Pesquisa resultou em 6 ocorrências
- 07 Jun 2022, 02:46
- Fórum: Vehicles & Transport
- Tópico: [SA|REL|WIP] Revamped Vehicles Project
- Respostas: 45
- Exibições: 22732
Re: [SA|REL|WIP] Revamped Vehicles Project
Really happy about rounder wheels, finally ISDC can be retired. Good that you shared the source .max projects too. Is your idea for people to help with your project, or also for people to create derivative works based on that project preserving credits? For example cars like Mesa Plus+ I'm currentl...
- 31 Mai 2022, 08:36
- Fórum: Vehicles & Transport
- Tópico: [SA|REL|WIP] Revamped Vehicles Project
- Respostas: 45
- Exibições: 22732
Re: [SA|REL|WIP] Revamped Vehicles Project
there's a bug where if we use Imvehft with env pipeline setting from skygfx, the damaged car parts that detached from vehicles will become green That is a imvehft bug when is used with skygfx; need to be fixed in skygfx and/or in imvehft side; but not in the vehicles adapted to imvehft How am I sup...
- 21 Mai 2022, 10:47
- Fórum: Vehicles & Transport
- Tópico: [SA|REL|WIP] Revamped Vehicles Project
- Respostas: 45
- Exibições: 22732
Re: [SA|REL|WIP] Revamped Vehicles Project
- 07 Abr 2022, 20:02
- Fórum: Vehicles & Transport
- Tópico: [SA|REL|WIP] Revamped Vehicles Project
- Respostas: 45
- Exibições: 22732
Re: [SA|REL|WIP] Revamped Vehicles Project
No, I'm currently using Kam's max script..... Is because adapting ImVehFt and exporting vehicle .dff file with script made by aap are complicated. Added after 1 minute 49 seconds: Excellent work KiloRyu, keep it up, you rock! Thanks ;) I have one suggestion for your mod, can you put the fixed Rhino...
- 06 Abr 2022, 14:19
- Fórum: Vehicles & Transport
- Tópico: [SA|REL|WIP] Revamped Vehicles Project
- Respostas: 45
- Exibições: 22732
Re: [SA|REL|WIP] Revamped Vehicles Project
I'm using PC vehicles as a base...... I want to avoid incompatibility as possible.
Well, ps2 vehicles only requires skygfx to work just like how your mod requires skygfx env reflection to work properly so you should've made it base on PS2 vehicles
Well, ps2 vehicles only requires skygfx to work just like how your mod requires skygfx env reflection to work properly so you should've made it base on PS2 vehicles
- 20 Set 2021, 01:48
- Fórum: Workshops
- Tópico: Zeneric's Workshop
- Respostas: 216
- Exibições: 51454
Re: Zeneric's Workshop
Where do I download the 4x_Unholy_FArt.pth for ESRGAN? I want to do some upscaling but I, can't seem to find that python file