Pesquisa resultou em 149 ocorrências

por Zeneric
21 Ago 2019, 19:23
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

https://ptpimg.me/7ht8c7.jpg https://ptpimg.me/3cz3wt.jpg https://ptpimg.me/z95o0m.jpg Vehfuncs' f_extras feature. One's GTA SA's Shamal, and the other's GTA V's Shamal (just the strips/colors). Fatted the engines abit (were too sleek - didn't make sense - plane engines irl are usually chubby/fat -...
por Zeneric
21 Ago 2019, 09:24
Fórum: Mapas & Objetos
Tópico: Vending Machines Remastered
Respostas: 14
Exibições: 460
Gênero:

Re: Vending Machines Remastered

you should change the soda vending machine image to e-cola... meanwhile *people that say that new brands don't belong to 3d era are incoming* Also restricting brands from the 3d era is dumb because the new brands are an update that rockstar themselves made to their game E-cola tho... like "e-cig", ...
por Zeneric
21 Ago 2019, 08:36
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

This is a good UV map right:

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por Zeneric
21 Ago 2019, 08:25
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

Sorry for taking long. Was experimenting with many stuff for this mod. And took a small break. I discovered how to use radiosity to create AO for vertex painting but ended up deciding not to use it. my Shamal UV maps are already set up for baked AO - I'd have to re-uv map if I use AO radiosity (to r...
por Zeneric
12 Ago 2019, 11:59
Fórum: Ideias de mods & Procura
Tópico: Vehicles Using Light Omni's
Respostas: 3
Exibições: 187
Gênero:

Re: Vehicles Using Light Omni's

recoil escreveu:
01 Jun 2019, 01:53
No need to use improved veh. features, everything is possible in GTA SA
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also me like that mod
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Mind telling me how you got that headlight (headlight dummy I assume) shade working for tram?
por Zeneric
06 Ago 2019, 10:35
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

Morning, people. Nothing like waking up, drinking coffee, reading/talking on the net chilling, and an hour later smoking weed getting high. Then start on modding GTA SA. Sweet routine. Think the exterior body's completed. Now modding the interior. What the interior currently looks like: https://ptpi...
por Zeneric
05 Ago 2019, 13:37
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

Thanks for explaining. Super clear. Experimented with Substance Painter more (seems to be my choice for baking software now). Baked lighting (like pbr but static), specular, ao, environment lighting, etc. I ended up with this: https://ptpimg.me/60541i.jpg Not bad. Now to put lines back on. You tried...
por Zeneric
05 Ago 2019, 01:39
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

What you mean by topology looking bad? Can you elaborate? I'm assuming quad polygons are bad for meshes, especially for GTA SA (and GTA V). GTA SA (and GTA V) use triangle polygons, not quad, I noticed. This shamal uses quad. Converting quad to tri is possible. But I don't know if it'll make a diffe...
por Zeneric
04 Ago 2019, 18:18
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

Still experimenting with baking maps (AO, etc) programs, learning new things. Never done this before. Also learning new UV mapping stuff (needed for baked maps). I was really bad at uv mapping before I started this GTASA AR project. Now I'm getting decent at it, praccing. Here, baked AO applied on m...
por Zeneric
03 Ago 2019, 17:28
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

Re: GTA SA Airplanes Remastered

Maybe after this shamal.

Baked AO applied on exterior body texture (mostly - still need to do wings, fins, etc).
Spec vs Mobile pipelines (skygfx) comparison, with baked AO:
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por Zeneric
02 Ago 2019, 20:23
Fórum: Veículos
Tópico: Meshsmoothed Bikes
Respostas: 28
Exibições: 974
Gênero:

Re: Meshsmoothed Bikes

Runner escreveu:
28 Jul 2019, 18:44
Can you apply meshsmooth to airplanes, boats, helicopters and remote control vehicles?

This is needed to AVP version 3.
I'm on airplanes already. See new thread.
por Zeneric
02 Ago 2019, 20:22
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 18
Exibições: 438
Gênero:

GTA SA Airplanes Remastered

Meshsmoothed models, upscaled textures, GTA V part ports, baked AO, vehfuncs (and other scripts), etc, for GTA SA's default airplanes. Here, pics (wip): https://ptpimg.me/321058.jpg https://ptpimg.me/59jm70.jpg https://ptpimg.me/5v8q3r.jpg When Shamal is completed I'll release it and move on to diff...
por Zeneric
30 Jul 2019, 18:59
Fórum: Ajuda
Tópico: A problem with rigging CJ player (skinny, fat, and ripped).
Respostas: 3
Exibições: 294
Gênero:

Re: A problem with rigging CJ player (skinny, fat, and ripped).

You need to export the head as "normal" (or "ripped", or "fat", but in this case i'm using "normal" as an example). Then append the same "normal" head to that "normal" head dff, you exported, as "ripped" and "fat". I asked Ezekiel (the guy who made "Insanity's CJ") regarding three clumps (normal, ri...
por Zeneric
26 Jul 2019, 10:59
Fórum: Skins & Player
Tópico: (WIP) A.I. Remastered C.J.
Respostas: 63
Exibições: 1962
Gênero:

Re: (WIP) A.I. Remastered C.J.

Lowered the intensity of the shiny spots (and saturation/color tweak - to match the default torso texture's color).

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por Zeneric
26 Jul 2019, 09:14
Fórum: Skins & Player
Tópico: (WIP) A.I. Remastered C.J.
Respostas: 63
Exibições: 1962
Gênero:

Re: (WIP) A.I. Remastered C.J.

Didnt sleep for two days when i made that. Now that my brain is refreshed.... I don't the CJ face I made... at all. Tried your mod, Runner. It's decent. Its resolution was too low (512x512) tho - so I upscaled it to 2048x and downscaled to 1024x, making the face texture 1024x. 'tis result: https://i...

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