Pesquisa resultou em 21 ocorrências
- 14 Nov 2021, 02:19
- Fórum: Utilidades
- Tópico: [GTA:DE] - Novo Extrator de .PAK
- Respostas: 7
- Exibições: 2812
Re: [GTA:DE] - Extrator de .PAK
Atualizado: Download revisado e bat editado, foi removido coisas desnecessárias. Please make a complete tutorial for the correct use Just drag and drop the gta pak files in the cmd , then the files will get extractedcant we use quickbms ,it can get the clump of models and use neosis to view them
- 02 Out 2021, 22:40
- Fórum: Other subjects
- Tópico: Offtopic (english)
- Respostas: 56
- Exibições: 6775
Re: Offtopic
hi
- 24 Mai 2021, 01:50
- Fórum: Ideias de mods & Procura
- Tópico: [QUASE PRONTO, PRECISO DE UM SCRIPTER] Desarmar peds atirando na mão deles
- Respostas: 3
- Exibições: 650
Re: [QUASE PRONTO, PRECISO DE UM SCRIPTER] Desarmar peds atirando na mão deles
[font][font]I liked that step on the head. [/font][font]It would be a mass mod that would add "blurring" sound and brain particles when CJ steps on the victim's head.[/font][/font] well the author is my friend and i am making it like RE6 by adding classic superkick and stealth kill and now this mod...
- 16 Mai 2021, 01:47
- Fórum: Mod Ideas & Search
- Tópico: SNIPER RIFLE QUICKSHOT
- Respostas: 0
- Exibições: 425
SNIPER RIFLE QUICKSHOT
As the name of topic suggests its the idea of adding a mod in sniper without scoping in you can shoot
https://www.youtube.com/watch?v=mBOw1x5SiL4
as in here basic idea is from resident evil 6 quickshot movement
https://www.youtube.com/watch?v=mBOw1x5SiL4
as in here basic idea is from resident evil 6 quickshot movement
- 22 Mar 2021, 23:15
- Fórum: Ajuda
- Tópico: despawning peds after ped generation [RESOLVIDO]
- Respostas: 0
- Exibições: 501
despawning peds after ped generation [RESOLVIDO]
<r><CODE><s>[code]</s>{$CLEO .cs} 0000: NOP thread 'Army' :Army_1 wait 10 if Player.Defined($PLAYER_CHAR) if $ONMISSION == 0 else_jump @Army_1 if wait 0 if 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 1845.8857 -1285.8894 523.6638 radius 200.0 200.0 200.0 else_jump @Army_1 wait 100 01F0: set_max_wan...
- 17 Mar 2021, 21:55
- Fórum: Help
- Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
- Respostas: 6
- Exibições: 1022
Re: I need help In this [SOLVED]
I was just joking about having little knowledge about your situation and was trying to confirm my actual thoughts. Creating a soldier with an AK47 clearly indicates that you have replaced skins or weapons. Upon checking the coordinates, it is clear that you have some floating map mod, and since I d...
- 17 Mar 2021, 12:59
- Fórum: Mod Ideas & Search
- Tópico: Adding mounted guns on building or location
- Respostas: 0
- Exibições: 373
Adding mounted guns on building or location
Do you remember the mission "air raid" from zero
It features a mounted minigun
Is it usuable in free roam by script if possible can you make
Location can be anything
Aircraft carrier military base
It features a mounted minigun
Is it usuable in free roam by script if possible can you make
Location can be anything
Aircraft carrier military base
- 17 Mar 2021, 12:54
- Fórum: Assuntos variados
- Tópico: Offtopic
- Respostas: 1698
- Exibições: 173764
Re: Offtopic
bem foda, os seus desenhos Muito Obrigado Águia! Vlw mesmo pelo elogio. Ultimamente tenho feito muita coisa em tom de terror, mas faço de tudo, gosto principalmente de criar personagens xD Adoro desenhos em tom de terror, ambiente ou personagens, acho que é o meu tipo de desenho preferido Eu faço a...
- 16 Mar 2021, 03:12
- Fórum: Help
- Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
- Respostas: 6
- Exibições: 1022
Re: I need help In this [SOLVED]
I am someone with no actual skills in making scripts but I still found several problems that prevented your script from working. Below are some of these issues explained along with an edited script that works. You should consider reading both. Explanation: The script you provided is full of errors ...
- 15 Mar 2021, 05:23
- Fórum: Ajuda
- Tópico: well I made a code but it doesn't perform as it should can you fix it
- Respostas: 1
- Exibições: 440
well I made a code but it doesn't perform as it should can you fix it
: Army_1 wait 10 if Player.Defined ($ PLAYER_CHAR) if $ ONMISSION == 0 else_jump @ Army_1 if wait 0 if 00FE: actor $ PLAYER_ACTOR sphere 0 in_sphere 1817.566 -1353.1942 519.3 radius 150.0 150.0 150.0 else_jump @ Army_1 wait 100 01F0: set_max_wanted_level_to 0 Model.Load (#ARMY) Model.Load (# AK47) ...
- 15 Mar 2021, 05:07
- Fórum: Assuntos variados
- Tópico: Offtopic
- Respostas: 1698
- Exibições: 173764
Re: Offtopic
happy b'day mixmods
- 15 Mar 2021, 03:29
- Fórum: Help
- Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
- Respostas: 6
- Exibições: 1022
Re: I need help In this [SOLVED]
that category does it belong to and how to post in scripts and codigos it is very hard to know
but thanks I will follow it
but can you fix it
- 14 Mar 2021, 22:00
- Fórum: Help
- Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
- Respostas: 6
- Exibições: 1022
[SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
: Army_1 wait 10 if Player.Defined ($ PLAYER_CHAR) if $ ONMISSION == 0 else_jump @ Army_1 if wait 0 if 00FE: actor $ PLAYER_ACTOR sphere 0 in_sphere 1817.566 -1353.1942 519.3 radius 150.0 150.0 150.0 else_jump @ Army_1 wait 100 01F0: set_max_wanted_level_to 0 Model.Load (#ARMY) Model.Load (# AK47) ...
- 13 Mar 2021, 22:19
- Fórum: Mod Ideas & Search
- Tópico: Making beagle speed like hydra
- Respostas: 1
- Exibições: 471
Making beagle speed like hydra
Like changing the handling of beagle to have max speed and max altitude of hydra
- 11 Mar 2021, 06:50
- Fórum: Gráficos & Interface
- Tópico: [SA - WIP] - Spiderman Hud (+ Quadrilateral Radar)
- Respostas: 4
- Exibições: 1436
Re: [SA - WIP] - Spiderman Hud (+ Quadrilateral Radar)
Good job Meus irmãos, obrigado pelo incrível mod do Homem-Aranha