5 shot shotgun revolver. Compatible with Earshot.
Pesquisa resultou em 24 ocorrências
- 20 Mar 2022, 15:34
- Fórum: Weapons
- Tópico: [SA] Taurus Judge
- Respostas: 0
- Exibições: 658
- Gênero:
- 16 Mar 2022, 15:07
- Fórum: Weapons
- Tópico: [SA] SR-25
- Respostas: 0
- Exibições: 603
- Gênero:
[SA] SR-25
My first weapon mod, hope you like it. Earshot and shell mod supported.
- 13 Jul 2021, 18:28
- Fórum: Scripts & Codes
- Tópico: [SA] FireType
- Respostas: 11
- Exibições: 4059
- Gênero:
Re: [SA] FireType
Updated the mod. Decided to split the mod to two versions because the mod got too complicated. Basic is the old version and Advanced is the new 6.0 update. In-game map editor bug is back because i couldn't fix the bugs the fix caused.
- 10 Jul 2021, 05:51
- Fórum: Scripts & Codes
- Tópico: [SA] FireType
- Respostas: 11
- Exibições: 4059
- Gênero:
Re: [SA] FireType
You misunderstood it again, I should've explained it better. Nothing in the mod is hardcoded. If you write weapon ids in the .ini it will disable or enable the mod for those weapons. Here's my config file: Ah, so it's not weapon type ID. It's weird looking at the code because of that. Use something...
- 09 Jul 2021, 08:06
- Fórum: Scripts & Codes
- Tópico: [SA] FireType
- Respostas: 11
- Exibições: 4059
- Gênero:
Re: [SA] FireType
Instead of reading manually the .ini one by one weapon, use string format to build a Weapon%i string with the current weapon type (once the weapon changes) and read it, just one time. So it will be compatible with added weapons without replacing. The mod is compatible with added weapons the weapons...
- 07 Jul 2021, 11:10
- Fórum: Scripts & Codes
- Tópico: [SA] FireType
- Respostas: 11
- Exibições: 4059
- Gênero:
Re: [SA] FireType
Instead of reading manually the .ini one by one weapon, use string format to build a Weapon%i string with the current weapon type (once the weapon changes) and read it, just one time. So it will be compatible with added weapons without replacing. The mod is compatible with added weapons the weapons...
- 13 Jun 2021, 17:22
- Fórum: Scripts & Codes
- Tópico: [SA] ReloadSpeed
- Respostas: 2
- Exibições: 1383
- Gênero:
Re: [SA] ReloadSpeed
Updated the mod.
- 13 Jun 2021, 17:02
- Fórum: Scripts & Codes
- Tópico: [SA] FireType
- Respostas: 11
- Exibições: 4059
- Gênero:
Re: [SA] FireType
Updated the mod.
- 17 Fev 2021, 16:19
- Fórum: Mod Ideas & Search
- Tópico: [SA] SMOOTH TRANSITION LIKE IN GTA V ,RDR 2
- Respostas: 9
- Exibições: 2759
- Gênero:
Re: [SA] SMOOTH TRANSITION LIKE IN GTA V ,RDR 2
Changing the "Heading change rate" value of the "STAT_PLAYER" in pedstats.dat will make CJ turn more slowly. Combining this with Improved Move mod gives you realistic animations.
- 17 Fev 2021, 16:10
- Fórum: Mod Ideas & Search
- Tópico: (GTA SA - IDEA) Change fire mode in weapons (auto/semiauto) by alternating weapon skill levels
- Respostas: 5
- Exibições: 1443
- Gênero:
Re: (GTA SA - IDEA) Change fire mode in weapons (auto/semiauto) by alternating weapon skill levels
I already made a mod for that. Here it is: f267-scripts-codes/t2336-fire-mode-switch
- 26 Dez 2019, 05:58
- Fórum: Ideias de mods & Procura
- Tópico: Pedestres correm mais rápido
- Respostas: 2
- Exibições: 624
- Gênero:
- 24 Dez 2019, 07:58
- Fórum: Ideias de mods & Procura
- Tópico: Weapon leaning animation
- Respostas: 1
- Exibições: 772
- Gênero:
Weapon leaning animation
Many tactical shooter games have leaning animations. Is it possible to implement this to GTA-SA correctly? I made a basic script that changes shooting animations to add leaning animation but it has many problems like automatic guns shooting too fast, camera doesn't move with the animation, player ca...
- 26 Nov 2019, 20:17
- Fórum: Scripts & Codes
- Tópico: [SA] ReloadSpeed
- Respostas: 2
- Exibições: 1383
- Gênero:
[SA] ReloadSpeed
You can now change reloading speed of weapons. Also adds tactical reloading. Tactical reload is performed when a bullet remains in the chamber. Faster than normal reloading speed or slower depending on your config. Reload mod is required for tactical reloading to work. 27/11/19 Added more weapon slo...
- 09 Ago 2019, 10:50
- Fórum: Mods para Mods
- Tópico: New shells for Ryosuke's shell.asi
- Respostas: 2
- Exibições: 1292
- Gênero:
Re: New shells for Ryosuke's shell.asi
Screens have been added to the post.
Not just the size but all the dimensions (Shoulder diameter, neck diameter and etc.) were taken from wikipedia.
- 08 Ago 2019, 21:23
- Fórum: Mods para Mods
- Tópico: New shells for Ryosuke's shell.asi
- Respostas: 2
- Exibições: 1292
- Gênero:
New shells for Ryosuke's shell.asi
Adds 8 new shells to Ryosuke's shell.asi mod. Measurements were taken from the actual ones. .300 Magnum, 6.8×43SCP, 5.45×39mm, 9×39mm, 4.6×30mm, 5.7×28mm, .22LR and .44-40 Winchester have been added to the mod. Images: .22LR https://i.imgur.com/X6uDg1P.png .44-40 Winchester https://i.imgur.com/JyJRL...