Pesquisa resultou em 6 ocorrências
- 07 Mar 2022, 00:39
- Fórum: Scripts & Codes
- Tópico: ImGuiRedux
- Respostas: 2
- Exibições: 1330
- Gênero:
Re: ImGuiRedux
After installing both III and VC's CLEO library 2.0, will it support .cs scripts (I know .js is better, but it depends on some people's habits) I mean redux and III VC.cleo library2.0 coexist Off topic, is there any possibility of eventually supporting Android GTA III VC SA LCS? In fact, I'm working...
- 05 Mar 2022, 00:16
- Fórum: PS2 & other consoles
- Tópico: [SA/Android] [.so] plugin SprintEverywhere
- Respostas: 0
- Exibições: 8846
- Gênero:
[SA/Android] [.so] plugin SprintEverywhere
A plugin for GTA SA for Android, you can run and sprint quickly anywhere, such as indoors, you can also enjoy faster running speed. Install: There are 2 options. 1. The AML folder uses AML's so loader to load the .so plugin If your game apk has AML installed, you just need to put the libSprintEveryw...
- 05 Nov 2021, 01:33
- Fórum: Utilidades
- Tópico: [GTA VC] Lista de IDs de animações/animgroup (vc_anim_list.txt)
- Respostas: 1
- Exibições: 2349
- Gênero:
Re: [GTA VC] Lista de IDs de animações/animgroup (vc_anim_list.txt)
There is a complete in the p lugin sdk: https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_vc/game_vc/eAnimations.h 0673 is currently used in CLEO writing in VC, and almost few people use the function. CLEO2.0 added this OP. In the old C LEO scripts, such as VC's famous action cleo [Parkour sc...
- 15 Ago 2021, 15:55
- Fórum: Help
- Tópico: [VC] Help with rendering object
- Respostas: 0
- Exibições: 1856
- Gênero:
[VC] Help with rendering object
0000: const CModelInfo_ms_modelInfoPtrs = 0x0092D4C8 CBaseModelInfo_AddRef = 0x0053F1B0 RwFrameCreate = 0x00644AA0 RpAtomicClone = 0x00640FD0 RpAtomicSetFrame = 0x006423C0 RwFrameUpateObjects = 0x00644D00 ModelID = 336 end // const int ModelInfo int vtable int GetRwObject int RpAtomic int RwFrame i...
- 17 Dez 2020, 04:02
- Fórum: GTA3script (CLEO)
- Tópico: Como criar scripts com CLEO+
- Respostas: 21
- Exibições: 31489
- Gênero:
Re: Como criar scripts com CLEO+
Maybe my explanation is wrong. When I create 3D subtitles on top of the character. When I move the game perspective with the mouse, the actual position of the subtitles will shift with the perspective. But I found that with your real-traffic-fix plug-in, creating subtitles on top of the vehicle does...
- 17 Dez 2020, 02:44
- Fórum: GTA3script (CLEO)
- Tópico: Como criar scripts com CLEO+
- Respostas: 21
- Exibições: 31489
- Gênero:
Re: Como criar scripts com CLEO+
Hello, I have been using your CLEO+ plugin. I have three questions to ask: 1.0E0E This OP is to fix the offset of coordinates due to different screen sizes, widescreen and game windowing when drawing subtitles and textures? 0E0E=2,get_current_resolution_to %1d% %2d% 2.Regarding the problem of conver...