Pesquisa resultou em 402 ocorrências

por Grinch_
27 Jan 2020, 17:43
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

I'm having a problem with the search engine of the mod, when I type something it automatically deletes, as you can see in the video. This happens sometimes, and when it does,is only fixed if I restart the game. LRn9Kc-g8tw Yea, I've also found that issue but no idea about its reason. Although I've ...
por Grinch_
21 Jan 2020, 06:00
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Working on theming support, they're now savable.
SpoilerAbrir
ImagemImagem
por Grinch_
20 Jan 2020, 02:12
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Suggestion (If possible) : - Include the Planter Mod in the cheat-menu or recreate it in .moon . My suggestion from a while ago . By: GoogleTradutor The idea of an object spawner is already planned. In fact, I had the idea to try to create an in-game map editor too (using mimgui) but even though th...
por Grinch_
18 Jan 2020, 23:32
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Cheat Menu is crashing Ryder's first mission (cutting his hair). I tested using ImGui 1.1.2 and ImGui 1.1.5 and only using the Cheat Menu in the game. In the current and previous versions. Moonloader.log [21:43:07.326615] (system) Session started. [21:43:07.326615] (debug) Module handle: 6B820000 M...
por Grinch_
18 Jan 2020, 13:21
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Just pushed another update including,
SpoilerAbrir
1. Added hotkey system
2. Added 'BFOST' for ped & skin
3. Added water tight & invisible car options
4. Updated camera mode
5. Updated 'cheats' code to show both activate & deactivate messages
por Grinch_
17 Jan 2020, 23:18
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Due to some recent requests, I've started working on a Hotkey system for the menu,
SpoilerAbrir

Imagem
por Grinch_
16 Jan 2020, 03:05
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

thiago555aug escreveu:
15 Jan 2020, 20:26
(small bug)
I can't spaw bfost or select as skin
Fixed. I will push the update soon.
por Grinch_
14 Jan 2020, 06:46
Fórum: Utilidades
Tópico: Função para criar menus facilmente em LUA.
Respostas: 9
Exibições: 617
Gênero:

Re: Função para criar menus facilmente em LUA.

I think the ability to scroll if there are more than 11 columns would be better. Something similar to this, function simple_menu(table_name,pos_x,pos_y,return_text,button) local index = 3 -- first column at 3 if button == nil then button = 11 end -- yes local labels = {}; setPlayerControl(PLAYER_HAN...
por Grinch_
07 Jan 2020, 22:26
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

I've just pushed another update to the GitHub repository including all the changes mentioned above and more 1. Added save funtionality for vehicle colors, paintjobs, textures, tuning parts & handling #24 2. Added game paintjobs 3. Added sync sytem time option 4. Added options to turn on & off vehicl...
por Grinch_
07 Jan 2020, 17:01
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Crowdigger escreveu:
06 Jan 2020, 13:18
You have the option to paintjob, but only for those added in the Moonloader folder, those in the game do not appear.
Implementing in-game paint jobs was quite easy. They're now also savable and loadable.
SpoilerAbrir
Imagem
por Grinch_
07 Jan 2020, 04:48
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Can you define strafe ? It's a movimentation feature from Quake and many FPS games that allows you to change your direction mid-air In "Bunnyhopping" you don't lose speed by constantly jumping whilst strafing due to a bug in the Quake game engine. (it didn't apply enough friction to slow you down) ...
por Grinch_
06 Jan 2020, 02:37
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Crowdigger escreveu:
03 Jan 2020, 18:55
You can choose the paintjobs of the car itself.
Can't you do the same thing right now?
por Grinch_
30 Dez 2019, 01:08
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Working on saving functionality for handling, vehicle colors and textures, and components. The video showcases some of them.
SpoilerAbrir

por Grinch_
22 Dez 2019, 22:10
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

About handling editor. Could you have an option to save the edited handling in a .txt?   Not sure about a .txt but I could save them inside the config(JSON) file. It would be nice for the car to automatically "respawn" when changing a value, so you wouldn't have to go and do it manually and handlin...
por Grinch_
22 Dez 2019, 12:10
Fórum: Scripts & Códigos
Tópico: [MOON] Cheat Menu
Respostas: 379
Exibições: 13064
Gênero:

Re: [MOON] Cheat Menu

Some more changes,
Added random traffic colors
Added target ped health display
Added offensive, defensive and end gang war options
SpoilerAbrir

Pesquisa avançada