Pesquisa resultou em 374 ocorrências

por Grinch_
03 Jun 2018, 17:37
Fórum: Ajuda
Tópico: Memory types?
Respostas: 6
Exibições: 427
Gênero:

Memory types?

ok.so done with that.But if i change the handling values the changes will be for all vehicles or player's current one?
por Grinch_
03 Jun 2018, 15:25
Fórum: Ajuda
Tópico: Memory types?
Respostas: 6
Exibições: 427
Gênero:

Memory types?

hmm why? You can identify the data type of almost every memory address on the screenshot. You just need to read their names. f Mass, f BrakeBias, f TractionLoss, TransmissionData. f EngineInertia etc. You can easily tell that they're all float , because of the "f" on their names. (and because thing...
por Grinch_
03 Jun 2018, 13:03
Fórum: Ajuda
Tópico: Memory types?
Respostas: 6
Exibições: 427
Gênero:

Memory types?

Israel escreveu: Did you read what you copied ?
Anyway: tHandlingData.h
hmm why?
por Grinch_
03 Jun 2018, 04:38
Fórum: Ajuda
Tópico: Memory types?
Respostas: 6
Exibições: 427
Gênero:

Memory types?

Can anyone tell how do i indentify these adresses if they are word,dword,byre or float?

Imagem
por Grinch_
02 Jun 2018, 12:08
Fórum: Scripts & Códigos
Tópico: [SA]Extended VehFeatures
Respostas: 4
Exibições: 410
Gênero:

[SA]Extended VehFeatures

Updated the code a little bit.Now the C+R puts the car back to straight rather than previously spawning it upside down.
Also changed PRINT_STRING to PRINT_HELP_FORMATTED.
por Grinch_
01 Jun 2018, 17:23
Fórum: Scripts & Códigos
Tópico: [SA]Extended VehFeatures
Respostas: 4
Exibições: 410
Gênero:

Extended VehFeatures

Junior_Djjr escreveu: Imagem

Are these ELSEs really necessary? Why not put an IF on top of the other?
thx for the suggestion 😃 .I will work on it.
por Grinch_
01 Jun 2018, 15:27
Fórum: Scripts & Códigos
Tópico: [SA]Extended VehFeatures
Respostas: 4
Exibições: 410
Gênero:

[SA]Extended VehFeatures

Extended Vehicle Features v1.02 What is this? Bored with how San Andreas provides you features with vehicles?Want some some options to control your car as your own desire? Look no more cause this script does the work for you! Its a simple script which adds some more and useful features to your vehi...
por Grinch_
31 Mai 2018, 16:02
Fórum: Scripts & Códigos
Tópico: [SA]Car Drive Script (GTA3sc)
Respostas: 6
Exibições: 518
Gênero:

[SA]Car Drive Script (GTA3sc)

Junior_Djjr escreveu: Done (40 mins to change "true" to "plaintext-only" :peepo1: )
About the script, looks ok.
thx
por Grinch_
31 Mai 2018, 16:02
Fórum: Ajuda
Tópico: Mark road paths gta3sc finding command? [RESOLVIDO]
Respostas: 2
Exibições: 407
Gênero:

Mark road paths gta3sc finding command? [RESOLVIDO]

oh.so dk compiled the example from sdk!
por Grinch_
31 Mai 2018, 14:49
Fórum: Scripts & Códigos
Tópico: [SA]Car Drive Script (GTA3sc)
Respostas: 6
Exibições: 518
Gênero:

[SA]Car Drive Script (GTA3sc)

Junior_Djjr escreveu: Apparently the script is bugged in the forum, paste it using the button </> (paste without formatting, normally ctrl+shift+v, because Visual Studio Code add formatting to the copied code), or on editor's source code.
ok done.Please check now
por Grinch_
31 Mai 2018, 14:35
Fórum: Ajuda
Tópico: Mark road paths gta3sc finding command? [RESOLVIDO]
Respostas: 2
Exibições: 407
Gênero:

Mark road paths gta3sc finding command? [RESOLVIDO]

I am searching for a command which can mark paths of radar with color.Like i have to co ordinate one is sc_player and the other is the target.I want to get the nearest path from the sc_player to the target with color path maked on radar.Similar to any gps mod
por Grinch_
31 Mai 2018, 14:31
Fórum: Scripts & Códigos
Tópico: [SA]Car Drive Script (GTA3sc)
Respostas: 6
Exibições: 518
Gênero:

[SA]Car Drive Script (GTA3sc)

CAR DRIVE V1.0 This is not something really big but its among my first few complete scripts I've done with gta3 script.So however it is do let me know your thoughts and of cource what can be improved or extended.The whole script is done tough gta3sc What is this? Ever wanted to sit back and be the ...
por Grinch_
26 Mai 2018, 16:23
Fórum: Utilidades
Tópico: [GTA3script] "WHILE TRUE", "RETURN_TRUE" e "RETURN_FALSE"
Respostas: 13
Exibições: 1579
Gênero:

[GTA3script] "WHILE TRUE", "RETURN_TRUE" e "RETURN_FALSE"

the vs code may be got some problems. The commandline.txt seems to get deleted automatically or contains a virus?

Edit: VS Code settings were resetting after update :/
por Grinch_
26 Mai 2018, 16:19
Fórum: Ajuda
Tópico: GTA3sc check nearest car [RESOLVIDO]
Respostas: 1
Exibições: 330
Gênero:

GTA3sc check nearest car [RESOLVIDO]

i need to check the nearest car of char(with handle of car).But cant find any commands for this.Can anyone help
por Grinch_
23 Abr 2018, 12:40
Fórum: Mapas & Objetos
Tópico: Project Props
Respostas: 76
Exibições: 6267
Gênero:

Project Props

Some more shots of todays work, https://media.discordapp.net/attachments/413629030374572032/437999790605729802/Capture.PNG?width=400&height=225 changed this area https://media.discordapp.net/attachments/413629030374572032/437999856003448842/Capture2.PNG?width=400&height=225 removed some odd building...

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