Pesquisa resultou em 4 ocorrências
- 12 Ago 2023, 01:47
- Fórum: Mods for Mods
- Tópico: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
- Respostas: 16
- Exibições: 14269
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
doesnt work for me, are you using a differnt version of the gun mod? You mean EhnFuncs? Then I'm using the last official release that was available when I adapted the models, make sure you overwrote the .cfg(s) and have the .dff(s) in higher priority than vanilla ones if they're in a separate folde...
- 11 Ago 2023, 16:44
- Fórum: Mapas & Objetos
- Tópico: [SA/WIP] Objectopia v1.4.0
- Respostas: 25
- Exibições: 10494
Re: [SA/WIP] Objectopia v1.2.0
I figured it out, it was my OLA for some reason! Thank you so much for helping the mod is pretty good so far!
- 11 Ago 2023, 07:54
- Fórum: Mods for Mods
- Tópico: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
- Respostas: 16
- Exibições: 14269
Re: [GTA SA] Ezekiel's NeXtGen Weapons [EhnFuncs]
doesnt work for me, are you using a differnt version of the gun mod?
- 11 Ago 2023, 01:59
- Fórum: Mapas & Objetos
- Tópico: [SA/WIP] Objectopia v1.4.0
- Respostas: 25
- Exibições: 10494
Re: [SA/WIP] Objectopia v1.2.0
Hi! I wanted to let you know that when using this mod I get a crash when using illuminated vinewood sign, is there any way to make this mod compatable? I was using proper fixes and urbanize of course, as well as your mod. Whenever I added the vinewood sign it tells me to increase limits but I alread...