Pesquisa resultou em 8 ocorrências
- 31 Out 2022, 21:45
- Fórum: Help with the game
- Tópico: [SA-Help] Crash in EHI after saving game using the mod
- Respostas: 11
- Exibições: 2726
- Gênero:
Re: [SA-Help] Crash in EHI after saving game using the mod
There is a fourth possibility that I think few people ever think about: D) You have your draw distance set above 1000 Meters. "Heaven", as it is affectionately known, is where all of your interiors are located. Most are located about 1200M up (give or take 100M). Normally these aren't rendered, bec...
- 31 Out 2022, 21:27
- Fórum: Help with the game
- Tópico: [SA-Help] Crash in EHI after saving game using the mod
- Respostas: 11
- Exibições: 2726
- Gênero:
Re: [SA-Help] Crash in EHI after saving game using the mod
The only way I can see EHI causing that is if: A) you're hitting the limit on ENEX markers. That can happen if you delete the SimpleLimitAdjuster_Enex.asi, or have EHI set at lower Modloader priority than OLE or fastman32. In that case, you have to increase their enex limit (I forget the exact nu...
- 30 Out 2022, 17:51
- Fórum: Help with the game
- Tópico: [SA-Help] Crash in EHI after saving game using the mod
- Respostas: 11
- Exibições: 2726
- Gênero:
Re: [SA/Help] Crash in EHI after saving game using the mod
The error told you straight away what the problem is. You need to be running the 1.0 US version of the executable, WITH the largeaddress patch, otherwise you're going to crash randomly after some period of time. The more addons you have, the sooner it will happen. The log is kinda useless in this c...
- 03 Jul 2022, 01:19
- Fórum: Help with the game
- Tópico: [SA-Help] Crash in EHI after saving game using the mod
- Respostas: 11
- Exibições: 2726
- Gênero:
[SA-Help] Crash in EHI after saving game using the mod
Before Anything: This was tested in a Clean Game, only using ESSENTIALS and using a clean SaveGame from another OG clean Game without even ESSENTIALS. *****************************************************************************************************************************************************...
- 26 Jun 2022, 09:28
- Fórum: Outros
- Tópico: [Trilogy] Jessica Patch Trilogy
- Respostas: 1
- Exibições: 1132
- Gênero:
Re: [Trilogy] Jessica Patch Trilogy
Great, keep doing this, we have classic SA but the problem is that it is a very Old Engine, and we have pretty amazing advances in the classic SA, but just imagine how much more awesome advances we could it have in UE. I think Classic SA has more than enough in the modding scene, and i'm not saying ...
- 30 Mai 2022, 11:20
- Fórum: Workshops
- Tópico: Junior_Djjr's Workshop
- Respostas: 138
- Exibições: 129352
- Gênero:
Re: Junior_Djjr's Workshop
FxsFuncs: is there any way to get back the old pedestrian fire effect instead of using the new created by the ASI?, I tried to configure every function in the settings, but nothing change it, I'm sure the fireball effect floating in the air in the front of the car in NextGen Effects (Even if not usi...
- 26 Mai 2022, 23:20
- Fórum: Graphics & Interface
- Tópico: [SA] NextGen Remaster Effects adapted to Effects Loader
- Respostas: 3
- Exibições: 11296
- Gênero:
- 26 Mai 2022, 20:19
- Fórum: Graphics & Interface
- Tópico: [SA] NextGen Remaster Effects adapted to Effects Loader
- Respostas: 3
- Exibições: 11296
- Gênero:
[SA] NextGen Remaster Effects adapted to Effects Loader
I don't care reading nothing I just want the link Yeah here you go: -Updated version, with the most recent version of FxsFuncs: https://www.mediafire.com/file/egnhnogzoqgzdxq/NGE+Effects+Loader+Update+1.1.7z/file -Old version: https://www.mediafire.com/file/f5a24obnrvvw6u4/NGE+Effects+Loader.7z/fil...