Pesquisa resultou em 18 ocorrências
- 14 Nov 2021, 02:19
- Fórum: Utilidades
- Tópico: [GTA:DE] - Novo Extrator de .PAK
- Respostas: 7
- Exibições: 4491
Re: [GTA:DE] - Extrator de .PAK
Atualizado: Download revisado e bat editado, foi removido coisas desnecessárias. Please make a complete tutorial for the correct use Just drag and drop the gta pak files in the cmd , then the files will get extractedcant we use quickbms ,it can get the clump of models and use neosis to view them
- 02 Out 2021, 22:40
- Fórum: Other subjects
- Tópico: Offtopic (english)
- Respostas: 56
- Exibições: 26854
Re: Offtopic
hi
- 24 Mai 2021, 01:50
- Fórum: Ideias de mods & Procura
- Tópico: [QUASE PRONTO, PRECISO DE UM SCRIPTER] Desarmar peds atirando na mão deles
- Respostas: 3
- Exibições: 2313
Re: [QUASE PRONTO, PRECISO DE UM SCRIPTER] Desarmar peds atirando na mão deles
[font][font]I liked that step on the head. [/font][font]It would be a mass mod that would add "blurring" sound and brain particles when CJ steps on the victim's head.[/font][/font] well the author is my friend and i am making it like RE6 by adding classic superkick and stealth kill and now this mod...
- 16 Mai 2021, 01:47
- Fórum: Mod Ideas & Search
- Tópico: SNIPER RIFLE QUICKSHOT
- Respostas: 0
- Exibições: 585
SNIPER RIFLE QUICKSHOT
As the name of topic suggests its the idea of adding a mod in sniper without scoping in you can shoot
https://www.youtube.com/watch?v=mBOw1x5SiL4
as in here basic idea is from resident evil 6 quickshot movement
https://www.youtube.com/watch?v=mBOw1x5SiL4
as in here basic idea is from resident evil 6 quickshot movement
- 22 Mar 2021, 23:15
- Fórum: Ajuda
- Tópico: despawning peds after ped generation [RESOLVIDO]
- Respostas: 0
- Exibições: 676
despawning peds after ped generation [RESOLVIDO]
<r><CODE><s>[code]</s>{$CLEO .cs} 0000: NOP thread 'Army' :Army_1 wait 10 if Player.Defined($PLAYER_CHAR) if $ONMISSION == 0 else_jump @Army_1 if wait 0 if 00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 1845.8857 -1285.8894 523.6638 radius 200.0 200.0 200.0 else_jump @Army_1 wait 100 01F0: set_max_wan...
- 17 Mar 2021, 21:55
- Fórum: Help
- Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
- Respostas: 4
- Exibições: 1482
Re: I need help In this [SOLVED]
I was just joking about having little knowledge about your situation and was trying to confirm my actual thoughts. Creating a soldier with an AK47 clearly indicates that you have replaced skins or weapons. Upon checking the coordinates, it is clear that you have some floating map mod, and since I d...
- 17 Mar 2021, 12:59
- Fórum: Mod Ideas & Search
- Tópico: Adding mounted guns on building or location
- Respostas: 0
- Exibições: 483
Adding mounted guns on building or location
Do you remember the mission "air raid" from zero
It features a mounted minigun
Is it usuable in free roam by script if possible can you make
Location can be anything
Aircraft carrier military base
It features a mounted minigun
Is it usuable in free roam by script if possible can you make
Location can be anything
Aircraft carrier military base
- 16 Mar 2021, 03:12
- Fórum: Help
- Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
- Respostas: 4
- Exibições: 1482
Re: I need help In this [SOLVED]
I am someone with no actual skills in making scripts but I still found several problems that prevented your script from working. Below are some of these issues explained along with an edited script that works. You should consider reading both. Explanation: The script you provided is full of errors ...
- 15 Mar 2021, 05:23
- Fórum: Ajuda
- Tópico: well I made a code but it doesn't perform as it should can you fix it
- Respostas: 1
- Exibições: 617
well I made a code but it doesn't perform as it should can you fix it
: Army_1 wait 10 if Player.Defined ($ PLAYER_CHAR) if $ ONMISSION == 0 else_jump @ Army_1 if wait 0 if 00FE: actor $ PLAYER_ACTOR sphere 0 in_sphere 1817.566 -1353.1942 519.3 radius 150.0 150.0 150.0 else_jump @ Army_1 wait 100 01F0: set_max_wanted_level_to 0 Model.Load (#ARMY) Model.Load (# AK47) ...
- 14 Mar 2021, 22:00
- Fórum: Help
- Tópico: [SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
- Respostas: 4
- Exibições: 1482
[SA/Help] Script for spawning peds on the helicarrier not working [SOLVED]
: Army_1 wait 10 if Player.Defined ($ PLAYER_CHAR) if $ ONMISSION == 0 else_jump @ Army_1 if wait 0 if 00FE: actor $ PLAYER_ACTOR sphere 0 in_sphere 1817.566 -1353.1942 519.3 radius 150.0 150.0 150.0 else_jump @ Army_1 wait 100 01F0: set_max_wanted_level_to 0 Model.Load (#ARMY) Model.Load (# AK47) ...
- 13 Mar 2021, 22:19
- Fórum: Mod Ideas & Search
- Tópico: Making beagle speed like hydra
- Respostas: 1
- Exibições: 666
Making beagle speed like hydra
Like changing the handling of beagle to have max speed and max altitude of hydra
- 11 Mar 2021, 06:50
- Fórum: Gráficos & Interface
- Tópico: [SA - WIP] - Spiderman Hud (+ Quadrilateral Radar)
- Respostas: 4
- Exibições: 2243
Re: [SA - WIP] - Spiderman Hud (+ Quadrilateral Radar)
Good job Meus irmãos, obrigado pelo incrível mod do Homem-Aranha
- 10 Mar 2021, 23:58
- Fórum: Mod Ideas & Search
- Tópico: making vehicle behave as a hydra jet
- Respostas: 2
- Exibições: 739
Re: making vehicle behave as a hydra jet
<r><QUOTE author="Leinad" post_id="38212" time="1615419980" user_id="1889"><s>[quote=Leinad post_id=38212 time=1615419980 user_id=1889]</s>Hi, that´s very easy if you want to add a new hydra you need to install <URL url="https://gtaforums.com/topic/733982-fastman92-limit-adjuster/?do=findComment&...
- 10 Mar 2021, 05:35
- Fórum: Mod Ideas & Search
- Tópico: making vehicle behave as a hydra jet
- Respostas: 0
- Exibições: 588
making vehicle behave as a hydra jet
I have a model which I want to add in game as a jet fighter I am sending the model
can someone add it into game without replace and add vtol mode as in hydra
can someone add it into game without replace and add vtol mode as in hydra
- 10 Mar 2021, 05:35
- Fórum: Mod Ideas & Search
- Tópico: making vehicle behave as a hydra jet
- Respostas: 2
- Exibições: 739
making vehicle behave as a hydra jet
I have a model which I want to add in game as a jet fighter I am sending the model
can someone add it into game without replace and add vtol mode as in hydra
https://drive.google.com/file/d/1b54EX5 ... p=drivesdk
can someone add it into game without replace and add vtol mode as in hydra
https://drive.google.com/file/d/1b54EX5 ... p=drivesdk