yes i use cheat menu to display info
Pesquisa resultou em 75 ocorrências
- 13 Jun 2022, 11:23
- Fórum: Help with the game
- Tópico: [SA/Help] Problem with Tuning Mod + Improved Streaming
- Respostas: 2
- Exibições: 474
- Gênero:
Re: [SA/Help] Problem with Tuning Mod + Improved Streaming
- 10 Jun 2022, 10:44
- Fórum: Help with the game
- Tópico: [SA/Help] Problem with Tuning Mod + Improved Streaming
- Respostas: 2
- Exibições: 474
- Gênero:
[SA/Help] Problem with Tuning Mod + Improved Streaming
When I have several mods that change models and textures (like RoSA Project Evolved v1.2, Proper Fixes, etc...) with improved streaming installed:
in improved streaming I disable the [Range1] and the problem is solved.
in improved streaming I disable the [Range1] and the problem is solved.
- 27 Jul 2020, 17:02
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
I have this bug using Zmodeler 2.2.4 (Build 981). try using lastest version; 2.2.6 build 992 . Okay, I'll try E.g: #=w0.75h0.75 or #=su0.28sl-0.14 .-being "w" width, "h "height" from vehicles.ide & "su" suspension upper limit and "sl" suspension lower limit from handling.cfg Hope to be a suitable...
- 27 Jul 2020, 09:38
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
I have this bug using Zmodeler 2.2.4 (Build 981).
Which version are you using ?
Which version are you using ?
- 25 Jul 2020, 18:50
- Fórum: Ajuda com o jogo
- Tópico: [GTA SA] Alguns veículos adicionados não exibem nome na tela de jeito nenhum [RESOLVIDO]
- Respostas: 2
- Exibições: 491
- Gênero:
Re: [GTA SA] Alguns veículos adicionados não exibem nome na tela de jeito nenhum [RESOLVIDO]
teste com isso : Vehicle Renamer
e priorizar a pasta para 100 em modloader
e priorizar a pasta para 100 em modloader
- 25 Jul 2020, 18:37
- Fórum: Workshops
- Tópico: Junior_Djjr's Workshop
- Respostas: 133
- Exibições: 84889
- Gênero:
Re: Junior_Djjr's Workshop
man i'm french and i use google translate to post in english because it's more convenient and not because i submit to american, it is because of nobody like you that the world is bad those who want to impose their opinion and their ideology the good thought and who debate not to learn things but to ...
- 22 Jul 2020, 16:35
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
There is no wheel on your car. This is a truck? It's trying to add a mid wheel for trucks (when you use f_wheel_111111 for example) I found it f_wheel_1111 :1 by removing ":1" it solves the problem but the gel game https://i.imgur.com/S0snBUE.png edit : with Wheel Detach , The wheel does not detac...
- 20 Jul 2020, 23:46
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
what is this error
Wheel: ERROR: Unable to find wheel node for: 6
Wheel: ERROR: Unable to find wheel node for: 6
- 14 Jul 2020, 07:14
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
I have a sunroof it has to rotate and then move back
it is possible to make one animation after another
the animation of the child node waits for the parent animation to be finished to run
it is possible to make one animation after another
the animation of the child node waits for the parent animation to be finished to run
- 14 Jul 2020, 02:50
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
Aplicar direto no extra sem necessidade de f_class pq poxa criar uma classe só por causa do engate é foda e não faz sentido o engate aparecer toda hora, ja que seria algo que tem muito + ao mesmo tempo vc ver mais sem do que com. I use f_extras:0 the problem is that you don't have control over scar...
- 07 Jul 2020, 20:23
- Fórum: Scripts & Codes
- Tópico: [III|VC|SA|Other] Cheat Menu
- Respostas: 631
- Exibições: 108921
- Gênero:
Re: [MOON] Cheat Menu
if for me it's a problem because I use for my test the mod engine on/off of junior which is faster than your menu
- 06 Jul 2020, 23:58
- Fórum: Scripts & Codes
- Tópico: [III|VC|SA|Other] Cheat Menu
- Respostas: 631
- Exibições: 108921
- Gênero:
Re: [MOON] Cheat Menu
cars don't want turn off out when i remove cheat menu it works again
https://www.mixmods.com.br/2017/01/engi ... motor.html
https://www.mixmods.com.br/2017/01/engi ... motor.html
- 01 Jul 2020, 21:48
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
it doesn't work for me there is only one spoiler that appears i try with an earlier version of vehfuncs (v1.4) and it works
if you want the model I send it to you in MP
Edit: I found another problem the "f_gas" function no longer works when mdpm is activated
if you want the model I send it to you in MP
Edit: I found another problem the "f_gas" function no longer works when mdpm is activated
- 30 Jun 2020, 15:44
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
now "0+,1+,etc" the "+" does not work
- 26 Jun 2020, 13:37
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 557
- Exibições: 78766
- Gênero:
Re: VehFuncs
ok,
something else I would like to put in my spawner script the possibility of writing in a text file all the seeds available for the vehicle is it possible?
edit: the spoiler never appears even outside boot_dummy and changing the names
something else I would like to put in my spawner script the possibility of writing in a text file all the seeds available for the vehicle is it possible?
edit: the spoiler never appears even outside boot_dummy and changing the names