Thank you
Pesquisa resultou em 20 ocorrências
- 03 Set 2024, 20:04
- Fórum: Mods for Mods
- Tópico: [SA-Modloader] Launcher to manage the modloader. (Proof)
- Respostas: 2
- Exibições: 6417
- Gênero:
- 23 Jul 2024, 15:40
- Fórum: Scripts & Codes
- Tópico: [SA] Peds resist headshot
- Respostas: 3
- Exibições: 2854
- Gênero:
Re: [SA] Peds resist headshot
Cool, I needed that! Would you make a mod that would give CJ a chance to die from a headshot? How to shoot at close range. Note: Your old download links are broken, perhaps you changed the file names. I tried making CJ die with a single headshot. But from the "in game" tests that I have done, it se...
- 22 Jul 2024, 01:28
- Fórum: Scripts & Codes
- Tópico: [SA] Always have maximum weapon skill (weapon.dat)
- Respostas: 0
- Exibições: 3056
- Gênero:
[SA] Always have maximum weapon skill (weapon.dat)
Manage to set the maximum weapon skill for the player. And without the need for the player to have maximum skill in weapons. This was done using the “data/weapon.dat” text file. Only the "Q" parameter of the weapons was changed to zero, this means that you require a skill value of 0 to have maximum ...
- 22 Jul 2024, 01:16
- Fórum: Scripts & Codes
- Tópico: [SA] Peds resist headshot
- Respostas: 3
- Exibições: 2854
- Gênero:
[SA] Peds resist headshot
I've been playing GTA SA for a long time, and I've always wanted a mod that makes pedestrians resistant to headshots, but I never found it. I created a mod that achieves this, now I will simplify how it works: First I got the player's "x y z" coordinates. Based on those coordinates, I obtained the n...
- 22 Jul 2024, 01:09
- Fórum: Mods for Mods
- Tópico: [SA-Modloader] Launcher to manage the modloader. (Proof)
- Respostas: 2
- Exibições: 6417
- Gênero:
[SA-Modloader] Launcher to manage the modloader. (Proof)
I have made a launcher that allows you to manage the "modloader". The profiles and mods contained in the modloader. (It is written in python, using the Qt interface) The mod requires "modloader" installed. Note: Many times it is necessary to run the launcher as administrator. So I recommend running ...
- 18 Jul 2024, 01:26
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]
- Respostas: 1
- Exibições: 8237
- Gênero:
Re: [SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]
And managed to establish the maximum skill to the player. And if you have to set said ability to the maximum. This was done using the text file “data/weapon.dat”. Only the "Q" parameter of the weapons was changed to zero, this means that you require a skill value of 0 to have maximum power. An i...
- 18 Jul 2024, 01:05
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]
- Respostas: 2
- Exibições: 4291
- Gênero:
Re: [SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]
I have managed to make pedestrians resist bullets to the head using a cleo mod. It was a little more complicated than I thought, but it's still not complicated. I'm going to simplify what I've done: First I got the player's "x and z" coordinates. Based on those coordinates, I obtained the nearby ...
- 18 Dez 2023, 18:28
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Having to aim to shoot
- Respostas: 2
- Exibições: 4896
- Gênero:
Re: [SA-Help] Mod creation: Having to aim to shoot
Probably something like this Part of the code is from the topic check if you are holding a firearm SCRIPT_START { NOP LVAR_INT scplayer GET_PLAYER_CHAR 0 scplayer main_loop: WAIT 0 WHILE TRUE WAIT 0 IF CLEO_CALL IsCharHoldingDangerousWeapon 0 (scplayer) IF IS_ANY_FIRE_BUTTON_PRESSED PAD1 TASK_PAUSE...
- 18 Dez 2023, 18:23
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Eliminate C-Bug
- Respostas: 2
- Exibições: 2172
- Gênero:
Re: [SA-Help] Mod creation: Eliminate C-Bug
The C-bug is some thing you do by pressing the Crouch key (C key by default) very fast when you aim and fire, if you change the key you can do. Since it is a bug there is no easy way to completely eliminate c-bug I do this code to avoid/difficult c-bug SCRIPT_START { NOP LVAR_INT scplayer GET_PLAYE...
- 16 Dez 2023, 20:24
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]
- Respostas: 1
- Exibições: 8237
- Gênero:
[SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]
Make a cleo mod that sets your weapon skill to maximum. This is so that some mods related to the recoil and weapon aiming animation are their most successful function. Since, for example, the WeaponRecoilAuto mod made by "HzanRsxa2959". It generally works correctly, and I say generally, because w...
- 16 Dez 2023, 20:21
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Having to aim to shoot
- Respostas: 2
- Exibições: 4896
- Gênero:
[SA-Help] Mod creation: Having to aim to shoot
In GTA San Andreas, you can just press the key/click to shoot, without having to have aimed before. The problem I see with this is that the weapon's recoil disappears, the bullets fired come out with 100% accuracy, and it doesn't matter what weapon you use. And when you point and shoot, the ricoil a...
- 16 Dez 2023, 20:16
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Eliminate C-Bug
- Respostas: 2
- Exibições: 2172
- Gênero:
[SA-Help] Mod creation: Eliminate C-Bug
The cbug allows you to shoot significantly faster, I guess a lot of people like this bug, but I personally dislike it for single player. And you will say: Well, just don't use it, but eliminating the cbug was always something that interested me. I would like to make a mod (cleo mod), and if it exis...
- 16 Dez 2023, 20:09
- Fórum: Help
- Tópico: [SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]
- Respostas: 2
- Exibições: 4291
- Gênero:
[SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]
First of all, I mean NPCs; to the pedestrians, gangs, mafias and the police that you can see in the game when you are not on a mission. The NPCs in GTA San Andras have various attributes, but I will focus mainly on their life. The life of the NPC can be lowered by bullets and blows. When you shoot...
- 01 Set 2023, 05:15
- Fórum: GTA3script (CLEO)
- Tópico: 10. Exercício #1
- Respostas: 115
- Exibições: 26719
- Gênero:
Re: 10. Exercício #1
Hello, thank you for helping me understand and have fun in the process of learning programming in GTA3script. I know how to program in Python, but my knowledge of mathematics can be improved hehe. SCRIPT_START { NOP // Variables de tipo entero // Establecer un numero aleatorio a las variables tip...
- 02 Dez 2020, 21:14
- Fórum: Mods para Mods
- Tópico: (Não oficial) Combat FX muito leve
- Respostas: 1
- Exibições: 1453
- Gênero:
(Não oficial) Combat FX muito leve
Autor: WarButler Créditos: Function-X: Muzzle flash script, blood textures. Ezekiel: Explosion script, fire script, particle textures. [SAK*]KING_OF_SA: Blood droplet script Junior_Djjr: EnhanceFX script BadassBaboon: Headshot gore textures, blood drop script cgman at spritefx.blogspot: Explosi...