Pesquisa resultou em 518 ocorrências

por Grinch_
12 Mai 2020, 16:17
Fórum: Ajuda
Tópico: RET, JMP - 0xC3, 0xEB? [RESOLVIDO]
Respostas: 2
Exibições: 44
Gênero:

RET, JMP - 0xC3, 0xEB? [RESOLVIDO]

I'm going blindly into this but I was looking into the source code of Mixsets here . I came across the motion blur and stuff after it. I saw junior wrote a byte at address 0x7030A0 with the value 0xC3 . Then I came across the next two ones for heat haze, wrote 0xEB at 0x72C1B7 , and vertigo effect 0...
por Grinch_
12 Mai 2020, 11:12
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 479
Exibições: 19343
Gênero:

Re: [MOON] Cheat Menu

In the past few days, I've made some more changes, mostly bug fixes. 1. Fixed multiple crashes in the style editor 2. Fixed crashes & improved the overall handling editor 3. Fixed crash with ped checkbox under animations & weapons menu 4. Added option to export current vehicle handling to a text fil...
por Grinch_
10 Mai 2020, 15:59
Fórum: Scripts & Códigos
Tópico: GTA Sa: Seletor de skins (Lua)
Respostas: 10
Exibições: 350
Gênero:

Re: GTA Sa: Seletor de skins (Lua)

Ah I see, it wasn't an issue with space but that the names were over 8 characters long.
por Grinch_
10 Mai 2020, 13:09
Fórum: Scripts & Códigos
Tópico: GTA Sa: Seletor de skins (Lua)
Respostas: 10
Exibições: 350
Gênero:

Re: GTA Sa: Seletor de skins (Lua)

I tried placing models in the 'modloader\Skins Selector\', Used this model,  https://www.gtainside.com/en/sanandreas/skins/142848-goku-super-sayains-bleu-evolution/ Having spaces in dff or txd names seems to crash with, [22:04:17.966977] (error) Seletor De Skins: opcode '023C' call caused an unhandl...
por Grinch_
10 Mai 2020, 11:16
Fórum: Scripts & Códigos
Tópico: Ride as passenger
Respostas: 13
Exibições: 430
Gênero:

Re: Ride as passenger

Improved the mod, now player will enter the nearest vehicle door seat, passengers won't run away when the player enters, the player won't be stuck inside the car if the car is moving fast.
por Grinch_
05 Mai 2020, 06:37
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 479
Exibições: 19343
Gênero:

Re: [MOON] Cheat Menu

Pushed another update, 1. Removed the warning shown on moonloader 26 2. Removed the money text format, it was causing random crashes. Mostly during game/save game to load or menu reload. 3. Fixed an issue with loading an incompatible config.json file, gang wars, gang zone & 'veh' command 4. Updated...
por Grinch_
03 Mai 2020, 10:17
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 479
Exibições: 19343
Gênero:

Re: [MOON] Cheat Menu

Pushed another update, 1. Removed the warning shown on moonloader 26 2. Removed the money text format, it was causing random crashes. Mostly during game/save game to load or menu reload. 3. Fixed an issue with loading an incompatible config.json file, gang wars, gang zone & 'veh' command 4. Updated ...
por Grinch_
29 Abr 2020, 10:11
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 479
Exibições: 19343
Gênero:

Re: [MOON] Cheat Menu

Added object spawner along with some other changes, https://i.imgur.com/Yg3q3NU.jpg https://i.imgur.com/hBiT6te.jpg 1. Added object spawner 2. Added camera mode enable disable hotkey Left ALT + C 3. Fixed a bug with traffic options menu 4. Updated camera mode 5. Now pressing the 'load on keypress' h...
por Grinch_
23 Abr 2020, 06:58
Fórum: Ajuda
Tópico: How to check if a car is a 4 doors or a 2 doors (Sanny builder) [RESOLVIDO]
Respostas: 5
Exibições: 77
Gênero:

Re: How to check if a car is a 4 doors or a 2 doors (Sanny builder) [RESOLVIDO]

It seems to work just fine for some vehicle but if you come across vehicles like coach or bus, for example, it'll show 8 + 1(if you add the driver). But only 2 doors are there! Moreover, some vehicles don't have any door at all so getting passengers would give the wrong value.
por Grinch_
22 Abr 2020, 23:29
Fórum: Ajuda
Tópico: How to check if a car is a 4 doors or a 2 doors (Sanny builder) [RESOLVIDO]
Respostas: 5
Exibições: 77
Gênero:

Re: How to check if a car is a 4 doors or a 2 doors (Sanny builder) [RESOLVIDO]

I just realized getting the seat of passengers could be a bad idea, something like this could work, GTA3Script SCRIPT_START {     LVAR_INT sc_player sc_car model addr door_num     GET_PLAYER_CHAR 0 sc_player     WHILE TRUE         IF IS_CHAR_IN_ANY_CAR sc_player             GET_CAR_CHAR_IS_USING sc_...
por Grinch_
21 Abr 2020, 07:05
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 479
Exibições: 19343
Gênero:

Re: [MOON] Cheat Menu

Pushed some bug fixes,  1. Fixed crash in moonloader 0.26 while chaning styles 2. Improved overall style editor code 3. Fixed a bug with handling editor 4. Added model flags & handling flags in handling editor  The menu should be fully working in moonloader 0.26 now. Would be great if anyone tests i...
por Grinch_
19 Abr 2020, 20:49
Fórum: Ajuda
Tópico: How to check if a car is a 4 doors or a 2 doors (Sanny builder) [RESOLVIDO]
Respostas: 5
Exibições: 77
Gênero:

Re: How to check if a car is a 4 doors or a 2 doors (Sanny builder) [RESOLVIDO]

GET_MAXIMUM_NUMBER_OF_PASSENGERS 
If passenger = 2 then door = 2 
if passenger = 4 then door = 4
por Grinch_
17 Abr 2020, 13:59
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 479
Exibições: 19343
Gênero:

Re: [MOON] Cheat Menu

Another update, 1. Added all required libraries so the menu can work both on moonloader 0.26 & 0.27 without much hassel. 2. Added a json load error check & warn 3. Removed the camera fov feature as it was messing up with sniper & camera zoom. 4. Fixed an issue with drawImages function which loaded i...
por Grinch_
13 Abr 2020, 14:16
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 479
Exibições: 19343
Gênero:

Re: [MOON] Cheat Menu

Pushed another update, 1. Made gsx & neon optional (but recommanded). Menu will continue to work fine without their absense. (Will show a warning message to reinstall the menu) 2. Intregrate gsx-data.lua directly into menu files 3. Removed broken "Max skills' checkbox under weapon 4. Fixed weather c...

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