Pesquisa resultou em 191 ocorrências

por Grinch_
21 Jan 2020, 06:00
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Working on theming support, they're now savable.
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ImagemImagem
por Grinch_
20 Jan 2020, 02:12
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Dowglas de Azevedo escreveu:
20 Jan 2020, 01:51
Suggestion (If possible):- Include the Planter Mod in the cheat-menu or recreate it in .moon .
My suggestion from a while ago .

By:GoogleTradutor
The idea of an object spawner is already planned. In fact, I had the idea to try to create an in-game map editor too (using mimgui) but even though that's gonna be a fun project to work on I'm still skeptical whether I'd be able to pull it off.
por Grinch_
18 Jan 2020, 23:32
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Crowdigger escreveu:
18 Jan 2020, 22:51
Cheat Menu is crashing Ryder's first mission (cutting his hair).

I tested using ImGui 1.1.2 and ImGui 1.1.5 and only using the Cheat Menu in the game. In the current and previous versions.

Moonloader.log
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[21:43:07.326615] (system) Session started.
[21:43:07.326615] (debug) Module handle: 6B820000

MoonLoader v.026.5-beta loaded.
Developers: FYP, hnnssy, EvgeN 1137

Copyright (c) 2016, BlastHack Team
http://blast.hk/moonloader/

[21:43:07.326615] (info) Working directory: C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader
[21:43:07.326615] (debug) FP Control: 0009001F
[21:43:07.326615] (debug) Game: GTA SA 1.0.0.0 US
[21:43:07.326615] (system) Installing pre-game hooks...
[21:43:07.330615] (system) Hooks installed.
[21:43:07.666634] (debug) Initializing opcode handler table
[21:43:07.666634] (debug) package.path = C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\lib\?.lua;C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\lib\?\init.lua;C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\?.lua;C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\?\init.lua;.\?.lua;C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\lib\?.luac;C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\lib\?\init.luac;C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\?.luac;C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\?\init.luac;.\?.luac
[21:43:07.666634] (debug) package.cpath = C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\lib\?.dll;
[21:43:08.436678] (system) Loading script 'C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\cheat-menu.lua'...
[21:43:08.436678] (debug) New script: 016AECC4
[21:43:08.439678] (script) Cheat Menu: Loading v1.9-wip (20200108)
[21:43:08.492681] (system) Cheat Menu: Loaded successfully.
[21:43:39.622462] (system) Installing post-load hooks...
[21:43:39.623462] (system) Hooks installed.
[21:43:49.001998] (system) Cheat Menu: Script terminated. (016AECC4)
[21:43:49.004998] (system) Loading script 'C:\Users\Crowdigger\Desktop\Rockstar Games\GTA San Andreas\moonloader\cheat-menu.lua'...
[21:43:49.004998] (debug) New script: 016AECC4
[21:43:49.007999] (script) Cheat Menu: Loading v1.9-wip (20200108)
[21:43:49.053001] (system) Cheat Menu: Loaded successfully.
[21:45:28.615696] (system) Unloading...
[21:45:28.615696] (system) Cheat Menu: Script terminated. (016AECC4)
[21:45:28.628697] (system) Session terminated.

Modloader.log

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Game version: GTA SA 1.0 US
Unhandled exception at 0x00536BE0 in gta_sa.exe (+0x136be0): 0xC0000005: Access violation reading location 0x00000036.
Register dump:
EAX: 0x00000001 EBX: 0x00000001 ECX: 0x00000000 EDX: 0xFEFEE200
EDI: 0xFEFEE200 ESI: 0x00000000 EBP: 0x0028F584 EIP: 0x00536BE0
ESP: 0x0028F4E8 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0028F4E8: 00434308 00A90670 00A8F170 C4F78264 00A8F170 00000001
0x0028F500: 00467DED 00000000 4501E171 C4E086B7 41461FF3 00000000
0x0028F518: 00000001 00A90670 00A8F170 0028F584 00A90670 00A8F170
0x0028F530: 0028F584 00000001 004667AC 00000001 00A90670 00A8F170
0x0028F548: 00000010 00481DF4 0000002F 6FE38C32 00000173 0028F610
0x0028F560: 00837D7C FFFFFFFF 00469FF7 000000AB 00A8F170 00000000
0x0028F578: 6FE3F6A3 00A8F170 00A8F170 00000000 0046A220 6FD421CC
0x0028F590: 03670AAC 0028F5C0 03670AAC 0000002F FFE1E1E1 80808080
0x0028F5A8: FF000000 6FD2B18F 00000100 0A1F00E8 24000004 00000F81
0x0028F5C0: 0A2E5D50 00440A12 00000001 00000000 0A1F00E8 00000000
base: 0x00090000 top: 0x0028F4E8 bottom: 0x00290000

Backtrace (may be wrong):
=>0x00536BE0 in gta_sa.exe (+0x136be0) (0x0028F584)
0x0046A220 in gta_sa.exe (+0x6a220)
The cheat menu doesn't use Imgui v1.1.2 or v1..1.5 . I've switched to the new mimgui in v1.5.

Anyway, the issue if fixed and updated on GitHub.

 
por Grinch_
18 Jan 2020, 13:21
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Just pushed another update including,
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1. Added hotkey system
2. Added 'BFOST' for ped & skin
3. Added water tight & invisible car options
4. Updated camera mode
5. Updated 'cheats' code to show both activate & deactivate messages
por Grinch_
17 Jan 2020, 23:18
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Due to some recent requests, I've started working on a Hotkey system for the menu,
SpoilerAbrir

Imagem
por Grinch_
16 Jan 2020, 03:05
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

thiago555aug escreveu:
15 Jan 2020, 20:26
(small bug)
I can't spaw bfost or select as skin
Fixed. I will push the update soon.
por Grinch_
07 Jan 2020, 22:26
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

I've just pushed another update to the GitHub repository including all the changes mentioned above and more
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1. Added save funtionality for vehicle colors, paintjobs, textures, tuning parts & handling #24
2. Added game paintjobs
3. Added sync sytem time option
4. Added options to turn on & off vehicle engines
5. Added more understandable vehicle component names in components dropdown menu in 'Paint' tab
6. Custom paintjob images are now cached on first apply improving performance on later applies.
7. Changed some parts of the menu which previously used input elements to custom radio buttons.
8. Changed camera mode in a way so that while enabled peds would ignore player.
9. Moved traffic color & traffic types from 'Checkbox' tab to 'Menu' tab under 'Traffic options'
10. Fixed an issue with money text format changer
11. Fixed an issue which made changes to char proofs even when it was disabled
12. Fixed an issue where if the menu crashed while the camera mode was enabled, camera mode changes weren't reverted.
13. Fixed an issue with applying texture on blista compact exhaust
14. Fixed an issue with 'Flip vehicle' button which previously rotated the vehicle in wrong direction
15. Some more minor tweaks
por Grinch_
07 Jan 2020, 17:01
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Crowdigger escreveu:
06 Jan 2020, 13:18
You have the option to paintjob, but only for those added in the Moonloader folder, those in the game do not appear.
Implementing in-game paint jobs was quite easy. They're now also savable and loadable.
SpoilerAbrir
Imagem
por Grinch_
07 Jan 2020, 04:48
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Legacy escreveu:
06 Jan 2020, 20:09
Grinch_ escreveu:
20 Nov 2019, 15:43
Can you define strafe?

It's a movimentation feature from Quake and many FPS games that allows you to change your direction mid-air

In "Bunnyhopping" you don't lose speed by constantly jumping whilst strafing due to a bug in the Quake game engine.
(it didn't apply enough friction to slow you down)    
No idea why I didn't google that ( for some reason? ) but thanks for the explanation.
------

I think the menu is getting cluttered trying to add a lot of stuff in the compact size ( mostly the vehicles part ). I plan to do a redesign but haven't decided on anything yet. I would like to get suggestions on that if someones interested.

-----
 
por Grinch_
06 Jan 2020, 02:37
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Crowdigger escreveu:
03 Jan 2020, 18:55
You can choose the paintjobs of the car itself.
Can't you do the same thing right now?
por Grinch_
30 Dez 2019, 01:08
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Working on saving functionality for handling, vehicle colors and textures, and components. The video showcases some of them.
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por Grinch_
22 Dez 2019, 22:10
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Crowdigger escreveu:
22 Dez 2019, 16:52
About handling editor.
Could you have an option to save the edited handling in a .txt?
 
Not sure about a .txt but I could save them inside the config(JSON) file.
It would be nice for the car to automatically "respawn" when changing a value, so you wouldn't have to go and do it manually and handling would be "updated" in real time.
The handling changes should be applied immediately and no need to respawn your car.
It would be better to - or + increase / decrease the values so sharply.

Example: Do not go from 0.450 to 0.900 by pressing + and instead of 0.455, as changing certain bug values a lot. If you need to increase a certain value too much, it would be better by clicking and typing.
Added custom increase/decrease values for them. That should solve that issue.
por Grinch_
22 Dez 2019, 12:10
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Some more changes,
Added random traffic colors
Added target ped health display
Added offensive, defensive and end gang war options
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por Grinch_
14 Dez 2019, 21:08
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Added more options related to weapons and fixed an issue with the 'Memory' menu.
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Imagem
por Grinch_
09 Dez 2019, 18:41
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 376
Exibições: 12951
Gênero:

Re: [MOON] Cheat Menu

Dowglas de Azevedo escreveu:
09 Dez 2019, 16:33
Grinch_ escreveu:
09 Dez 2019, 12:09
Have bounty on head
How do you activate this function? 
'Player' menu 'Have bounty on head' checkbox.

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