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Ayuda con MixSets y Popcycle.dat / Help with MixSets and Popcycle.dat

Enviado: 02 Out 2020, 08:07
por TakoMan
Español

Hola, buenos días, tengo una consulta:

Quiero reducir la cantidad de peds y autos en mi GTA San Andreas, sé que esta opción se encuentra presente en MixSets pero realmente entiendo poco sobre cómo hacerlo y quisiera ayuda.

También quisiera agregar esto: Realistic Population - população realista (popcycle.dat)

Pero no quiero que ocurra un posible conflicto entre las opciones de MixSets y el Popcycle.dat.

Resumen: No entiendo cómo configurar el MixSets para que haya menos peatones y autos y aparte quisiera saber si al reducir la cantidad de peatones y autos haría conflicto con el Popcycle.dat.

English (Google Translate):

Hello, good morning, I have a query:

I want to reduce the amount of peds and cars in my GTA San Andreas, I know this option is present in MixSets but I really understand little about how to do it and would like help.

I would also like to add this: Realistic Population - população realista (popcycle.dat)

But I don't want a possible conflict to occur between the MixSets options and the Popcycle.dat.

Summary: I do not understand how to configure the MixSets so that there are fewer peds and cars and also I would like to know if reducing the number of pedestrians and cars would conflict with the Popcycle.dat.
 

Entiendo que estas son las líneas que modifican la densidad de peds y autos en el MixSets:

These are the lines that modify the density of peds and cars in the MixSets:

SpoilerAbrir

Código: Selecionar tudo

[Densities]

# Note: You can quickly disable loading of this section with "NoDensities = 1".

# Vehicles
VehDensity           = -1       # (1.0) Density of vehicle traffic. Along with "VehPopulationMult" you can increase the number of vehicles, but you may need Open Limit Adjuster to avoid hitting game limits.
VehPopulationMult    = -1       # (1.0) Multiplier of the total number of vehicle NPCs. Multiplies the value of popcycle.dat so you can increase the total without having to edit the file.
VehLimit             = -1       # (45; 0-255) Limit random vehicles to be created. Increasing will not necessarily make it appear any more.

# Increasing the number of models increases the variety of vehicles at a little memory cost.
MinDesiredLoadedVeh  = -1       # (2)   Minimum desired vehicle models loaded in memory.
DesiredLoadedVeh     = -1       # (12)  How many desired vehicle models loaded into memory. Increasing this number without having Open Limit Adjuster installed, MixSets will increase the "VehicleStructs" limit for you.
DelayLoadDesiredVeh  = -1       # (350) Delay time (in number of frames) to load a desired new vehicle model.
MinLoadedGangVeh     = -1       # (1)   Minimum gang vehicle models loaded in memory.

VehDespawnOnScr      = -1       # (170.0) Distance for cars to be DELETED INSIDE camera.
VehDespawnOffScr     = -1       # (75.0)  Distance for cars to be DELETED OUTSIDE camera.

VehLodDist           = -1       # (70.0)  Viewing distance for LOD (low definition model seen from afar).
VehDrawDist          = -1       # (150.0) Maximum viewing distance of vehicles.

CullDistNormalComps  = -1       # (20.0) Viewing distance for small components such as doors.
CullDistBigComps     = -1       # (50.0) Viewing distance for large components such as propellers.

VehMultiPassDist     = -1       # (45.0) From this distance the vehicle will be rendered without reflections, transparency fix etc.
VehOccupDrawDist     = -1       # (25.0) Viewing distance of vehicle occupants.

# Peoples
PedDensityExt        = -1       # (1.0) Density of pedestrians in exterior. Along with "PedPopulationMult" you can increase the number of peds, but you may need Open Limit Adjuster to avoid hitting game limits.
PedDensityInt        = -1       # (1.0; 0.0-1.0) Density of pedestrians inside. Above 1.0 can crash, so mod limits to 1.0.
PedPopulationMult    = -1       # (1.0) Multiplier of the total number of pedestrian NPCs. Multiply the value of popcycle.dat so you can increase the total without having to edit the file.
PedLimit             = -1       # (25)  Limit of random pedestrians to be created. Increasing will not necessarily make it appear any more.

PedSpawnOnScr        = -1       # (50.5) Distance for pedestrians to be CREATED INSIDE the camera.
PedSpawnOffScr       = -1       # (42.5) Distance for pedestrians to be CREATED OUTISE the camera.
PedDespawnOnScr      = -1       # (65.0) Distance for pedestrians to be DELETED INSIDE the camera.
PedDespawnOffScr     = -1       # (54.5) Distance for pedestrians to be DELETED OUTISE the camera.

Re: Ayuda con MixSets y Popcycle.dat / Help with MixSets and Popcycle.dat  [RESOLVIDO]

Enviado: 02 Out 2020, 16:03
por Junior_Djjr
PedDensityExt or PedPopulationMult
1.0 = default
0.5 = half

Re: Ayuda con MixSets y Popcycle.dat / Help with MixSets and Popcycle.dat

Enviado: 02 Out 2020, 16:15
por TakoMan
Junior_Djjr escreveu:
02 Out 2020, 16:03
PedDensityExt or PedPopulationMult
1.0 = default
0.5 = half
Español

Gracias por responder, Junior 😉

Es decir, ¿que al colocar 0.5 en la opción "PedDesityExt o PedPopulationMult" tendré la mitad de los peds que vienen por defecto?

Supongo que es igual para "VehDensity " y "VehPopulationMult".

English (Google Translate)

Thanks for answering, Junior 😉

That is, when placing 0.5 in the option "PedDesityExt or PedPopulationMult" will I have half of the peds that come by default?

I guess it is the same for "VehDensity" and "VehPopulationMult".

Re: Ayuda con MixSets y Popcycle.dat / Help with MixSets and Popcycle.dat

Enviado: 02 Out 2020, 16:27
por Bellik28
Imagem

Creo que en el post de Población realista lo dejó muy claro: el mod sólo corrige la distribución, mientras que MixSets cambia la cantidad. No debería haber problemas.
(Mi idioma real es el español, así que preferí hablar así aquí)

Re: Ayuda con MixSets y Popcycle.dat / Help with MixSets and Popcycle.dat

Enviado: 02 Out 2020, 17:36
por TakoMan
androloquendo_28 escreveu:
02 Out 2020, 16:27
Imagem

Creo que en el post de Población realista lo dejó muy claro: el mod sólo corrige la distribución, mientras que MixSets cambia la cantidad. No debería haber problemas.
(Mi idioma real es el español, así que preferí hablar así aquí)
En efecto me acabo de dar cuenta, aunque aún no apruebo la solución que me dio Junior arriba. 

Probaré y les cuento. Gracias a los dos.

Edit:

Solucionado. ¡¡GRACIAS!!