Pesquisa resultou em 8 ocorrências

por Tigercat
31 Out 2022, 21:45
Fórum: Help with the game
Tópico: [SA-Help] Crash in EHI after saving game using the mod
Respostas: 11
Exibições: 2726
Gênero:

Re: [SA-Help] Crash in EHI after saving game using the mod

There is a fourth possibility that I think few people ever think about: D) You have your draw distance set above 1000 Meters. "Heaven", as it is affectionately known, is where all of your interiors are located. Most are located about 1200M up (give or take 100M). Normally these aren't rendered, bec...
por Tigercat
31 Out 2022, 21:27
Fórum: Help with the game
Tópico: [SA-Help] Crash in EHI after saving game using the mod
Respostas: 11
Exibições: 2726
Gênero:

Re: [SA-Help] Crash in EHI after saving game using the mod

  The only way I can see EHI causing that is if: A) you're hitting the limit on ENEX markers. That can happen if you delete the SimpleLimitAdjuster_Enex.asi, or have EHI set at lower Modloader priority than OLE or fastman32. In that case, you have to increase their enex limit (I forget the exact nu...
por Tigercat
30 Out 2022, 17:51
Fórum: Help with the game
Tópico: [SA-Help] Crash in EHI after saving game using the mod
Respostas: 11
Exibições: 2726
Gênero:

Re: [SA/Help] Crash in EHI after saving game using the mod

The error told you straight away what the problem is. You need to be running the 1.0 US version of the executable, WITH the largeaddress patch, otherwise you're going to crash randomly after some period of time. The more addons you have, the sooner it will happen. The log is kinda useless in this c...
por Tigercat
03 Jul 2022, 01:19
Fórum: Help with the game
Tópico: [SA-Help] Crash in EHI after saving game using the mod
Respostas: 11
Exibições: 2726
Gênero:

[SA-Help] Crash in EHI after saving game using the mod

Before Anything: This was tested in a Clean Game, only using ESSENTIALS and using a clean SaveGame from another OG clean Game without even ESSENTIALS. *****************************************************************************************************************************************************...
por Tigercat
26 Jun 2022, 09:28
Fórum: Outros
Tópico: [Trilogy] Jessica Patch Trilogy
Respostas: 1
Exibições: 1132
Gênero:

Re: [Trilogy] Jessica Patch Trilogy

Great, keep doing this, we have classic SA but the problem is that it is a very Old Engine, and we have pretty amazing advances in the classic SA, but just imagine how much more awesome advances we could it have in UE. I think Classic SA has more than enough in the modding scene, and i'm not saying ...
por Tigercat
30 Mai 2022, 11:20
Fórum: Workshops
Tópico: Junior_Djjr's Workshop
Respostas: 138
Exibições: 129352
Gênero:

Re: Junior_Djjr's Workshop

FxsFuncs: is there any way to get back the old pedestrian fire effect instead of using the new created by the ASI?, I tried to configure every function in the settings, but nothing change it, I'm sure the fireball effect floating in the air in the front of the car in NextGen Effects (Even if not usi...
por Tigercat
26 Mai 2022, 23:20
Fórum: Graphics & Interface
Tópico: [SA] NextGen Remaster Effects adapted to Effects Loader
Respostas: 3
Exibições: 11296
Gênero:

Re: [SA] NextGen Remaster Effects adapted to ModLoader

Kyo escreveu:
26 Mai 2022, 21:09
The topic has been moved to the English section.
To find the English section, go to the initial page, scroll down to the bottom and there you will find "English - All games".
oh sorry I didn't notice, thank u
por Tigercat
26 Mai 2022, 20:19
Fórum: Graphics & Interface
Tópico: [SA] NextGen Remaster Effects adapted to Effects Loader
Respostas: 3
Exibições: 11296
Gênero:

[SA] NextGen Remaster Effects adapted to Effects Loader

I don't care reading nothing I just want the link Yeah here you go: -Updated version, with the most recent version of FxsFuncs: https://www.mediafire.com/file/egnhnogzoqgzdxq/NGE+Effects+Loader+Update+1.1.7z/file -Old version: https://www.mediafire.com/file/f5a24obnrvvw6u4/NGE+Effects+Loader.7z/fil...

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