Pesquisa resultou em 18 ocorrências

por NARUTO123
14 Nov 2021, 02:19
Fórum: Utilidades
Tópico: [GTA:DE] - Novo Extrator de .PAK
Respostas: 7
Exibições: 4491

Re: [GTA:DE] - Extrator de .PAK

Atualizado: Download revisado e bat editado, foi removido coisas desnecessárias.   Please make a complete tutorial for the correct use Just drag and drop the gta pak files in the cmd , then the files will get extractedcant we use quickbms ,it can get the clump of models and use neosis to view them
por NARUTO123
02 Out 2021, 22:40
Fórum: Other subjects
Tópico: Offtopic (english)
Respostas: 56
Exibições: 26854

Re: Offtopic

hi
por NARUTO123
24 Mai 2021, 01:50
Fórum: Ideias de mods & Procura
Tópico: [QUASE PRONTO, PRECISO DE UM SCRIPTER] Desarmar peds atirando na mão deles
Respostas: 3
Exibições: 2313

Re: [QUASE PRONTO, PRECISO DE UM SCRIPTER] Desarmar peds atirando na mão deles

[font][font]I liked that step on the head. [/font][font]It would be a mass mod that would add "blurring" sound and brain particles when CJ steps on the victim's head.[/font][/font] well the author is my friend and i am making it like RE6 by adding classic superkick and stealth kill and now this mod...
por NARUTO123
16 Mai 2021, 01:47
Fórum: Mod Ideas & Search
Tópico: SNIPER RIFLE QUICKSHOT
Respostas: 0
Exibições: 585

SNIPER RIFLE QUICKSHOT

As the name of topic suggests its the idea of adding a mod in sniper without scoping in you can shoot
https://www.youtube.com/watch?v=mBOw1x5SiL4 
as in here basic idea is from resident evil 6 quickshot movement
por NARUTO123
22 Mar 2021, 23:15
Fórum: Ajuda
Tópico: despawning peds after ped generation [RESOLVIDO]
Respostas: 0
Exibições: 676

despawning peds after ped generation [RESOLVIDO]

<r><CODE><s>[code]</s>{$CLEO .cs} 0000: NOP thread 'Army' :Army_1 wait 10 if Player.Defined($PLAYER_CHAR) if $ONMISSION == 0 else_jump @Army_1 if wait 0 if 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 1845.8857 -1285.8894 523.6638 radius 200.0 200.0 200.0 else_jump @Army_1 wait 100 01F0: set_max_wan...
por NARUTO123
17 Mar 2021, 21:55
Fórum: Help
Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
Respostas: 4
Exibições: 1482

Re: I need help In this [SOLVED]

I was just joking about having little knowledge about your situation and was trying to confirm my actual thoughts. Creating a soldier with an AK47 clearly indicates that you have replaced skins or weapons. Upon checking the coordinates, it is clear that you have some floating map mod, and since I d...
por NARUTO123
17 Mar 2021, 12:59
Fórum: Mod Ideas & Search
Tópico: Adding mounted guns on building or location
Respostas: 0
Exibições: 483

Adding mounted guns on building or location

Do you remember the mission "air raid" from zero
It features a mounted minigun
Is it usuable in free roam by script if possible can you make
Location can be anything
Aircraft carrier military base
por NARUTO123
16 Mar 2021, 03:12
Fórum: Help
Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
Respostas: 4
Exibições: 1482

Re: I need help In this [SOLVED]

I am someone with no actual skills in making scripts but I still found several problems that prevented your script from working. Below are some of these issues explained along with an edited script that works. You should consider reading both. Explanation: The script you provided is full of errors ...
por NARUTO123
15 Mar 2021, 05:23
Fórum: Ajuda
Tópico: well I made a code but it doesn't perform as it should can you fix it
Respostas: 1
Exibições: 617

well I made a code but it doesn't perform as it should can you fix it

: Army_1 wait 10 if Player.Defined ($ PLAYER_CHAR) if $ ONMISSION == 0 else_jump @ Army_1 if wait 0 if 00FE: actor $ PLAYER_ACTOR sphere 0 in_sphere 1817.566 -1353.1942 519.3 radius 150.0 150.0 150.0 else_jump @ Army_1 wait 100 01F0: set_max_wanted_level_to 0 Model.Load (#ARMY) Model.Load (# AK47) ...
por NARUTO123
14 Mar 2021, 22:00
Fórum: Help
Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
Respostas: 4
Exibições: 1482

[SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]

: Army_1 wait 10 if Player.Defined ($ PLAYER_CHAR) if $ ONMISSION == 0 else_jump @ Army_1 if wait 0 if 00FE: actor $ PLAYER_ACTOR sphere 0 in_sphere 1817.566 -1353.1942 519.3 radius 150.0 150.0 150.0 else_jump @ Army_1 wait 100 01F0: set_max_wanted_level_to 0 Model.Load (#ARMY) Model.Load (# AK47) ...
por NARUTO123
13 Mar 2021, 22:19
Fórum: Mod Ideas & Search
Tópico: Making beagle speed like hydra
Respostas: 1
Exibições: 666

Making beagle speed like hydra

Like changing the handling of beagle to have max speed and max altitude of hydra
por NARUTO123
11 Mar 2021, 06:50
Fórum: Gráficos & Interface
Tópico: [SA - WIP] - Spiderman Hud (+ Quadrilateral Radar)
Respostas: 4
Exibições: 2243

Re: [SA - WIP] - Spiderman Hud (+ Quadrilateral Radar)

Good job Meus irmãos, obrigado pelo incrível mod do Homem-Aranha
por NARUTO123
10 Mar 2021, 23:58
Fórum: Mod Ideas & Search
Tópico: making vehicle behave as a hydra jet
Respostas: 2
Exibições: 739

Re: making vehicle behave as a hydra jet

<r><QUOTE author="Leinad" post_id="38212" time="1615419980" user_id="1889"><s>[quote=Leinad post_id=38212 time=1615419980 user_id=1889]</s>Hi, that´s very easy if you want to add a new hydra you need to install <URL url="https://gtaforums.com/topic/733982-fastman92-limit-adjuster/?do=findComment&...
por NARUTO123
10 Mar 2021, 05:35
Fórum: Mod Ideas & Search
Tópico: making vehicle behave as a hydra jet
Respostas: 0
Exibições: 588

making vehicle behave as a hydra jet

I have a model which I want to add in game as a jet fighter I am sending the model
can someone add it into game without replace and add vtol mode as in hydra
por NARUTO123
10 Mar 2021, 05:35
Fórum: Mod Ideas & Search
Tópico: making vehicle behave as a hydra jet
Respostas: 2
Exibições: 739

making vehicle behave as a hydra jet

I have a model which I want to add in game as a jet fighter I am sending the model
can someone add it into game without replace and add vtol mode as in hydra

https://drive.google.com/file/d/1b54EX5 ... p=drivesdk

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