Pesquisa resultou em 29 ocorrências

por nadalao
14 Set 2019, 09:02
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.7

GTA_GamerZ escreveu:
14 Set 2019, 01:47
Still crash

Game version: GTA SA 1.0 US
Unhandled exception at 0x621B42BD in std.stream.dll (+0x342bd): 0xC0000005: Access violation reading location 0x00000000.
Register dump:
EAX: 0x62208168 EBX: 0x00000000 ECX: 0x00000008 EDX: 0x621E587C
EDI: 0x0028EF78 ESI: 0x00000000 EBP: 0x0028EFA8 EIP: 0x621B42BD
ESP: 0x0028EF6C EFL: 0x00010206 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0028EF6C: 0028EFB0 0028F03C FFFFFFFF 0028EFCC 621AF3B3 621E54D0
0x0028EF84: 01703C40 116394F0 00000000 0028EFA4 0028F040 017017E4
0x0028EF9C: 0028EFE8 621E16E8 00000000 0028EFF4 621AF0DD 621E587C
0x0028EFB4: 01703B20 01703C40 01701D10 0028F010 621E0A88 FFFFFFFF
0x0028EFCC: 0028EFEC 621B828B 0028EFB0 0028F1C8 0028F1CC 01703B20
0x0028EFE4: 017017D0 0028F028 621E0A48 FFFFFFFF 0028F00C 621B80E5
0x0028EFFC: 017017E4 0028F03C 0028F1C8 0028EFB0 0028F034 621B4FEE
0x0028F014: 0028F03C 0028F1C8 0028F1CC 017017D0 FFFFFFFF 0028F1A4
0x0028F02C: 621E16E8 00000000 0028F1B0 621B943E 621E54A4 01703B20
0x0028F044: 00000129 00000000 0028F1B8 00000000 0028F1A4 621E1A95
base: 0x00090000 top: 0x0028EF6C bottom: 0x00290000

Backtrace (may be wrong):
=>0x621B42BD StreamRefresherCreate+0x9f3d in std.stream.dll (+0x342bd) (0x0028EFA8)
0x621AF0DD StreamRefresherCreate+0x4d5d in std.stream.dll (+0x2f0dd) (0x0028EFF4)
0x621B80E5 StreamRefresherCreate+0xdd65 in std.stream.dll (+0x380e5) (0x0028F00C)
0x621B4FEE StreamRefresherCreate+0xac6e in std.stream.dll (+0x34fee) (0x0028F034)
0x621B943E StreamRefresherCreate+0xf0be in std.stream.dll (+0x3943e) (0x0028F1B0)
0x621B8ED0 StreamRefresherCreate+0xeb50 in std.stream.dll (+0x38ed0) (0x0028F1C0)
0x00409FDE in gta_sa.exe (+0x9fde) (0x0028F1E4)
0x0047EDFA in gta_sa.exe (+0x7edfa) (0x0028F27C)
0x00469FF7 in gta_sa.exe (+0x69ff7) (0x0028F28C)
0x6383F645 CLEO_GetVersion+0x19e5 in CLEO.asi (+0xf645)




Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
try to donwload it again, now it should be  fixed
por nadalao
14 Set 2019, 01:17
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.7

GTA_GamerZ escreveu:
14 Set 2019, 00:26
I got this error after my game crashed when I typed "Myths"

Game version: GTA SA 1.0 US
Unhandled exception at 0x621B42BD in std.stream.dll (+0x342bd): 0xC0000005: Access violation reading location 0x00000000.
Register dump:
EAX: 0x62208168 EBX: 0x00000000 ECX: 0x00000008 EDX: 0x621E587C
EDI: 0x0028EF78 ESI: 0x00000000 EBP: 0x0028EFA8 EIP: 0x621B42BD
ESP: 0x0028EF6C EFL: 0x00010206 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0028EF6C: 0028EFB0 0028F03C FFFFFFFF 0028EFCC 621AF3B3 621E54D0
0x0028EF84: 018E3AC0 00000000 00000000 00000000 0028F0B8 018E2264
0x0028EF9C: 0028EFE8 621E16E8 00000000 0028EFF4 621AF0DD 621E587C
0x0028EFB4: 018E3E50 018E3AC0 018E2090 0028F010 621E0A88 FFFFFFFF
0x0028EFCC: 0028EFEC 621B828B 0028EFB0 0028F1C8 0028F1CC 018E3E50
0x0028EFE4: 018E2250 0028F028 621E0A48 FFFFFFFF 0028F00C 621B80E5
0x0028EFFC: 018E2264 0028F03C 0028F1C8 0028EFB0 0028F034 621B4FEE
0x0028F014: 0028F03C 0028F1C8 0028F1CC 018E2250 FFFFFFFF 0028F1A4
0x0028F02C: 621E16E8 00000000 0028F1B0 621B943E 621E54A4 018E3E50
0x0028F044: 00000129 00000000 0028F1B8 00000000 0028F1A4 621E1A95
base: 0x00090000 top: 0x0028EF6C bottom: 0x00290000

Backtrace (may be wrong):
=>0x621B42BD StreamRefresherCreate+0x9f3d in std.stream.dll (+0x342bd) (0x0028EFA8)
0x621AF0DD StreamRefresherCreate+0x4d5d in std.stream.dll (+0x2f0dd) (0x0028EFF4)
0x621B80E5 StreamRefresherCreate+0xdd65 in std.stream.dll (+0x380e5) (0x0028F00C)
0x621B4FEE StreamRefresherCreate+0xac6e in std.stream.dll (+0x34fee) (0x0028F034)
0x621B943E StreamRefresherCreate+0xf0be in std.stream.dll (+0x3943e) (0x0028F1B0)
0x621B8ED0 StreamRefresherCreate+0xeb50 in std.stream.dll (+0x38ed0) (0x0028F1C0)
0x00409FDE in gta_sa.exe (+0x9fde) (0x0028F1E4)
0x0047EDFA in gta_sa.exe (+0x7edfa) (0x0028F27C)
0x00469FF7 in gta_sa.exe (+0x69ff7) (0x0028F28C)
0x6383F645 CLEO_GetVersion+0x19e5 in CLEO.asi (+0xf645)
Fixed, you can now download it again.

Adicionado após 1 minuto 48 segundos:
GTA_GamerZ escreveu:
13 Set 2019, 23:46
Well which setting can you advice me to make Myth never flinch while being punch without be punchproof?
i would like to implement such option, but i think its not possible  :pokerface:
por nadalao
13 Set 2019, 20:26
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.7

Imagem

Adicionada a possibilidade de usar uma skin extra para variar na sua lenda e mais alguns ajustes.
por nadalao
11 Set 2019, 19:12
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

GTA_GamerZ escreveu:
11 Set 2019, 19:05
Just make another mod basing on Myth Maker, it's just to set animal in gta sa. Ok so I'll fix the chicken and other.
"Just make another mod" its far from being a easy thing.

today i created the option to spawn in different spots at the same time as you wanted, maybe i will upload it today.
por nadalao
11 Set 2019, 06:44
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

the chicken never move because you chose to 10 chicken spawn at the exact same spot, they are trapped and bugging, try to set a very small spawn radius and spawn type 2.

i can't figure out which task is possibly reaching the limit, i tested it so many times and without any limit adjuster, if you are facing this crash constantly, plase use scrlog and send me the scrlog.log so i can fix it.

soon i will try to add a configuration to spawn in multiple spots at the same time (maybe this friday), but its starting to run out of the original ideia of the mod: Myths.
por nadalao
10 Set 2019, 20:26
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

GTA_GamerZ escreveu:
10 Set 2019, 20:20
How many location feature doesn't work very well. Look at also this bug.
ImagemImagem
Bigfoot is configured to appear only once, but look at this, he is multiplying. I check his setting and Myth is configured to make appear only one myth.
What's wrong? I also set animal to appear here like fox, and gorilla (their setting include how many location feature). I very didn't this understahd this feature since.
i have never seen this "bug", your configurations is like this?

Imagem
por nadalao
10 Set 2019, 20:15
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

GTA_GamerZ escreveu:
10 Set 2019, 19:55
If I understood well now, it means that everyday it will appears randomly in one of these place, right? 
not randomly, it will appear in the first place you arrive from the ones you chose, and it can be respawned in the same spot or in other that you chose only after the respawn time
por nadalao
10 Set 2019, 15:29
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

GTA_GamerZ escreveu:
10 Set 2019, 13:37
Another problem, I set 20 poultry to appear, I set height difference to 5 (I corrected it and set it now to 2), I set random walking, but when I went to the location, they were not doing anything, just idle until I punch them and attack me back. It was the same for the other 10 pig and 10 goat. I know it was a bug because when I load the game again this worked fine.

Just wait for about 15 seconds, they dont walk all the time, it would be unreallistc.
por nadalao
10 Set 2019, 13:13
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

height difference is mostly to prevent myths from beeing spawned in rooftops, It can be created in at a maximum (z) meters above or below your current height.

i removed the yellow markers to prevent the player from scaping the myth easily, but i think i can turn it into a option.

the How many places option is to select if the myths appear only in the respective place listed in the day of the week or if they spawn in every selected place everyday.

the option is not the time to make the myth disappear, it is just to find it, you can only spawn It between the time you chose.
por nadalao
10 Set 2019, 11:43
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

GTA_GamerZ escreveu:
10 Set 2019, 11:36
Why does when I create a myth, it doesn't appear until I load a game?

because the cleo files needs to be reloaded too and they are reloaded with the save file, it would be hard to me for add a function to auto-reload the cleo files, since the mod run multiple instances of the same .cs at the same time.
por nadalao
08 Set 2019, 20:15
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.5

todo o menu do mod foi reestruturado na v.1.5, aqui vai um exemplo: 
(nenhuma configuração foi removida, só troquei para um local mais adequado)

Antes:
Imagem

Depois: :daora:
Imagem
por nadalao
06 Set 2019, 15:56
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.4

 
GTA_GamerZ escreveu:
06 Set 2019, 15:47
  Have you release it? 
yes
por nadalao
06 Set 2019, 15:44
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.4

GTA_GamerZ escreveu:
06 Set 2019, 15:00
 oK yersterday I test your mod, the myth maker 1.3. What I can say is that the mod has many bug. Sometimes Myth doesn't appear or when they appear they are just in idle stance. I was looking for skeleton, they appeared but they were just standing. It was the same for the moth. I was looking for chucky, I looked for two different place where he could appeared but nothing twice. When I tested the previous version, Myth appears normally, nothing wrong with the 1.2. Hope you'll test it again and fix issues.  
Some myths like Chucky doesn't have 100% chance of appearing (he has 75%) i don't think the myths not appearing is a bug, it's just a option.
About them not attacking, i fixed it.
por nadalao
06 Set 2019, 14:00
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.4

GTA_GamerZ escreveu:
06 Set 2019, 00:48
Ok I'm testing the mod, I was looking for the moth and suddenly, passing by palomino creeks a sound began. That's was the Uganda Knuckles. Yeah I was laughing and founding them so funny. But there is a big problem. The sound they play never stop. Even I go far away from them and from Palomino Creeks. This is annoying, and also a bug I think. Hope you'll fix it.
it wasn't a bug from the script, i just set a very high radius for this myth, to prevent it to happen again i did some improvements in the radius configurations and some other bug fixes.
por nadalao
06 Set 2019, 03:37
Fórum: Scripts & Códigos
Tópico: [SA] Myths Maker v1.7
Respostas: 65
Exibições: 2119
Gênero:

Re: [SA] Myths Maker v1.3

GTA_GamerZ escreveu:
06 Set 2019, 00:48
Ok I'm testing the mod, I was looking for the moth and suddenly, passing by palomino creeks a sound began. That's was the Uganda Knuckles. Yeah I was laughing and founding them so funny. But there is a big problem. The sound they play never stop. Even I go far away from them and from Palomino Creeks. This is annoying, and also a bug I think. Hope you'll fix it.

thanks for the bug report, i will fix it.

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