Pesquisa resultou em 63 ocorrências

por Zeneric
28 Jun 2020, 23:31
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

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por Zeneric
27 Jun 2020, 20:31
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
Exibições: 21854
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Re: GTA SA Airplanes Remastered

Used Substance Painter to bake AO and aluminum material for the body of Shamal (aluminum is common for airplanes in real life). Now the texture needs detailing manually (lines, etc).

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por Zeneric
26 Jun 2020, 14:26
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
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Re: GTA SA Airplanes Remastered

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Added slats, spoilers, tail skid, and other new parts. Reduced polycount more (I see one more exterior part that still needs polycount optimizing).
 
por Zeneric
24 Jun 2020, 21:50
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

old:
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vs
new (showing only what parts i remade - still need to remake some other parts. Remaking not only for decreasing poly count but also to correct crooked stuff such as the wings):
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15mb vs now 7.8mb dff size (and still decreasing).
Is fun comparing my current and old modelling skills while reworking on this Shamal.

Not only bug fixing and (huge) poly count reduction for next Shamal update release, there'll also be new parts added such as tail skid and spoilers, and new functions thanks to Grinch_ (Functional Vehicle Components).

Anyway, here, current as of this post:
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Most of exterior parts are redone. Need to rework the cockpit (its' polycount is too high).
 
por Zeneric
22 Jun 2020, 18:57
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

So, been a while since I last modded Shamal. Today got burned out with bikes and switched to Shamal.
Remade the exterior body model. Dff size now sits at 8-9mb. We gonna do two versions - one's with interiors, and the other's without interiors (the version without the interiors would sit at around 4-6mb).
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wip.
 
por Zeneric
20 Dez 2019, 23:43
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

I see.

Noticed your mixsets mod has an option that disables vehicles from turning its color to white when applying a paintjob.
So, I set NoPaintjobToWhite  to 1 in your mixsets mod; it fixed the white color bug for Shamal 👀 (I tried "_pj=0-2c". Dunno bout "_pj=0-2".).
Mixsets (NoPaintjobToWhite at 0) was conflicting with VehFuncs.
por Zeneric
17 Dez 2019, 09:16
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

kkjj escreveu:
17 Dez 2019, 05:16
Yea, latest version.And one more bug, paintjobs take time to load when shamal is spawned, initially for some seconds The interior turns to grey, then suddenly paintjob appears.
The reason it turned to grey is cuz I used a blank grey texture for the gold interior in main/parent txd (paintjob "0") even though i set the gold interior to load paintjob 3-5 (not 0). Was experimenting. Ya, doesn't matter any texture for paintjob "0". Paintjob 0 is loaded for the gold interior for a few seconds, after the interior is spawned, before a real paintjob (_pj=3-5c)'s loaded.

Just wanted to detail more for Junior.
por Zeneric
15 Dez 2019, 20:50
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

Been fixing/improving Shamal (white wine/whiskey glass bug, reflection on exterior bug, etc), and reducing its polycount (reduced dff size from 15mb to 12mb).

We (me and Kkjj) agreed that the cockpit needed more buttons, so I spent most of my time improving cockpit's feel/look.

Stole this from the net:
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(Google image). It's for the sides of the cockpit.
The 2D texture was too flat/fake looking, no 3D buttons, etc. So, changed it into this:
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Still need to light up the gauges, letters, etc. WIP.




 
por Zeneric
15 Dez 2019, 20:24
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
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Re: GTA SA Airplanes Remastered

Junior_Djjr

The paintjob function from your VehFuncs mod. I set up the function for Shamal (see 1st pic below).
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This is the result:
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The white color bug. Notice the "c" letters in the first pic above ("_pj=0-2c") - the "c" function is supposed to preserve vehicle color right? Looks like it doesn't work for airplanes. I also tried without the "c" function - same result. The paintjobs for the Shamal interiors changed no problem though - just that white color bug on the exterior body applied with primary color (carcols).
por Zeneric
13 Dez 2019, 10:50
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

Not sure regarding the VehFuncs paintjob function - been a while since I fiddled around with it. I'm going to retest/retry the paintjob function for Shamal.

We thought interior looked good without mipmap. And to keep TXD size as low as possible.

Thanks, Crowdigger - will look into this.
por Zeneric
10 Dez 2019, 07:16
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

The indicator is correct.
See here:
por Zeneric
09 Dez 2019, 23:08
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

GTASAAR Shamal is completed (Well, kinda. We have more in mind to add to Shamal but we decided to hold 'em till for next update).
Download is in first post of this thread.
por Zeneric
30 Nov 2019, 18:41
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

Sure I can do that eventually.



por Zeneric
27 Nov 2019, 20:19
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
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Re: GTA SA Airplanes Remastered

We were tweaking envmap, spec, and shininess almost all day today. We ended up with this:

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Shamal looking good for all skygfx pipelines.

Maybe not finalized.
 
por Zeneric
21 Nov 2019, 11:33
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 109
Exibições: 21854
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Re: GTA SA Airplanes Remastered

Junior_Djjr escreveu:
21 Nov 2019, 07:47
Looks perfect.

That thrust movement when stopping is AI Planes that you said? f_spoiler doesn't help?
Yup, the thrust movement is AI Planes'. Dunno if "f_spoiler" helps or not (haven't tried) - I'm going to test it now.

edit:
linked brakes object to f_spoiler dummy (also tried renaming the brakes object to "f_spoiler") - doesn't do anything ingame, as if f_spoiler function doesn't exist.

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