Pular para o conteúdo
PT: Foi detectado que seu navegador não está com JavaScript ativado. Isso é importante para o bom funcionamento do forum. Siga as instruções de como habilitar o JavaScript no seu navegador: http://www.enable-javascript.com/pt/ EN: It has been detected that your browser is not JavaScript enabled. This is important for the proper functioning of the forum. Follow the instructions on how to enable JavaScript in your browser: http://www.enable-javascript.com/
14 Jul 2018, 13:56
1531587396
PRince4
14 Jul 2018, 14:08
Código: Selecionar tudo
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP 31@ = 1 0A8D: 25@ = read_memory 6393760 size 4 virtual_protect 1 0A8D: 26@ = read_memory 6393764 size 1 virtual_protect 1 1@ = 0 0A9F: 0@ = current_thread_pointer 0A8E: 10@ = 0@ + 16 // int 0A8D: 10@ = read_memory 10@ size 4 virtual_protect 0 0A8F: 11@ = 10@ - -1223 // int 0A8C: write_memory 4628012 size 4 value 11@ virtual_protect 1 0@ += 64 11@ += 2 0A8C: write_memory 11@ size 4 value 0@ virtual_protect 0 :Noname_124 wait 0 if and $ONMISSION == 1 31@ == 1 else_jump @Noname_307 wait 0 0AB1: call_scm_func @Noname_1496 1 -1240 15@ 0AB1: call_scm_func @Noname_1496 1 -1472 16@ 0AB1: call_scm_func @Noname_1496 1 -1480 17@ 0AB1: call_scm_func @Noname_1496 1 -1476 18@ 0AB1: call_scm_func @Noname_1496 1 -1484 19@ 0AB1: call_scm_func @Noname_1561 1 15@ 0AB1: call_scm_func @Noname_1876 3 16@ 17@ 18@ 0AB1: call_scm_func @Noname_2092 1 19@ 0652: 20@ = integer_stat 147 31@ = 0 :Noname_307 if 1@ == 1 else_jump @Noname_1216 :Noname_325 wait 0 0652: 21@ = integer_stat 147 if and $ONMISSION == 0 not Actor.Driving($PLAYER_ACTOR) 001D: 21@ > 20@ // (int) else_jump @Noname_382 jump @Noname_1110 jump @Noname_1103 :Noname_382 0A8D: 29@ = read_memory 12233920 size 2 virtual_protect 0 if and 29@ == 29310 $ONMISSION == 0 003B: 21@ == 20@ // (int) else_jump @Noname_1103 wait 500 0A0E: disable_text_with_style 1 03F0: enable_text_draw 1 00BC: show_text_highpriority GXT '_RESTAR' time 1000 flag 1 0A8C: write_memory 5488522 size 2 value 37008 virtual_protect 1 0A8C: write_memory 5488534 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 5488538 size 2 value 37008 virtual_protect 1 0A8C: write_memory 5831874 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 5821630 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 5821634 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 12045129 size 1 value 1 virtual_protect 0 :Noname_568 wait 0 if 00E1: player 0 pressed_key 10 else_jump @Noname_746 0A8C: write_memory 12045129 size 1 value 0 virtual_protect 0 0A8C: write_memory 5488522 size 2 value 49284 virtual_protect 1 0A8C: write_memory 5488534 size 4 value 43549967 virtual_protect 1 0A8C: write_memory 5488538 size 2 value 0 virtual_protect 1 0A8C: write_memory 5831874 size 4 value 1299562628 virtual_protect 1 0A8C: write_memory 5821630 size 4 value -2062565244 virtual_protect 1 0A8C: write_memory 5821634 size 4 value 175 virtual_protect 1 22@ = 1 :Noname_700 0A8C: write_memory 15@ size 4 value 0 virtual_protect 1 15@ += 4 22@ += 1 22@ > 35 else_jump @Noname_700 jump @Noname_1103 :Noname_746 if 00E1: player 0 pressed_key 11 else_jump @Noname_1096 048F: actor $PLAYER_ACTOR remove_weapons 0A8C: write_memory 12045129 size 1 value 0 virtual_protect 0 0A8C: write_memory 5488522 size 2 value 49284 virtual_protect 1 0A8C: write_memory 5488534 size 4 value 43549967 virtual_protect 1 0A8C: write_memory 5488538 size 2 value 0 virtual_protect 1 0A8C: write_memory 5831874 size 4 value 1299562628 virtual_protect 1 0A8C: write_memory 5821630 size 4 value -2062565244 virtual_protect 1 0A8C: write_memory 5821634 size 4 value 175 virtual_protect 1 :Noname_872 wait 0 if and Player.Controllable($PLAYER_CHAR) not fading else_jump @Noname_901 jump @Noname_908 :Noname_901 jump @Noname_872 :Noname_908 0AB1: call_scm_func @Noname_1496 1 -1240 15@ 0AB1: call_scm_func @Noname_1496 1 -1472 16@ 0AB1: call_scm_func @Noname_1496 1 -1480 17@ 0AB1: call_scm_func @Noname_1496 1 -1476 18@ 0AB1: call_scm_func @Noname_1496 1 -1484 19@ 0AB1: call_scm_func @Noname_1701 1 15@ 0AB1: call_scm_func @Noname_1984 3 16@ 17@ 18@ 22@ = 1 :Noname_1037 0A8C: write_memory 15@ size 4 value 0 virtual_protect 1 15@ += 4 22@ += 1 22@ > 35 else_jump @Noname_1037 0AB1: call_scm_func @Noname_2161 1 19@ jump @Noname_1103 :Noname_1096 jump @Noname_568 :Noname_1103 jump @Noname_325 :Noname_1110 0A8C: write_memory 6393760 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6393764 size 1 value 144 virtual_protect 1 wait 1 0AA5: call 6393952 num_params 1 pop 0 7 wait 2 0A8C: write_memory 6393760 size 4 value 25@ virtual_protect 1 0A8C: write_memory 6393764 size 1 value 26@ virtual_protect 1 31@ = 1 1@ = 0 wait 5000 gosub @Noname_2286 :Noname_1216 jump @Noname_124 05C7: AS_actor use_atm 0000: NOP 0100: actor in_car 0000: NOP hex B8 9B 9A 46 00 FF E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D6 end 0400: store_coords_to 0@ == 0 else_jump @Noname_1521 0AB2: ret 1 0 :Noname_1521 0A9F: 1@ = current_thread_pointer 1@ += 16 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 0062: 1@ -= 0@ // (int) 0AB2: ret 1 1@ :Noname_1561 0085: 14@ = 0@ // (int) 0A96: 15@ = actor $PLAYER_ACTOR struct 15@ += 1440 13@ = 1 :Noname_1592 0A8D: 21@ = read_memory 15@ size 4 virtual_protect 1 15@ += 12 0A8D: 1@ = read_memory 15@ size 4 virtual_protect 1 15@ += -12 0A8C: write_memory 14@ size 4 value 21@ virtual_protect 1 14@ += 4 0A8C: write_memory 14@ size 4 value 1@ virtual_protect 1 14@ += 4 15@ += 28 13@ += 1 13@ > 13 else_jump @Noname_1592 0AB2: ret 0 :Noname_1701 0085: 14@ = 0@ // (int) 12@ = 1 :Noname_1716 0A8D: 3@ = read_memory 14@ size 4 virtual_protect 1 14@ += 4 0A8D: 4@ = read_memory 14@ size 4 virtual_protect 1 14@ += -4 if not 3@ == 0 else_jump @Noname_1843 0AA7: call_function 4541120 num_params 1 pop 1 3@ 5@ Model.Load(5@) load_requested_models :Noname_1797 not Model.Available(5@) else_jump @Noname_1820 wait 0 jump @Noname_1797 :Noname_1820 Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 3@, 4@) Model.Destroy(5@) 6@ = 1 :Noname_1843 14@ += 8 12@ += 1 12@ > 13 else_jump @Noname_1716 0AB2: ret 0 :Noname_1876 0A8D: 9@ = read_memory 12045904 size 4 virtual_protect 0 0A8C: write_memory 0@ size 4 value 9@ virtual_protect 0 0A8D: 10@ = read_memory 11990512 size 4 virtual_protect 0 10@ += 1352 0A8D: 11@ = read_memory 10@ size 4 virtual_protect 0 0A8C: write_memory 1@ size 4 value 11@ virtual_protect 0 10@ += -8 0A8D: 12@ = read_memory 10@ size 4 virtual_protect 0 0A8C: write_memory 2@ size 4 value 12@ virtual_protect 0 0AB2: ret 0 :Noname_1984 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0 0A8C: write_memory 12045904 size 4 value 0@ virtual_protect 0 0A8D: 10@ = read_memory 11990512 size 4 virtual_protect 0 10@ += 1352 0A8C: write_memory 10@ size 4 value 1@ virtual_protect 1 10@ += -8 0A8C: write_memory 10@ size 4 value 2@ virtual_protect 0 0AB2: ret 0 :Noname_2092 Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@) 0A8C: write_memory 0@ size 4 value 1@ virtual_protect 0 0@ += 4 0A8C: write_memory 0@ size 4 value 2@ virtual_protect 0 0@ += 4 0A8C: write_memory 0@ size 4 value 3@ virtual_protect 0 0AB2: ret 0 :Noname_2161 0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: 3@ = read_memory 0@ size 4 virtual_protect 0 if not Actor.Driving($PLAYER_ACTOR) else_jump @Noname_2267 select_interior 0 04FA: reset_sky_colors_with_fade 0 057E: set_radar_grey 0 0860: link_actor $PLAYER_ACTOR to_interior 0 Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@) jump @Noname_2281 :Noname_2267 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@ :Noname_2281 0AB2: ret 0 :Noname_2286 31@ = 1 1@ = 0 08D4: 27@ = create_panel_with_title '_SM1' position 29.0 70.0 width 220.0 columns 1 interactive 1 background 0 alignment 0 08DB: set_panel 27@ column 0 header 'DUMMY' data '_SM2' '_SM3' '_SM4' '_SM5' '_SM6' '_SM7' '_SM8' '_SM9' '_SM10' '_SM11' 'DUMMY' 'DUMMY' 33@ = 0 :Noname_2468 wait 0 if 33@ > 25000 else_jump @Noname_2510 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2510 if 00E1: player 0 pressed_key 16 else_jump @Noname_3111 08D7: 28@ = panel 27@ active_row if 28@ == 0 else_jump @Noname_2581 0A1F: increase_float_stat 68 by 60.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2581 if 28@ == 1 else_jump @Noname_2627 0A1F: increase_float_stat 22 by 30.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2627 if 28@ == 2 else_jump @Noname_2673 0A1F: increase_float_stat 23 by 50.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2673 if 28@ == 3 else_jump @Noname_2719 0A1F: increase_float_stat 21 by 50.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2719 if 28@ == 4 else_jump @Noname_2763 0A10: increase_integer_stat 225 by 20 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2763 if 28@ == 5 else_jump @Noname_2809 0A1F: increase_float_stat 24 by 35.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2809 if 28@ == 6 else_jump @Noname_2855 0A1F: increase_float_stat 80 by 50.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2855 if 28@ == 7 else_jump @Noname_2910 0209: 30@ = random_int_in_ranges 0 5001 Player.Money($PLAYER_CHAR) += 30@ 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2910 if 28@ == 8 else_jump @Noname_2975 0A10: increase_integer_stat 229 by 20 0A10: increase_integer_stat 230 by 20 0A10: increase_integer_stat 160 by 20 0A10: increase_integer_stat 223 by 20 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2975 if 28@ == 9 else_jump @Noname_3111 0A1F: increase_float_stat 69 by 20.0 0A1F: increase_float_stat 70 by 20.0 0A1F: increase_float_stat 71 by 20.0 0A1F: increase_float_stat 72 by 20.0 0A1F: increase_float_stat 73 by 20.0 0A1F: increase_float_stat 74 by 20.0 0A1F: increase_float_stat 75 by 20.0 0A1F: increase_float_stat 76 by 20.0 0A1F: increase_float_stat 77 by 20.0 0A1F: increase_float_stat 78 by 20.0 0A1F: increase_float_stat 79 by 20.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_3111 if 00E1: player 0 pressed_key 15 else_jump @Noname_3147 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_3147 jump @Noname_2468 :Noname_3154 return
1531588131
Junior_Djjr
14 Jul 2018, 17:05
Junior_Djjr escreveu: ↑ Código: Selecionar tudo// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- 0000: NOP 31@ = 1 0A8D: 25@ = read_memory 6393760 size 4 virtual_protect 1 0A8D: 26@ = read_memory 6393764 size 1 virtual_protect 1 1@ = 0 0A9F: 0@ = current_thread_pointer 0A8E: 10@ = 0@ + 16 // int 0A8D: 10@ = read_memory 10@ size 4 virtual_protect 0 0A8F: 11@ = 10@ - -1223 // int 0A8C: write_memory 4628012 size 4 value 11@ virtual_protect 1 0@ += 64 11@ += 2 0A8C: write_memory 11@ size 4 value 0@ virtual_protect 0 :Noname_124 wait 0 if and $ONMISSION == 1 31@ == 1 else_jump @Noname_307 wait 0 0AB1: call_scm_func @Noname_1496 1 -1240 15@ 0AB1: call_scm_func @Noname_1496 1 -1472 16@ 0AB1: call_scm_func @Noname_1496 1 -1480 17@ 0AB1: call_scm_func @Noname_1496 1 -1476 18@ 0AB1: call_scm_func @Noname_1496 1 -1484 19@ 0AB1: call_scm_func @Noname_1561 1 15@ 0AB1: call_scm_func @Noname_1876 3 16@ 17@ 18@ 0AB1: call_scm_func @Noname_2092 1 19@ 0652: 20@ = integer_stat 147 31@ = 0 :Noname_307 if 1@ == 1 else_jump @Noname_1216 :Noname_325 wait 0 0652: 21@ = integer_stat 147 if and $ONMISSION == 0 not Actor.Driving($PLAYER_ACTOR) 001D: 21@ > 20@ // (int) else_jump @Noname_382 jump @Noname_1110 jump @Noname_1103 :Noname_382 0A8D: 29@ = read_memory 12233920 size 2 virtual_protect 0 if and 29@ == 29310 $ONMISSION == 0 003B: 21@ == 20@ // (int) else_jump @Noname_1103 wait 500 0A0E: disable_text_with_style 1 03F0: enable_text_draw 1 00BC: show_text_highpriority GXT '_RESTAR' time 1000 flag 1 0A8C: write_memory 5488522 size 2 value 37008 virtual_protect 1 0A8C: write_memory 5488534 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 5488538 size 2 value 37008 virtual_protect 1 0A8C: write_memory 5831874 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 5821630 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 5821634 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 12045129 size 1 value 1 virtual_protect 0 :Noname_568 wait 0 if 00E1: player 0 pressed_key 10 else_jump @Noname_746 0A8C: write_memory 12045129 size 1 value 0 virtual_protect 0 0A8C: write_memory 5488522 size 2 value 49284 virtual_protect 1 0A8C: write_memory 5488534 size 4 value 43549967 virtual_protect 1 0A8C: write_memory 5488538 size 2 value 0 virtual_protect 1 0A8C: write_memory 5831874 size 4 value 1299562628 virtual_protect 1 0A8C: write_memory 5821630 size 4 value -2062565244 virtual_protect 1 0A8C: write_memory 5821634 size 4 value 175 virtual_protect 1 22@ = 1 :Noname_700 0A8C: write_memory 15@ size 4 value 0 virtual_protect 1 15@ += 4 22@ += 1 22@ > 35 else_jump @Noname_700 jump @Noname_1103 :Noname_746 if 00E1: player 0 pressed_key 11 else_jump @Noname_1096 048F: actor $PLAYER_ACTOR remove_weapons 0A8C: write_memory 12045129 size 1 value 0 virtual_protect 0 0A8C: write_memory 5488522 size 2 value 49284 virtual_protect 1 0A8C: write_memory 5488534 size 4 value 43549967 virtual_protect 1 0A8C: write_memory 5488538 size 2 value 0 virtual_protect 1 0A8C: write_memory 5831874 size 4 value 1299562628 virtual_protect 1 0A8C: write_memory 5821630 size 4 value -2062565244 virtual_protect 1 0A8C: write_memory 5821634 size 4 value 175 virtual_protect 1 :Noname_872 wait 0 if and Player.Controllable($PLAYER_CHAR) not fading else_jump @Noname_901 jump @Noname_908 :Noname_901 jump @Noname_872 :Noname_908 0AB1: call_scm_func @Noname_1496 1 -1240 15@ 0AB1: call_scm_func @Noname_1496 1 -1472 16@ 0AB1: call_scm_func @Noname_1496 1 -1480 17@ 0AB1: call_scm_func @Noname_1496 1 -1476 18@ 0AB1: call_scm_func @Noname_1496 1 -1484 19@ 0AB1: call_scm_func @Noname_1701 1 15@ 0AB1: call_scm_func @Noname_1984 3 16@ 17@ 18@ 22@ = 1 :Noname_1037 0A8C: write_memory 15@ size 4 value 0 virtual_protect 1 15@ += 4 22@ += 1 22@ > 35 else_jump @Noname_1037 0AB1: call_scm_func @Noname_2161 1 19@ jump @Noname_1103 :Noname_1096 jump @Noname_568 :Noname_1103 jump @Noname_325 :Noname_1110 0A8C: write_memory 6393760 size 4 value -1869574000 virtual_protect 1 0A8C: write_memory 6393764 size 1 value 144 virtual_protect 1 wait 1 0AA5: call 6393952 num_params 1 pop 0 7 wait 2 0A8C: write_memory 6393760 size 4 value 25@ virtual_protect 1 0A8C: write_memory 6393764 size 1 value 26@ virtual_protect 1 31@ = 1 1@ = 0 wait 5000 gosub @Noname_2286 :Noname_1216 jump @Noname_124 05C7: AS_actor use_atm 0000: NOP 0100: actor in_car 0000: NOP hex B8 9B 9A 46 00 FF E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D6 end 0400: store_coords_to 0@ == 0 else_jump @Noname_1521 0AB2: ret 1 0 :Noname_1521 0A9F: 1@ = current_thread_pointer 1@ += 16 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 0062: 1@ -= 0@ // (int) 0AB2: ret 1 1@ :Noname_1561 0085: 14@ = 0@ // (int) 0A96: 15@ = actor $PLAYER_ACTOR struct 15@ += 1440 13@ = 1 :Noname_1592 0A8D: 21@ = read_memory 15@ size 4 virtual_protect 1 15@ += 12 0A8D: 1@ = read_memory 15@ size 4 virtual_protect 1 15@ += -12 0A8C: write_memory 14@ size 4 value 21@ virtual_protect 1 14@ += 4 0A8C: write_memory 14@ size 4 value 1@ virtual_protect 1 14@ += 4 15@ += 28 13@ += 1 13@ > 13 else_jump @Noname_1592 0AB2: ret 0 :Noname_1701 0085: 14@ = 0@ // (int) 12@ = 1 :Noname_1716 0A8D: 3@ = read_memory 14@ size 4 virtual_protect 1 14@ += 4 0A8D: 4@ = read_memory 14@ size 4 virtual_protect 1 14@ += -4 if not 3@ == 0 else_jump @Noname_1843 0AA7: call_function 4541120 num_params 1 pop 1 3@ 5@ Model.Load(5@) load_requested_models :Noname_1797 not Model.Available(5@) else_jump @Noname_1820 wait 0 jump @Noname_1797 :Noname_1820 Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 3@, 4@) Model.Destroy(5@) 6@ = 1 :Noname_1843 14@ += 8 12@ += 1 12@ > 13 else_jump @Noname_1716 0AB2: ret 0 :Noname_1876 0A8D: 9@ = read_memory 12045904 size 4 virtual_protect 0 0A8C: write_memory 0@ size 4 value 9@ virtual_protect 0 0A8D: 10@ = read_memory 11990512 size 4 virtual_protect 0 10@ += 1352 0A8D: 11@ = read_memory 10@ size 4 virtual_protect 0 0A8C: write_memory 1@ size 4 value 11@ virtual_protect 0 10@ += -8 0A8D: 12@ = read_memory 10@ size 4 virtual_protect 0 0A8C: write_memory 2@ size 4 value 12@ virtual_protect 0 0AB2: ret 0 :Noname_1984 0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0 0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0 0A8C: write_memory 12045904 size 4 value 0@ virtual_protect 0 0A8D: 10@ = read_memory 11990512 size 4 virtual_protect 0 10@ += 1352 0A8C: write_memory 10@ size 4 value 1@ virtual_protect 1 10@ += -8 0A8C: write_memory 10@ size 4 value 2@ virtual_protect 0 0AB2: ret 0 :Noname_2092 Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@) 0A8C: write_memory 0@ size 4 value 1@ virtual_protect 0 0@ += 4 0A8C: write_memory 0@ size 4 value 2@ virtual_protect 0 0@ += 4 0A8C: write_memory 0@ size 4 value 3@ virtual_protect 0 0AB2: ret 0 :Noname_2161 0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: 2@ = read_memory 0@ size 4 virtual_protect 0 0@ += 4 0A8D: 3@ = read_memory 0@ size 4 virtual_protect 0 if not Actor.Driving($PLAYER_ACTOR) else_jump @Noname_2267 select_interior 0 04FA: reset_sky_colors_with_fade 0 057E: set_radar_grey 0 0860: link_actor $PLAYER_ACTOR to_interior 0 Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@) jump @Noname_2281 :Noname_2267 0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@ :Noname_2281 0AB2: ret 0 :Noname_2286 31@ = 1 1@ = 0 08D4: 27@ = create_panel_with_title '_SM1' position 29.0 70.0 width 220.0 columns 1 interactive 1 background 0 alignment 0 08DB: set_panel 27@ column 0 header 'DUMMY' data '_SM2' '_SM3' '_SM4' '_SM5' '_SM6' '_SM7' '_SM8' '_SM9' '_SM10' '_SM11' 'DUMMY' 'DUMMY' 33@ = 0 :Noname_2468 wait 0 if 33@ > 25000 else_jump @Noname_2510 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2510 if 00E1: player 0 pressed_key 16 else_jump @Noname_3111 08D7: 28@ = panel 27@ active_row if 28@ == 0 else_jump @Noname_2581 0A1F: increase_float_stat 68 by 60.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2581 if 28@ == 1 else_jump @Noname_2627 0A1F: increase_float_stat 22 by 30.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2627 if 28@ == 2 else_jump @Noname_2673 0A1F: increase_float_stat 23 by 50.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2673 if 28@ == 3 else_jump @Noname_2719 0A1F: increase_float_stat 21 by 50.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2719 if 28@ == 4 else_jump @Noname_2763 0A10: increase_integer_stat 225 by 20 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2763 if 28@ == 5 else_jump @Noname_2809 0A1F: increase_float_stat 24 by 35.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2809 if 28@ == 6 else_jump @Noname_2855 0A1F: increase_float_stat 80 by 50.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2855 if 28@ == 7 else_jump @Noname_2910 0209: 30@ = random_int_in_ranges 0 5001 Player.Money($PLAYER_CHAR) += 30@ 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2910 if 28@ == 8 else_jump @Noname_2975 0A10: increase_integer_stat 229 by 20 0A10: increase_integer_stat 230 by 20 0A10: increase_integer_stat 160 by 20 0A10: increase_integer_stat 223 by 20 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_2975 if 28@ == 9 else_jump @Noname_3111 0A1F: increase_float_stat 69 by 20.0 0A1F: increase_float_stat 70 by 20.0 0A1F: increase_float_stat 71 by 20.0 0A1F: increase_float_stat 72 by 20.0 0A1F: increase_float_stat 73 by 20.0 0A1F: increase_float_stat 74 by 20.0 0A1F: increase_float_stat 75 by 20.0 0A1F: increase_float_stat 76 by 20.0 0A1F: increase_float_stat 77 by 20.0 0A1F: increase_float_stat 78 by 20.0 0A1F: increase_float_stat 79 by 20.0 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_3111 if 00E1: player 0 pressed_key 15 else_jump @Noname_3147 08DA: remove_panel 27@ 27@ = 0 jump @Noname_3154 :Noname_3147 jump @Noname_2468 :Noname_3154 return Need to fix lines 156~183, there was probably an assembly code there. I'm not sure how to proceed, if anyone wants to try ....
1531598757
14 Jul 2018, 17:13
[PRince4 escreveu: post_id=6783 time=1531598757 user_id=131] Can i know how you decompiled?
1531599214
15 Jul 2018, 06:15
Junior_Djjr escreveu: ↑ PRince4 escreveu: ↑14 Jul 2018, 17:05 Can i know how you decompiled? Is this not the source code? https://github.com/ThirteenAG/III.VC.SA ... tosave.txt Is different, it should be another version, but, is it coincidence to have a message "Game saved" exactly as you asked?
PRince4 escreveu: ↑14 Jul 2018, 17:05 Can i know how you decompiled?
1531646115
Voltar para “Ajuda com o jogo”