Pesquisa resultou em 4 ocorrências

por Travittilis
12 Ago 2023, 01:47
Fórum: Mods for Mods
Tópico: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Respostas: 16
Exibições: 14269

Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]

doesnt work for me, are you using a differnt version of the gun mod? You mean EhnFuncs? Then I'm using the last official release that was available when I adapted the models, make sure you overwrote the .cfg(s) and have the .dff(s) in higher priority than vanilla ones if they're in a separate folde...
por Travittilis
11 Ago 2023, 16:44
Fórum: Mapas & Objetos
Tópico: [SA/WIP] Objectopia v1.4.0
Respostas: 25
Exibições: 10494

Re: [SA/WIP] Objectopia v1.2.0

I figured it out, it was my OLA for some reason! Thank you so much for helping the mod is pretty good so far!
por Travittilis
11 Ago 2023, 07:54
Fórum: Mods for Mods
Tópico: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
Respostas: 16
Exibições: 14269

Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]

doesnt work for me, are you using a differnt version of the gun mod?
por Travittilis
11 Ago 2023, 01:59
Fórum: Mapas & Objetos
Tópico: [SA/WIP] Objectopia v1.4.0
Respostas: 25
Exibições: 10494

Re: [SA/WIP] Objectopia v1.2.0

Hi! I wanted to let you know that when using this mod I get a crash when using illuminated vinewood sign, is there any way to make this mod compatable? I was using proper fixes and urbanize of course, as well as your mod. Whenever I added the vinewood sign it tells me to increase limits but I alread...

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