Other than that were any other changes made?Junior_Djjr escreveu: ↑03 Nov 2019, 23:59I found the problem: ID3125
.
Deleted all lines with this object, and done, fixed.
https://www.mixmods.com.br/2018/10/Project-Props.html
Pesquisa resultou em 30 ocorrências
- 05 Nov 2019, 03:22
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
- 27 Ago 2019, 00:44
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
That's a known crash. But unfortunately, I don't have enough time and personally lost interest in this mod. So, there won't be any more updates on this.
- 16 Mai 2019, 22:49
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
Not sure how that occurred tough. You sure you added mipmapping cause as far as I remember @Junior_Djjr added mipmaps a while back which I also included from later releases.Dowglas de Azevedo escreveu: ↑16 Mai 2019, 20:29Small comparison of project props with MipMappingProject Props + MipMappingSpoilerAbrir
The test was done only with the .txd files.No MipMapping: 109 MB (115.068.928 bytes)
With MipMapping: 82,1 MB (86.100.864 bytes) !
Interesting not?
This also serves as a suggestion :).
- 15 Mai 2019, 13:42
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
Thanks for reporting but it seems to be not the case here,Eqaul escreveu: ↑14 Mai 2019, 17:16Found a bug near Santa Maria beach.
And can you add objects from these mods?
https://www.gtainside.com/en/sanandreas ... unty-v1-4/
https://www.gtainside.com/en/sanandreas ... ers-in-ls/
https://libertycity.ru/files/gta-san-an ... pipes.html
https://libertycity.ru/files/gta-san-an ... added.html

maybe you're using an older version of pp or some other mods might be the cause but thanks.
- 06 Mai 2019, 15:58
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
It was there, will be removed on next release coming today.
Edit: The new version is now available here
- 06 Mai 2019, 04:03
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
It's been a long tie since I have shown any progress so... There has been a lot of bug fixes(double props & messed up placements) being done for the last couple of releases, mostly in LS & some in LV. LV progress:


Along with some others. We've also fixed that road collision issue occurring in LV(next release)(Thanks to @kkjj) More progress has been done in LS as well, LS progress:







There's a lot more progress on LS tough...
These are all mostly fixes along with adding props to some more areas(including El Corona). Maybe I'll post some more screens sometime later
[img]
SpoilerAbrir



Along with some others. We've also fixed that road collision issue occurring in LV(next release)(Thanks to @kkjj) More progress has been done in LS as well, LS progress:
SpoilerAbrir







There's a lot more progress on LS tough...

- 01 Mai 2019, 22:33
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
- 01 Mai 2019, 07:41
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
- 30 Abr 2019, 16:49
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
- 29 Mar 2019, 02:35
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
Thanks,working on it asapJeanTeloeken escreveu: ↑22 Mar 2019, 03:15In the first mission of the game when you arrive at the graveyard and get the bike to escape the bullets, the ryder can not leave because there is an invisible barrier.Until you can not leave because there is this barrier, so you have to divert but can not continue to because the ryder can not get out.
Adicionado após 6 minutos 50 segundos:
exactly in this location
- 21 Mar 2019, 02:20
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
Can you give detailed info about its location? maybe a screenshot?JeanTeloeken escreveu: ↑19 Mar 2019, 21:46Sorry for using the translator, but have something in the mod. At the beginning of the mission, when you take the bike to escape, you have an invisible object locked almost across the street.
Edit: Thanks for reporting it. Gonna try to fix it.
- 22 Fev 2019, 12:53
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
Thanks for reporting this.It seems to crash.I'll try to find out the bug.Penguinumber9 escreveu: ↑20 Fev 2019, 21:25I think I found the possible place that occurs the Crash in San Fierro. It's around the trailer park, near Easter Bay Chemicals, this place has some Project Props objects. It always happens when I wander around this place.
Edit:Fixed update coming soon.
- 19 Fev 2019, 21:50
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
Can you check if the crash is always at the same place while entering SF & LV?Penguinumber9 escreveu: ↑14 Fev 2019, 14:44The mod still crashes when you leave Los Santos. (Especially when you enter Flint County, and try to get to San Fierro Airport by flying).
here is the modloader crashlog, if it is useful:
SpoilerAbrir========================== Mod Loader 0.3.7 ==========================
Game version: GTA SA 1.0 US
Loading basic config file modloader/.data/config.ini
Parsing command line
Loaded fallback menu fxt
Looking for plugins...
Reading plugins.ini
Loading plugin module "gta3\std.asi.dll"
Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.asi"
CLEO library version 4032200 found at "CLEO.asi"
Loading plugin module "gta3\std.bank.dll"
Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.bank"
Loading plugin module "gta3\std.data.dll"
Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012
Starting up plugin "gta3.std.data"
Loading plugin module "gta3\std.fx.dll"
Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012
Starting up plugin "gta3.std.fx"
Loading plugin module "gta3\std.movies.dll"
Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012
Starting up plugin "gta3.std.movies"
Loading plugin module "gta3\std.scm.dll"
Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012
Starting up plugin "gta3.std.scm"
Loading plugin module "gta3\std.sprites.dll"
Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012
Starting up plugin "gta3.std.sprites"
Loading plugin module "gta3\std.stream.dll"
Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.stream"
Loading plugin module "gta3\std.text.dll"
Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.text"
Loading plugin module "gta3\std.tracks.dll"
Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012
Starting up plugin "gta3.std.tracks"
Reading profile named "Default" at "modloader.ini".
Using profile named "Default".
Using profile named "Default"
Scanning mods at "modloader\"...
Scanning files at "modloader\project props\"...
Found file [0xFFFFFFFFFFFFFFFF] "data\gtadat.txt" with handler "<none>"
Found file [0x0000000D1EE85519] "data\maps\PP\Optional\Graffiti.ipl" with handler "gta3.std.data"
Found file [0x0000000C9F152C1F] "data\maps\PP\ProjectProps.ide" with handler "gta3.std.data"
Found file [0x000000011E1B8749] "data\maps\PP\ProjectProps.img" with handler "gta3.std.stream"
Found file [0x0000000F92E98217] "data\object.dat" with handler "gta3.std.data"
Updating mods for "modloader\"...
Updating state for "modloader\project props\"...
Installing file "modloader\project props\data\gtadat.txt"
Installing file "modloader\project props\data\maps\pp\optional\graffiti.ipl"
Installing file "modloader\project props\data\maps\pp\projectprops.ide"
Installing file "modloader\project props\data\maps\pp\projectprops.img"
Installing file "modloader\project props\data\object.dat"
Updating gta3.std.data state...
Parsing cached readme data for "modloader\project props\data\gtadat.txt"
Found cached level file line for 'modloader\project props\data\gtadat.txt':2
Found cached level file line for 'modloader\project props\data\gtadat.txt':3
Done updating gta3.std.data state.
Starting up filesystem watcher...
Mod Loader has started up!
Opening file for streaming "MODELS\GTA3.IMG"
Loading default font values "DATA\FONTS.DAT"
Loading default vehicles handling "HANDLING.CFG"
Loading default surface adhesion limits "data\surface.dat"
Loading default surface infos "data\surfinfo.dat"
Loading default surface audio infos "data\surfaud.dat"
Loading default ped stats "DATA\PEDSTATS.DAT"
Loading default decision maker "RANDOM.ped"
Loading default decision maker "m_norm.ped"
Loading default decision maker "m_plyr.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "MISSION.grp"
Loading default decision maker "GangMbr.ped"
Loading default decision maker "Cop.ped"
Loading default decision maker "R_Norm.ped"
Loading default decision maker "R_Tough.ped"
Loading default decision maker "R_Weak.ped"
Loading default decision maker "Fireman.ped"
Loading default decision maker "m_empty.ped"
Loading default decision maker "Indoors.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "RANDOM2.grp"
Loading default time cycle properties "TIMECYC.DAT"
Loading default population cycle properties "POPCYCLE.DAT"
Loading default plants surface properties "PLANTS.DAT"
Loading default anim association "DATA\ANIMGRP.DAT"
Opening file for streaming "MODELS\GTA3.IMG"
Opening file for streaming "MODELS\GTA_INT.IMG"
Loading default stream config "stream.ini"
Loading default fighting data "DATA\melee.dat"
Preloading level file "DATA\DEFAULT.DAT"
Loading default level file "DATA\DEFAULT.DAT"
Preloading level file "DATA\GTA.DAT"
Loading custom level file "C:\Users\HP\AppData\Local\modloader\104777d30c\gta3.std.data\0\gta.dat"
Loading preloaded level entries...
The file "modloader\project props\data\maps\pp\optional\graffiti.ipl" is not a registered entry in the level file, ignoring.
The file "modloader\project props\data\maps\pp\projectprops.ide" does not seem to be in the right virtual path, moving from "data\maps\pp\projectprops.ide" to "data\maps\projectprops.ide"
Opening file for streaming "data\paths\carrec.img"
Opening file for streaming "data\script\script.img"
Opening file for streaming "models\cutscene.img"
Opening file for streaming "modloader\project props\data\maps\pp\projectprops.img"
Loading default object types "data\default.ide"
Loading default object types "data\vehicles.ide"
Loading default object types "data\peds.ide"
Loading default object types "data\maps\generic\vegepart.ide"
Loading default object types "data\maps\generic\barriers.ide"
Loading default object types "data\maps\generic\dynamic.ide"
Loading default object types "data\maps\generic\dynamic2.ide"
Loading default object types "data\maps\generic\multiobj.ide"
Loading default object types "data\maps\generic\procobj.ide"
Loading default object types "data\maps\la\lan.ide"
Loading default object types "data\maps\la\lan2.ide"
Loading default object types "data\maps\la\las.ide"
Loading default object types "data\maps\la\las2.ide"
Loading default object types "data\maps\la\lae.ide"
Loading default object types "data\maps\la\lae2.ide"
Loading default object types "data\maps\la\law2.ide"
Loading default object types "data\maps\la\law.ide"
Loading default object types "data\maps\la\lawn.ide"
Loading default object types "data\maps\la\lahills.ide"
Loading default object types "data\maps\la\laxref.ide"
Loading default object types "data\maps\sf\sfn.ide"
Loading default object types "data\maps\sf\sfs.ide"
Loading default object types "data\maps\sf\sfse.ide"
Loading default object types "data\maps\sf\sfe.ide"
Loading default object types "data\maps\sf\sfw.ide"
Loading default object types "data\maps\sf\sfxref.ide"
Loading default object types "data\maps\vegas\vegasn.ide"
Loading default object types "data\maps\vegas\vegass.ide"
Loading default object types "data\maps\vegas\vegase.ide"
Loading default object types "data\maps\vegas\vegasw.ide"
Loading default object types "data\maps\vegas\vegaxref.ide"
Loading default object types "data\maps\country\countryn.ide"
Loading default object types "data\maps\country\countn2.ide"
Loading default object types "data\maps\country\countrys.ide"
Loading default object types "data\maps\country\countrye.ide"
Loading default object types "data\maps\country\countryw.ide"
Loading default object types "data\maps\country\counxref.ide"
Loading default object types "data\maps\interior\int_la.ide"
Loading default object types "data\maps\interior\int_sf.ide"
Loading default object types "data\maps\interior\int_veg.ide"
Loading default object types "data\maps\interior\int_cont.ide"
Loading default object types "data\maps\leveldes\levelmap.ide"
Loading default object types "data\maps\leveldes\levelxre.ide"
Loading default object types "data\maps\interior\gen_int1.ide"
Loading default object types "data\maps\interior\gen_int2.ide"
Loading default object types "data\maps\interior\gen_intb.ide"
Loading default object types "data\maps\interior\gen_int3.ide"
Loading default object types "data\maps\interior\gen_int4.ide"
Loading default object types "data\maps\interior\gen_int5.ide"
Loading default object types "data\maps\interior\savehous.ide"
Loading default object types "data\maps\interior\stadint.ide"
Loading default object types "data\maps\leveldes\seabed.ide"
Loading default object types "data\maps\interior\props.ide"
Loading default object types "data\maps\interior\props2.ide"
Loading default object types "data\maps\interior\propext.ide"
Loading default object types "data\maps\veh_mods\veh_mods.ide"
Loading default object types "data\txdcut.ide"
Loading custom object types "modloader\project props\data\maps\pp\projectprops.ide"
Loading custom object data "modloader\project props\data\object.dat"
Loading default vehicle colours "DATA\CARCOLS.DAT"
Loading default vehicle upgrades "DATA\CARMODS.DAT"
Initializing the streaming...
Loading abstract cd directory...
Abstract cd directory has been loaded.
Loading default scene "data\map.zon"
Loading default scene "data\info.zon"
Loading default scene "data\maps\la\lan.ipl"
Loading default scene "data\maps\la\lan2.ipl"
Loading default scene "data\maps\la\las.ipl"
Loading default scene "data\maps\la\las2.ipl"
Loading default scene "data\maps\la\lae.ipl"
Loading default scene "data\maps\la\lae2.ipl"
Loading default scene "data\maps\la\law.ipl"
Loading default scene "data\maps\la\lawn.ipl"
Loading default scene "data\maps\la\law2.ipl"
Loading default scene "data\maps\la\lahills.ipl"
Loading default scene "data\maps\sf\sfn.ipl"
Loading default scene "data\maps\sf\sfs.ipl"
Loading default scene "data\maps\sf\sfse.ipl"
Loading default scene "data\maps\sf\sfe.ipl"
Loading default scene "data\maps\sf\sfw.ipl"
Loading default scene "data\maps\vegas\vegasn.ipl"
Loading default scene "data\maps\vegas\vegass.ipl"
Loading default scene "data\maps\vegas\vegase.ipl"
Loading default scene "data\maps\vegas\vegasw.ipl"
Loading default scene "data\maps\country\countryn.ipl"
Loading default scene "data\maps\country\countn2.ipl"
Loading default scene "data\maps\country\countrys.ipl"
Loading default scene "data\maps\country\countrye.ipl"
Loading default scene "data\maps\country\countryw.ipl"
Loading default scene "data\maps\interior\int_la.ipl"
Loading default scene "data\maps\interior\int_sf.ipl"
Loading default scene "data\maps\interior\int_veg.ipl"
Loading default scene "data\maps\interior\int_cont.ipl"
Loading default scene "data\maps\interior\gen_int1.ipl"
Loading default scene "data\maps\interior\gen_int2.ipl"
Loading default scene "data\maps\interior\gen_intb.ipl"
Loading default scene "data\maps\interior\gen_int3.ipl"
Loading default scene "data\maps\interior\gen_int4.ipl"
Loading default scene "data\maps\interior\gen_int5.ipl"
Loading default scene "data\maps\interior\stadint.ipl"
Loading default scene "data\maps\interior\savehous.ipl"
Loading default scene "data\maps\leveldes\levelmap.ipl"
Loading default scene "data\maps\leveldes\seabed.ipl"
Loading default scene "data\maps\paths.ipl"
Loading default scene "data\maps\paths2.ipl"
Loading default scene "data\maps\paths3.ipl"
Loading default scene "data\maps\paths4.ipl"
Loading default scene "data\maps\paths5.ipl"
Loading default scene "data\maps\cull.ipl"
Loading default scene "data\maps\tunnels.ipl"
Loading default scene "data\maps\occlusf.ipl"
Loading default scene "data\maps\occluveg.ipl"
Loading default scene "data\maps\occlula.ipl"
Loading default scene "data\maps\occluint.ipl"
Loading default scene "data\maps\audiozon.ipl"
Loading default train track "data\paths\tracks.dat"
Loading default train track "data\paths\tracks3.dat"
Loading default train track "data\paths\tracks2.dat"
Loading default train track "data\paths\tracks4.dat"
Opening file for streaming "MODELS\PLAYER.IMG"
Loading default clothes rules "DATA\CLOTHES.DAT"
Loading default water level "DATA\water.dat"
Loading default ped relationship data "DATA\PED.DAT"
Loading default weapon data "DATA\WEAPON.DAT"
Loading default ped groups "PEDGRP.DAT"
Loading default car groups "CARGRP.DAT"
Starting injected cleo script search 0DC2BA10 for version '0'...
Finishing injected cleo script search 0DC2BA10...
Starting injected cleo script search 0DC2BA10 for version '4'...
Finishing injected cleo script search 0DC2BA10...
Starting injected cleo script search 0DC2BA10 for version '3'...
Finishing injected cleo script search 0DC2BA10...
Loading default action reaction stats "DATA\AR_STATS.DAT"
Loading default stat update conditions "DATA\STATDISP.DAT"
Loading default shopping data "data\shopping.dat"
Removing imported model file at index 0
Loading default furniture data "data\furnitur.dat"
Loading default procedural objects "data\procobj.dat"
Removing imported model file at index 20000
Removing imported model file at index 20001
Removing imported model file at index 20002
Removing imported model file at index 20003
Removing imported model file at index 20000
Removing imported model file at index 20001
Removing imported model file at index 384
Removing imported model file at index 385
Removing imported model file at index 385
Removing imported model file at index 386
Removing imported model file at index 386
Removing imported model file at index 387
Removing imported model file at index 387
Removing imported model file at index 388
Removing imported model file at index 388
Removing imported model file at index 384
Removing imported model file at index 385
Removing imported model file at index 385
Removing imported model file at index 386
Removing imported model file at index 386
Removing imported model file at index 387
Removing imported model file at index 387
Removing imported model file at index 388
Removing imported model file at index 388
Removing imported model file at index 300
Removing imported model file at index 301
Removing imported model file at index 302
Removing imported model file at index 303
Loading default time cycle properties "TIMECYC.DAT"
Loading default population cycle properties "POPCYCLE.DAT"
Loading default ped relationship data "DATA\PED.DAT"
Loading default weapon data "DATA\WEAPON.DAT"
Loading default ped groups "PEDGRP.DAT"
Loading default car groups "CARGRP.DAT"
Starting injected cleo script search 0DC2BF30 for version '0'...
Finishing injected cleo script search 0DC2BF30...
Starting injected cleo script search 0DC2BF30 for version '4'...
Finishing injected cleo script search 0DC2BF30...
Starting injected cleo script search 0DC2BF30 for version '3'...
Finishing injected cleo script search 0DC2BF30...
Loading default action reaction stats "DATA\AR_STATS.DAT"
Loading default stat update conditions "DATA\STATDISP.DAT"
Loading default furniture data "data\furnitur.dat"
Loading default procedural objects "data\procobj.dat"
Removing imported model file at index 384
Removing imported model file at index 385
Removing imported model file at index 385
Removing imported model file at index 386
Removing imported model file at index 386
Removing imported model file at index 387
Removing imported model file at index 387
Removing imported model file at index 388
Removing imported model file at index 388
Removing imported model file at index 300
Removing imported model file at index 301
Removing imported model file at index 302
Removing imported model file at index 303
Game version: GTA SA 1.0 US
Unhandled exception at 0x6567696C in gta_sa.exe: 0xC0000005: Access violation reading location 0x6567696C.
Register dump:
EAX: 0x00863C40 EBX: 0x00000800 ECX: 0x0D2E63CC EDX: 0x00000003
EDI: 0x04882800 ESI: 0x0D2E63CC EBP: 0x0028F69C EIP: 0x6567696C
ESP: 0x0028F658 EFL: 0x00010246 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B
Stack dump:
0x0028F658: 00568642 00000001 0000000F 00000001 0053C09A 0180F568
0x0028F670: 00018971 FFFFFFFF BF7858C2 0028F69C 73CAE326 0053E986
0x0028F688: 0028F71C 6BB3F75A 0028F71C 6BB3FC50 00000001 0028F6E4
0x0028F6A0: 6BB3B8E9 0028F6F0 0180BA10 6BB98A9C 0180F568 00000000
0x0028F6B8: 6ADA6BB5 00000000 00000000 00000000 6ADA6BB5 00000000
0x0028F6D0: 0028F6AC 0028F6AC 0028F708 6BB93B40 00000001 0028F6F8
0x0028F6E8: 6BB3FC02 0180BA24 00000001 0028F89C 0028F714 6BB3E267
0x0028F700: 0028F71C 0028F89C 0028F87C 6BB93B58 00000000 0028F888
0x0028F718: 6BB40246 6BB989A4 0180F568 2A026284 00000000 00000000
0x0028F730: 0028F87C 6BB93D85 FFFFFFFF 0028F888 00000000 0028F89C
base: 0x00090000 top: 0x0028F658 bottom: 0x00290000
Backtrace (may be wrong):
=>0x6567696C in unknown (+0x6567696c) (0x0028F654)
0x00568642 in gta_sa.exe (+0x168642) (0x0028F69C)
0x6BB3B8E9 in modloader.asi (+0x1b8e9) (0x0028F6E4)
0x6BB3FC02 in modloader.asi (+0x1fc02) (0x0028F6F8)
0x6BB3E267 in modloader.asi (+0x1e267) (0x0028F714)
0x6BB40246 in modloader.asi (+0x20246) (0x0028F888)
0x6BB4013C in modloader.asi (+0x2013c) (0x0028F894)
0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0028F89C)
0x00619B71 in gta_sa.exe (+0x219b71) (0x0028F8B0)
0x00748DA0 in gta_sa.exe (+0x348da0) (0x0028F950)
0x6BB3FB94 in modloader.asi (+0x1fb94) (0x0028F970)
0x6BB3DE46 in modloader.asi (+0x1de46) (0x0028F9A0)
0x6BB3B83B in modloader.asi (+0x1b83b) (0x0028F9F4)
0x6BB3FBBB in modloader.asi (+0x1fbbb) (0x0028FA14)
0x6BB3E202 in modloader.asi (+0x1e202) (0x0028FA44)
0x6BB407BB in modloader.asi (+0x207bb) (0x0028FBD0)
0x6BB40188 in modloader.asi (+0x20188) (0x0028FBE8)
0x6BB3DF18 in modloader.asi (+0x1df18) (0x0028FC18)
0x6BB3B83B in modloader.asi (+0x1b83b) (0x0028FC6C)
Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
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- 12 Fev 2019, 22:34
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
CarlosJSantos escreveu: ↑12 Fev 2019, 21:13Tested ,and works. thx
credits to Vinnyum bug que eu achei no project props
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how you create this text ( site ? program )?
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https://www.font-generator.com/ > Photoshop
- 12 Fev 2019, 16:43
- Fórum: Mapas & Objetos
- Tópico: Project Props
- Respostas: 76
- Exibições: 6475
- Gênero:
Re: Project Props
Thanks.Link fixed.And can you check for the latest version and let me know if it fixes that problem?CarlosJSantos escreveu: ↑12 Fev 2019, 05:05bug in road = cassino LAS VENTURAS (no colision)
Vinny
f10-ajuda-com-o-jogo/t1606-um-bug-que-e ... ops#p12385
Adicionado após 2 minutos 26 segundos:
This project ended ? or canceled = THIS LINK IS OFF !!
https://gtaforums.com/topic/885393-project-props/
- VC Build THIS LINK IS WRONG !!
here