Pesquisa resultou em 6 ocorrências

por XMDS
07 Mar 2022, 00:39
Fórum: Scripts & Codes
Tópico: ImGuiRedux
Respostas: 2
Exibições: 1330
Gênero:

Re: ImGuiRedux

After installing both III and VC's CLEO library 2.0, will it support .cs scripts (I know .js is better, but it depends on some people's habits) I mean redux and III VC.cleo library2.0 coexist Off topic, is there any possibility of eventually supporting Android GTA III VC SA LCS? In fact, I'm working...
por XMDS
05 Mar 2022, 00:16
Fórum: PS2 & other consoles
Tópico: [SA/Android] [.so] plugin SprintEverywhere
Respostas: 0
Exibições: 8846
Gênero:

[SA/Android] [.so] plugin SprintEverywhere

A plugin for GTA SA for Android, you can run and sprint quickly anywhere, such as indoors, you can also enjoy faster running speed. Install: There are 2 options. 1. The AML folder uses AML's so loader to load the .so plugin If your game apk has AML installed, you just need to put the libSprintEveryw...
por XMDS
05 Nov 2021, 01:33
Fórum: Utilidades
Tópico: [GTA VC] Lista de IDs de animações/animgroup (vc_anim_list.txt)
Respostas: 1
Exibições: 2349
Gênero:

Re: [GTA VC] Lista de IDs de animações/animgroup (vc_anim_list.txt)

There is a complete in the p lugin sdk: https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_vc/game_vc/eAnimations.h 0673 is currently used in CLEO writing in VC, and almost few people use the function. CLEO2.0 added this OP. In the old C LEO scripts, such as VC's famous action cleo [Parkour sc...
por XMDS
15 Ago 2021, 15:55
Fórum: Help
Tópico: [VC] Help with rendering object
Respostas: 0
Exibições: 1856
Gênero:

[VC] Help with rendering object

0000: const CModelInfo_ms_modelInfoPtrs = 0x0092D4C8 CBaseModelInfo_AddRef = 0x0053F1B0 RwFrameCreate = 0x00644AA0 RpAtomicClone = 0x00640FD0 RpAtomicSetFrame = 0x006423C0 RwFrameUpateObjects = 0x00644D00 ModelID = 336 end // const int ModelInfo int vtable int GetRwObject int RpAtomic int RwFrame i...
por XMDS
17 Dez 2020, 04:02
Fórum: GTA3script (CLEO)
Tópico: Como criar scripts com CLEO+
Respostas: 21
Exibições: 31489
Gênero:

Re: Como criar scripts com CLEO+

Maybe my explanation is wrong. When I create 3D subtitles on top of the character. When I move the game perspective with the mouse, the actual position of the subtitles will shift with the perspective. But I found that with your real-traffic-fix plug-in, creating subtitles on top of the vehicle does...
por XMDS
17 Dez 2020, 02:44
Fórum: GTA3script (CLEO)
Tópico: Como criar scripts com CLEO+
Respostas: 21
Exibições: 31489
Gênero:

Re: Como criar scripts com CLEO+

Hello, I have been using your CLEO+ plugin. I have three questions to ask: 1.0E0E This OP is to fix the offset of coordinates due to different screen sizes, widescreen and game windowing when drawing subtitles and textures? 0E0E=2,get_current_resolution_to %1d% %2d% 2.Regarding the problem of conver...

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