Pesquisa resultou em 522 ocorrências

por Grinch_
13 Jun 2019, 00:47
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Eqaul escreveu:
12 Jun 2019, 16:36
Will you add function to save changed hud?
Yes.Soon.
por Grinch_
12 Jun 2019, 14:58
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Added imgui style editor & mission loader,
SpoilerAbrir
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por Grinch_
10 Jun 2019, 10:50
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Mystertv escreveu:
10 Jun 2019, 09:17
Is it possible to change the keys?
Debug Menu uses the same keys
Yea, it's quite easy. Open "Cheat Menu.lua" with a text editor & change the hex key values from the commands table.
por Grinch_
10 Jun 2019, 02:22
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

I changed the .png files to .jpg. https://www.mixmods.com.br/2019/03/cheat-menu-lua.html There is no reason to use png images, they are photos, jpg is more suitable for photos (with the exception of weapons, which are simple graphic icons). My download was only 1.6 MB. Not only download, but this c...
por Grinch_
09 Jun 2019, 16:22
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Worked a bit,
  • Fixed memory read/write crash
  • ​​​​​​​Added fighting & walking style options
SpoilerAbrir
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por Grinch_
08 Jun 2019, 14:16
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Yup, it works now. But I have a crash when I try to spawn "mission" peds like Dwayne, Jethro and some others. Edit: I think u need to fix text in some boxes. https://c.radikal.ru/c05/1906/64/433d956b4e9e.jpg Edit2: Can't find the function of changing the player's clothes or it does not exist yet? Y...
por Grinch_
08 Jun 2019, 04:47
Fórum: Utilidades
Tópico: [MOON]Spawn weapon or cars by typing their names
Respostas: 7
Exibições: 627
Gênero:

Re: [MOON]Spawn weapon or cars by typing their names

ok,updated finally.
por Grinch_
07 Jun 2019, 23:04
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Eqaul escreveu:
07 Jun 2019, 19:26
Nothing happens when I press CTRL+M. I downloaded all files from readme's links.
You can you sent me moonloader.log?

Edit: I just found the issue, I mistakenly put a char inside the file. Try now links updated.
por Grinch_
07 Jun 2019, 14:51
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

New Version Released - v1.0 Version 1.0 has been released including a lot of new features & fixes. Try it out & let me know about any bugs or suggestions. Thanks. Screens: https://i.imgur.com/N6AKKM4.jpg https://i.imgur.com/9ss8NKB.jpg https://i.imgur.com/UCPLnoW.jpg https://i.imgur.com/1hsMhYs.jpg...
por Grinch_
06 Jun 2019, 17:21
Fórum: Ajuda
Tópico: Get weapon name from its model. [RESOLVIDO]
Respostas: 3
Exibições: 241
Gênero:

Re: Get weapon name from its model. [RESOLVIDO]

ok, nvm it appears that moonloader already got it covered in weapons.Lua file under lib/game, -- This file is part of SA MoonLoader package. -- Licensed under the MIT License. -- Copyright (c) 2016, BlastHack Team <blast.hk> local weapons = { FIST = 0, BRASSKNUCKLES = 1, GOLFCLUB = 2, NIGHTSTICK = 3...
por Grinch_
06 Jun 2019, 14:59
Fórum: Ajuda
Tópico: Get weapon name from its model. [RESOLVIDO]
Respostas: 3
Exibições: 241
Gênero:

Re: Get weapon name from its model. [RESOLVIDO]

You need to use shop commands to load shopping.dat and use GET_NAME_OF_ITEM . When I created the native tuning system for Tuning Mod I basically used LOAD_PRICES CARMODS and GET_NAME_OF_ITEM nModel (itemName) , I don't know if weapons need more than this, I think not. I've taken a look but the weap...
por Grinch_
05 Jun 2019, 06:47
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Some more progress has been made including, updated airbreak mode, tweaked UI, few new features and updates. https://i.imgur.com/WVG83EO.jpg https://i.imgur.com/rwKRKXh.jpg https://i.imgur.com/C7NQUTU.jpg https://i.imgur.com/y8KDMwe.jpg https://i.imgur.com/PJlIIOK.jpg https://i.imgur.com/zsd9X99.jpg...
por Grinch_
04 Jun 2019, 18:28
Fórum: Ajuda
Tópico: Get weapon name from its model. [RESOLVIDO]
Respostas: 3
Exibições: 241
Gênero:

Get weapon name from its model. [RESOLVIDO]

There is an opcode,
getNameOfVehicleModel()
So how can I do this for a weapon.Is there any specific function or I missed nay opcodes thanks
por Grinch_
01 Jun 2019, 13:13
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Mikael escreveu:
01 Jun 2019, 10:36
Grinch_ escreveu:
01 Jun 2019, 10:26
Which language are you referring to
PT-BR 
Thats gonna be an issue as I don't know it.If anyone else is interested to help me out on that then sure. (Not that sure about Google Translate?)
por Grinch_
01 Jun 2019, 10:26
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 483
Exibições: 19508
Gênero:

Re: [LUA]Cheat Menu

Mikael escreveu:
01 Jun 2019, 09:27
Could you translate to other languages?
Which language are you referring to? Depends if I know it or not.

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