Pesquisa resultou em 399 ocorrências

por Grinch_
28 Set 2019, 15:49
Fórum: Scripts & Códigos
Tópico: [MOON] Animation Manager
Respostas: 2
Exibições: 141
Gênero:

Re: [MOON] Animation Manager

Junior_Djjr escreveu:
28 Set 2019, 13:43
The list is static? Pre-defined?
It's the most important part to say, otherwise people will waste time adding animations and not finding them in the list.
Yeah, I've added all default sa animations. Any animation which isn't there can be played from the custom menu.
por Grinch_
28 Set 2019, 05:29
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

I installed cheat menu 5 minutes ago and I found it amazing. But I got an issue, a bug fixed by silentpatch has been revived: I was unable to click with the mouse in the pause menu. Can't seem to reproduce the issue. Are you using the latest version? Also, when I chose a mission from the cheat menu...
por Grinch_
28 Set 2019, 05:22
Fórum: Scripts & Códigos
Tópico: [MOON] Animation Manager
Respostas: 2
Exibições: 141
Gênero:

[MOON] Animation Manager

Animation Manager
With this, you can make CJ play different animations.

Press Ctrl + A to open the menu.
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Download from here
por Grinch_
27 Set 2019, 03:50
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

I installed cheat menu 5 minutes ago and I found it amazing. But I got an issue, a bug fixed by silentpatch has been revived: I was unable to click with the mouse in the pause menu. Can't seem to reproduce the issue. Are you using the latest version? Also, when I chose a mission from the cheat menu...
por Grinch_
26 Set 2019, 10:17
Fórum: Ajuda
Tópico: [MOON] Get pointer to a string [RESOLVIDO]
Respostas: 1
Exibições: 73
Gênero:

[MOON] Get pointer to a string [RESOLVIDO]

I'm trying to get a pointer to a string variable. In Cleo, it's like [email protected] = "TEST"  0AC7: [email protected] = var [email protected] offset how can I do the same thing in moonloader? ------------------------------------------------------------------------------------------------------------------------------ I've tried this, var ...
por Grinch_
25 Set 2019, 23:11
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

Dowglas de Azevedo escreveu:
25 Set 2019, 16:31
Grinch_ escreveu:
24 Set 2019, 23:11
Fixed it.I pushed the recent update without testing :fp:
It worked :).
But now, how to make Cj do the animations?   
From the animation menu,.Just uncheck the ped checkbox.

Edit: There is a bug.I've already fixed it.Will upload it soon.
Edit2: Updated staging branch
por Grinch_
24 Set 2019, 23:11
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

Before cheat-menu was working with all mods, but after the last update, cheat is no longer opening ... What can it be? moonloader.log I highlighted the part where talk about the cheat-menu. [14:16:05.385567] (system) Session started. [14:16:05.385567] (debug) Module handle: 73D60000 MoonLoader v.02...
por Grinch_
24 Set 2019, 22:59
Fórum: Scripts & Códigos
Tópico: [MOON]Teleporter
Respostas: 4
Exibições: 230
Gênero:

Re: [MOON]Teleporter

Added ability to add custom teleport locations.
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por Grinch_
24 Set 2019, 04:52
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

Found another bug - if you set maximum vehicle density all traffic will disappear. Yea. There seems to be a bug. Edit: Fixed vehicle density multiplier and gravity changer + added ped density multiplier. https://i.imgur.com/tHkMQ0c.jpg Feature suggestion: Spawn ped with weapon, attacking or station...
por Grinch_
22 Set 2019, 09:16
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

Added options to add & delete teleportation entries from the menu.
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por Grinch_
19 Set 2019, 14:07
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

I tested again and gave the same error. See the video: Video: https://verystream.com/stream/6RuxrM3vEeB At the end of moonloader.log, this error appeared (again): https://i.imgur.com/j4GPIz8.png What can it be? :philo: -The version of mimgui, can disturb the functioning of the cheat-menu? The error...
por Grinch_
17 Set 2019, 23:01
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

Added animations for peds, When selecting the animation for some peds, the cheat-menu closes and this error appears: Can you tell me which animation you tried? It doesn't seem to occur for me. I could test ... but what would it be? That branch contains the latest updates of the menu which isn't ful...
por Grinch_
17 Set 2019, 05:59
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

Added animations for peds,
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It's on a different branch, here. Would be great if someone could test the menu on the staging branch.
por Grinch_
16 Set 2019, 14:35
Fórum: Ajuda
Tópico: How to get valid components of a vehicle [RESOLVIDO]
Respostas: 1
Exibições: 79
Gênero:

How to get valid components of a vehicle [RESOLVIDO]

I was wondering if anyone can shed some light over this issue,  here In short, not all the components available for a vehicle is visible. There are some other codes behind the visibility & stuff but it comes down to an if condition where the condition is being returned by this function,   function m...
por Grinch_
14 Set 2019, 19:34
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 373
Exibições: 12563
Gênero:

Re: [LUA]Cheat Menu

I'm working on a few changes to the menu, most of them are on the coding part.No new features been added but some parts & tabs have been moved & renamed. There might be some bugs and until everything gets sorted out I've uploaded them in a separate branch here.Check it out if anyone is interested.

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