quiero que ocurra un posible conflicto entre las opciones de MixSets y el Popcycle.dat.
Resumen: No entiendo cómo configurar el MixSets para que haya menos peatones y autos y aparte quisiera saber si al reducir la cantidad de peatones y autos haría conflicto con el Popcycle.dat.
English (Google Translate):
Hello, good morning, I have a query:
I want to reduce the amount of peds and cars in my GTA San Andreas, I know this option is present in MixSets but I really understand little about how to do it and would like help.
I would also like to add this: Realistic Population - população realista (popcycle.dat)
But I don't want a possible conflict to occur between the MixSets options and the Popcycle.dat.
Summary: I do not understand how to configure the MixSets so that there are fewer peds and cars and also I would like to know if reducing the number of pedestrians and cars would conflict with the Popcycle.dat.
Entiendo que estas son las líneas que modifican la densidad de peds y autos en el MixSets:
These are the lines that modify the density of peds and cars in the MixSets:
Hola, buenos días, tengo una consulta:
Quiero reducir la cantidad de peds y autos en mi GTA San Andreas, sé que esta opción se encuentra presente en MixSets pero realmente entiendo poco sobre cómo hacerlo y quisiera ayuda.
También quisiera agregar esto: Realistic Population - população realista (popcycle.dat)
Pero no quiero que ocurra un posible conflicto entre las opciones de MixSets y el Popcycle.dat.
Resumen: No entiendo cómo configurar el MixSets para que haya menos peatones y autos y aparte quisiera saber si al reducir la cantidad de peatones y autos haría conflicto con el Popcycle.dat.
English (Google Translate):
Hello, good morning, I have a query:
I want to reduce the amount of peds and cars in my GTA San Andreas, I know this option is present in MixSets but I really understand little about how to do it and would like help.
I would also like to add this: Realistic Population - população realista (popcycle.dat)
But I don't want a possible conflict to occur between the MixSets options and the Popcycle.dat.
Summary: I do not understand how to configure the MixSets so that there are fewer peds and cars and also I would like to know if reducing the number of pedestrians and cars would conflict with the Popcycle.dat.
Entiendo que estas son las líneas que modifican la densidad de peds y autos en el MixSets:
These are the lines that modify the density of peds and cars in the MixSets:
SpoilerAbrir
Código: Selecionar tudo
[Densities]
# Note: You can quickly disable loading of this section with "NoDensities = 1".
# Vehicles
VehDensity = -1 # (1.0) Density of vehicle traffic. Along with "VehPopulationMult" you can increase the number of vehicles, but you may need Open Limit Adjuster to avoid hitting game limits.
VehPopulationMult = -1 # (1.0) Multiplier of the total number of vehicle NPCs. Multiplies the value of popcycle.dat so you can increase the total without having to edit the file.
VehLimit = -1 # (45; 0-255) Limit random vehicles to be created. Increasing will not necessarily make it appear any more.
# Increasing the number of models increases the variety of vehicles at a little memory cost.
MinDesiredLoadedVeh = -1 # (2) Minimum desired vehicle models loaded in memory.
DesiredLoadedVeh = -1 # (12) How many desired vehicle models loaded into memory. Increasing this number without having Open Limit Adjuster installed, MixSets will increase the "VehicleStructs" limit for you.
DelayLoadDesiredVeh = -1 # (350) Delay time (in number of frames) to load a desired new vehicle model.
MinLoadedGangVeh = -1 # (1) Minimum gang vehicle models loaded in memory.
VehDespawnOnScr = -1 # (170.0) Distance for cars to be DELETED INSIDE camera.
VehDespawnOffScr = -1 # (75.0) Distance for cars to be DELETED OUTSIDE camera.
VehLodDist = -1 # (70.0) Viewing distance for LOD (low definition model seen from afar).
VehDrawDist = -1 # (150.0) Maximum viewing distance of vehicles.
CullDistNormalComps = -1 # (20.0) Viewing distance for small components such as doors.
CullDistBigComps = -1 # (50.0) Viewing distance for large components such as propellers.
VehMultiPassDist = -1 # (45.0) From this distance the vehicle will be rendered without reflections, transparency fix etc.
VehOccupDrawDist = -1 # (25.0) Viewing distance of vehicle occupants.
# Peoples
PedDensityExt = -1 # (1.0) Density of pedestrians in exterior. Along with "PedPopulationMult" you can increase the number of peds, but you may need Open Limit Adjuster to avoid hitting game limits.
PedDensityInt = -1 # (1.0; 0.0-1.0) Density of pedestrians inside. Above 1.0 can crash, so mod limits to 1.0.
PedPopulationMult = -1 # (1.0) Multiplier of the total number of pedestrian NPCs. Multiply the value of popcycle.dat so you can increase the total without having to edit the file.
PedLimit = -1 # (25) Limit of random pedestrians to be created. Increasing will not necessarily make it appear any more.
PedSpawnOnScr = -1 # (50.5) Distance for pedestrians to be CREATED INSIDE the camera.
PedSpawnOffScr = -1 # (42.5) Distance for pedestrians to be CREATED OUTISE the camera.
PedDespawnOnScr = -1 # (65.0) Distance for pedestrians to be DELETED INSIDE the camera.
PedDespawnOffScr = -1 # (54.5) Distance for pedestrians to be DELETED OUTISE the camera.
