Pesquisa resultou em 24 ocorrências

por dqqhn
20 Mar 2022, 15:34
Fórum: Weapons
Tópico: [SA] Taurus Judge
Respostas: 0
Exibições: 833
Gênero:

[SA] Taurus Judge

5 shot shotgun revolver. Compatible with Earshot.


Imagem


Judge.zip
(136.22 KiB) Baixado 134 vezes
por dqqhn
16 Mar 2022, 15:07
Fórum: Weapons
Tópico: [SA] SR-25
Respostas: 0
Exibições: 774
Gênero:

[SA] SR-25

My first weapon mod, hope you like it. Earshot and shell mod supported.


Imagem


SR25.zip
(53.73 KiB) Baixado 146 vezes
por dqqhn
13 Jul 2021, 18:28
Fórum: Scripts & Codes
Tópico: [SA] FireType
Respostas: 11
Exibições: 4146
Gênero:

Re: [SA] FireType

Updated the mod. Decided to split the mod to two versions because the mod got too complicated. Basic is the old version and Advanced is the new 6.0 update. In-game map editor bug is back because i couldn't fix the bugs the fix caused.
por dqqhn
10 Jul 2021, 05:51
Fórum: Scripts & Codes
Tópico: [SA] FireType
Respostas: 11
Exibições: 4146
Gênero:

Re: [SA] FireType

You misunderstood it again, I should've explained it better. Nothing in the mod is hardcoded. If you write weapon ids in the .ini it will disable or enable the mod for those weapons. Here's my config file: Ah, so it's not weapon type ID. It's weird looking at the code because of that. Use something...
por dqqhn
09 Jul 2021, 08:06
Fórum: Scripts & Codes
Tópico: [SA] FireType
Respostas: 11
Exibições: 4146
Gênero:

Re: [SA] FireType

Instead of reading manually the .ini one by one weapon, use string format to build a Weapon%i string with the current weapon type (once the weapon changes) and read it, just one time. So it will be compatible with added weapons without replacing. The mod is compatible with added weapons the weapons...
por dqqhn
07 Jul 2021, 11:10
Fórum: Scripts & Codes
Tópico: [SA] FireType
Respostas: 11
Exibições: 4146
Gênero:

Re: [SA] FireType

Instead of reading manually the .ini one by one weapon, use string format to build a Weapon%i string with the current weapon type (once the weapon changes) and read it, just one time. So it will be compatible with added weapons without replacing. The mod is compatible with added weapons the weapons...
por dqqhn
13 Jun 2021, 17:22
Fórum: Scripts & Codes
Tópico: [SA] ReloadSpeed
Respostas: 2
Exibições: 1406
Gênero:

Re: [SA] ReloadSpeed

Updated the mod.
por dqqhn
13 Jun 2021, 17:02
Fórum: Scripts & Codes
Tópico: [SA] FireType
Respostas: 11
Exibições: 4146
Gênero:

Re: [SA] FireType

Updated the mod.
por dqqhn
17 Fev 2021, 16:19
Fórum: Mod Ideas & Search
Tópico: [SA] SMOOTH TRANSITION LIKE IN GTA V ,RDR 2
Respostas: 9
Exibições: 2880
Gênero:

Re: [SA] SMOOTH TRANSITION LIKE IN GTA V ,RDR 2

Changing the "Heading change rate" value of the "STAT_PLAYER" in pedstats.dat will make CJ turn more slowly. Combining this with Improved Move mod gives you realistic animations.
por dqqhn
26 Dez 2019, 05:58
Fórum: Ideias de mods & Procura
Tópico: Pedestres correm mais rápido [PRONTO]
Respostas: 2
Exibições: 632
Gênero:

Re: Pedestres correm mais rápido [PRONTO]

This will change peds sprint animation to cj's sprint animation.

Download
por dqqhn
24 Dez 2019, 07:58
Fórum: Ideias de mods & Procura
Tópico: Weapon leaning animation
Respostas: 1
Exibições: 784
Gênero:

Weapon leaning animation

Many tactical shooter games have leaning animations. Is it possible to implement this to GTA-SA correctly? I made a basic script that changes shooting animations to add leaning animation but it has many problems like automatic guns shooting too fast, camera doesn't move with the animation, player ca...
por dqqhn
26 Nov 2019, 20:17
Fórum: Scripts & Codes
Tópico: [SA] ReloadSpeed
Respostas: 2
Exibições: 1406
Gênero:

[SA] ReloadSpeed

You can now change reloading speed of weapons. Also adds tactical reloading. Tactical reload is performed when a bullet remains in the chamber. Faster than normal reloading speed or slower depending on your config. Reload mod is required for tactical reloading to work. 27/11/19 Added more weapon slo...
por dqqhn
09 Ago 2019, 10:50
Fórum: Mods para Mods
Tópico: New shells for Ryosuke's shell.asi
Respostas: 2
Exibições: 1314
Gênero:

Re: New shells for Ryosuke's shell.asi

Junior_Djjr escreveu:
09 Ago 2019, 02:26
Screenhots?
You just changed the size, nothing more?
Screens have been added to the post.
Not just the size but all the dimensions (Shoulder diameter, neck diameter and etc.) were taken from wikipedia.
por dqqhn
08 Ago 2019, 21:23
Fórum: Mods para Mods
Tópico: New shells for Ryosuke's shell.asi
Respostas: 2
Exibições: 1314
Gênero:

New shells for Ryosuke's shell.asi

Adds 8 new shells to Ryosuke's shell.asi mod. Measurements were taken from the actual ones. .300 Magnum, 6.8×43SCP, 5.45×39mm, 9×39mm, 4.6×30mm, 5.7×28mm, .22LR and .44-40 Winchester have been added to the mod. Images: .22LR https://i.imgur.com/X6uDg1P.png .44-40 Winchester https://i.imgur.com/JyJRL...

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