Pesquisa resultou em 177 ocorrências

por Grinch_
01 Nov 2019, 00:55
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Crowdigger escreveu:
31 Out 2019, 18:59
Grinch_ escreveu:
31 Out 2019, 18:33
Does anyone still encounter fps issues all the time?
When you open the menu for the first time, or by leaving a lot of menus open (such as animation). 
hmm. Maybe cause there are nearly 1700 animations. I could add an option to limit the number though.
por Grinch_
31 Out 2019, 18:33
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Crowdigger escreveu:
31 Out 2019, 14:24
When you try to change the game time, the game will crash.

SpoilerAbrir
[12:15:11.302752] (info)    Working directory: C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader
[12:15:11.302752] (debug)    FP Control: 0009001F
[12:15:11.302752] (debug)    Game: GTA SA 1.0.0.0 US
[12:15:11.302752] (system)    Installing pre-game hooks...
[12:15:11.305752] (system)    Hooks installed.
[12:15:12.600413] (debug)    Initializing opcode handler table
[12:15:12.600413] (debug)    package.path = C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\lib\?.lua;C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\lib\?\init.lua;C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\?.lua;C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\?\init.lua;.\?.lua;C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\lib\?.luac;C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\lib\?\init.luac;C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\?.luac;C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\?\init.luac;.\?.luac
[12:15:12.601413] (debug)    package.cpath = C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\lib\?.dll;
[12:15:12.626414] (system)    Loading script 'C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\cheat-menu.lua'...
[12:15:12.626414] (debug)    New script: 04801BBC
[12:15:12.708419] (system)    Cheat Menu: Loaded successfully.
[12:15:12.708419] (system)    Loading script 'C:\Users\Crowdigger\Desktop\GTA San Andreas\moonloader\downforce_mod.lua'...
[12:15:12.708419] (debug)    New script: 0488B4E4
[12:15:12.723420] (system)    Downforce MOD V2: Loaded successfully.
[12:15:22.379972] (system)    Installing post-load hooks...
[12:15:22.379972] (system)    Hooks installed.
[13:23:07.728497] (system)    Unloading...
[13:23:07.728497] (error)    Cheat Menu: ...digger\Desktop\GTA San Andreas\moonloader\cheat-menu.lua:419: attempt to concatenate global 'crash_text' (a nil value)
stack traceback:
    ...digger\Desktop\GTA San Andreas\moonloader\cheat-menu.lua:419: in function <...digger\Desktop\GTA San Andreas\moonloader\cheat-menu.lua:411>
[13:23:07.728497] (error)    Cheat Menu: Script died due to an error. (04801BBC)
[13:23:07.792500] (system)    Downforce MOD V2: Script terminated. (0488B4E4)
[13:23:07.848503] (system)    Session terminated.

Thanks for the report. The issue has been fixed.

Does anyone still encounter fps issues all the time?
por Grinch_
29 Out 2019, 13:41
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

More changes,
SpoilerAbrir
1.Added ability to disable f1 & f3 reply
2.Added walk on water
3.Added teleport to dies position
4.Added first person camera
5.Added auto aim
6.Added unlimited nitro
7.Added train cam fix
8.Added suicide button
9.Updated flip vehicle
por Grinch_
27 Out 2019, 00:10
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Crowdigger escreveu:
26 Out 2019, 19:04
Tip: Since you have the option to untap the vehicle, you could have the option to flip it. When you need to look under the vehicle it is very difficult to get it right.
I could change how the unflip button works. If the car is unflipped it'll flip it but if it already flipped it'll unflip it.

Done:
SpoilerAbrir
ImagemImagemImagemImagemImagemImagem
por Grinch_
25 Out 2019, 16:26
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Eqaul escreveu:
25 Out 2019, 16:19
Now I have another FPS drop after loading the game
It's actually a known issue. Instead of the fps issue occurring all the time while the menu is open, now it appears to happen only once at startup. Anyway, the code behind the image loading & drawing was improved and it shouldn't be that hard to get the similar performance of v1.7
por Grinch_
25 Out 2019, 13:38
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Crowdigger escreveu:
25 Out 2019, 12:44
This new version is crashing right after it starts.
SpoilerAbrir
MoonLoader v.027.0-preview1 loaded.
Developers: FYP, hnnssy, EvgeN 1137

Copyright (c) 2016, BlastHack Team
http://blast.hk/moonloader/

[11:42:54.409677] (debug) Module handle: 0x6c3c0000
[11:42:54.410677] (info) Working directory: D:\Rockstar Games\GTA San Andreas\moonloader
[11:42:54.410677] (debug) FP Control: 0x0009001F
[11:42:54.410677] (debug) Windows: 6.1.7601 2
[11:42:54.410677] (debug) Game: GTA SA 1.0 US 'HoodLum'
[11:42:54.410677] (system) Installing pre-game hooks...
[11:42:54.422678] (system) Hooks installed.
[11:42:56.091773] (debug) Opcode handler table: 0x6eda0f08
[11:42:56.091773] (debug) LUA_PATH = D:\Rockstar Games\GTA San Andreas\moonloader\libstd\?.lua;D:\Rockstar Games\GTA San Andreas\moonloader\libstd\?\init.lua;D:\Rockstar Games\GTA San Andreas\moonloader\lib\?.lua;D:\Rockstar Games\GTA San Andreas\moonloader\lib\?.luac;D:\Rockstar Games\GTA San Andreas\moonloader\lib\?\init.lua;D:\Rockstar Games\GTA San Andreas\moonloader\lib\?\init.luac
[11:42:56.091773] (debug) LUA_CPATH = D:\Rockstar Games\GTA San Andreas\moonloader\libstd\?.dll;D:\Rockstar Games\GTA San Andreas\moonloader\lib\?.dll
[11:42:56.093773] (system) Loading script "D:\Rockstar Games\GTA San Andreas\moonloader\cheat-menu.lua"... (id:1)
[11:42:56.152777] (system) Cheat Menu: Loaded successfully.
[11:42:56.152777] (system) Loading script "D:\Rockstar Games\GTA San Andreas\moonloader\downforce_mod.lua"... (id:2)
[11:42:56.157777] (system) Downforce MOD V2: Loaded successfully.
[11:43:00.780041] (system) Installing post-load hooks...
[11:43:00.780041] (system) Hooks installed.
[11:43:03.264183] (script) Cheat Menu: https://raw.githubusercontent.com/inana ... t-menu.lua OK HTTP/1.1 200 OK
[11:43:06.391362] (error) Cheat Menu: ...San Andreas\moonloader\lib\cheat-menu\modules\common.lua:479: table index is nil
stack traceback:
...San Andreas\moonloader\lib\cheat-menu\modules\common.lua: in function <...San Andreas\moonloader\lib\cheat-menu\modules\common.lua:470>
[11:43:06.392362] (error) Cheat Menu: Script died due to an error. (id:1)
[11:43:09.959566] (system) Unloading...
[11:43:09.959566] (system) Downforce MOD V2: Script terminated. (id:2)
[11:43:10.041571] (system) Session terminated.
I've just tested it on a clean moonloader 0.27 preview 3 installation and it seems to work fine for me. You might have missed some files while copying?
por Grinch_
25 Out 2019, 02:02
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Fixed the tune tab crash and fps issue mentioned above along with some other changes,
SpoilerAbrir
1. Fixed FPS bugs causing huge fps loss while the menu was open
2. Animations list will appear sorted now
3. Added reload and reset buttons to menu/config
4. Now vehicle speed go down to 0 if skin is changed
5. Removed some obsolete code
6. Updated the ui scaling a bit (GetSize)
por Grinch_
23 Out 2019, 11:11
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

I am looking for a set of weapon icons to replace with the existing ones. Maybe some without the border/frame?
Any suggestions?
por Grinch_
21 Out 2019, 22:35
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Eqaul escreveu:
21 Out 2019, 15:12
I have a big FPS drop when I try to open Vehicle spawn section and other sections with images. After some time when I try to open Tuning CM crashed.
Log: https://drive.google.com/file/d/1V27hBv ... sp=sharing
The fps issue is already known and I'll need some more time to fix it. As for the tune tab crash, I'll work on a fix soon.
por Grinch_
21 Out 2019, 12:14
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Crowdigger escreveu:
18 Out 2019, 14:52
My game will crash if I do that and open the car menus.

Example: Muscle car> 12500.jpg (12500 = id car)

Does not generate log.
It should be fixed now.I've updated the doc a bit so take a look at it.
Done a few more changes including,
1. Fixed freeze during cheking for update
2. Fixed crash during custom vehicle addition
3. Added reset to default menu settings option
4. Menu size is now saved inside config file and menu will auto resize to the last size
5. Updated menu scaling
6. Added health meter border in visuls menu
more
por Grinch_
20 Out 2019, 07:10
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

@Junior_Djjr
Why doesn't opcode 0ADB return the names of added vehicles?
Followed your tutorial from here
por Grinch_
19 Out 2019, 14:05
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Crowdigger escreveu:
18 Out 2019, 19:49
My game will crash if I do that and open the car menus.

Example: Muscle car> 12500.jpg (12500 = id car)

Does not generate log.
I've found the bug, hope to fix it soon.
por Grinch_
18 Out 2019, 15:13
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Crowdigger escreveu:
18 Out 2019, 14:52
Can you make this compatible with added cars without replacing?
The v1.8 in the master branch should already be compatible. You just need to drop images inside any of the folders inside the 'vehicle' folder.
More info here.
por Grinch_
16 Out 2019, 17:55
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

The names used to search vehicles are 'Game names' found in vehicles.ide. And the name for 'Infernus' in vehicles.ide is 'Infernu'.So you won't get infernus if you type the 's' after 'infernu'.

I just changed the game name of infernus from 'infernu' to 'infernus' and here is the result.
SpoilerAbrir
Imagem
por Grinch_
16 Out 2019, 13:19
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 354
Exibições: 10872
Gênero:

Re: [LUA]Cheat Menu

Mikael escreveu:
16 Out 2019, 12:34
Grinch_ escreveu:
16 Out 2019, 06:53
It shouldn't be like that. Are you sure it doesn't appear when you type the full name?

by the way, I didn't find the hell in the car category 
What is 'the hell'?

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