Noted. Thanks for the feedback!Wanoo escreveu: ↑21 Abr 2023, 16:33About the problems of the Animals Pack incl. of the Myths Maker
SpoilerAbrirI. Animation
1. The "stumble" animation is played (=bounce if you walk into a mob or if they run into a wall themselves) ped.ifp EV_step, causing four-legged mobs to "squeeze" and fly up - should be replaced with a normal walk when played, or generally replace or remove this animation specifically for mobs. Mainly appears on neutral mobs: cats, dogs...
If you crush them with an object, and then remove it, the same thing happens with the animation of getting up.
2. The attack animation is wrong (known).
3. Some also have an abnormal state when they lie dead. Their body disappears, leaving only the head and probably the tail.
II. Technical part
4. Also, after killing the bear, a red marker appeared next to it, when entering it, the marker disappeared, and the bear's body began to spin in a circle, depending on where the character was going. The marker also appeared when I drove up and drove away from the bear in a car.
5. On a farm where there was a mission to burn hemp ("Are You Going to San Fierro?"), one cow was constantly spinning around in place until I scared her off.
6. Predatory animals sometimes try to kick you out of the car. Hunt for drivers. They must run away from cars, and car drivers must be on the exception for hunting.
7. Stars are given when killing mobs, incl. in deserted places.
8. Animals are not afraid of shooting, they do not run away if it sounds nearby.
9. Animals are not afraid of other peds, their paths and roads with cars.
10. When hired, dogs can sit on the passenger seat (which causes the wrong animation), and also shoot back with a gun.
11. Neutral mobs (cats, dogs) sometimes do not react to the attack of predators.
III. Settings
12. Animals do not have the function of immunity to damage, although there are such functions for myths.
13. Traces of blood appear under the chickens when they spawn. Peds Bleeding mod installed. Myths also seem to have a function to disable this.
14. And there is still one more flag missing so that the inhabitants within the radius run away from wild animals, or from those with the flag of attacking people.
P.S.
I tested it myself on the Myths Maker Animals Pack
I also had a game crash:
"00015760&1: [0E96] CLEAR_CHAR_PRIMARY_TASKS 12584"
Primeiro vai ser atualizado aqui no fórum, mas também vou pedir para atualizar no site mixmods, muito provavelmente será atualizado lá também.