Pesquisa resultou em 20 ocorrências

por CocoMarck
03 Set 2024, 20:04
Fórum: Mods for Mods
Tópico: [SA-Modloader] Launcher to manage the modloader. (Proof)
Respostas: 2
Exibições: 6417
Gênero:

Re: [SA-Modloader] Launcher to manage the modloader. (Proof)

Neon escreveu:
22 Jul 2024, 10:51
Really cool!
 Thank you
por CocoMarck
23 Jul 2024, 15:40
Fórum: Scripts & Codes
Tópico: [SA] Peds resist headshot
Respostas: 3
Exibições: 2854
Gênero:

Re: [SA] Peds resist headshot

Cool, I needed that! Would you make a mod that would give CJ a chance to die from a headshot? How to shoot at close range. Note: Your old download links are broken, perhaps you changed the file names. I tried making CJ die with a single headshot. But from the "in game" tests that I have done, it se...
por CocoMarck
22 Jul 2024, 01:28
Fórum: Scripts & Codes
Tópico: [SA] Always have maximum weapon skill (weapon.dat)
Respostas: 0
Exibições: 3056
Gênero:

[SA] Always have maximum weapon skill (weapon.dat)

Manage to set the maximum weapon skill for the player. And without the need for the player to have maximum skill in weapons. This was done using the “data/weapon.dat” text file. Only the "Q" parameter of the weapons was changed to zero, this means that you require a skill value of 0 to have maximum ...
por CocoMarck
22 Jul 2024, 01:16
Fórum: Scripts & Codes
Tópico: [SA] Peds resist headshot
Respostas: 3
Exibições: 2854
Gênero:

[SA] Peds resist headshot

I've been playing GTA SA for a long time, and I've always wanted a mod that makes pedestrians resistant to headshots, but I never found it. I created a mod that achieves this, now I will simplify how it works: First I got the player's "x y z" coordinates. Based on those coordinates, I obtained the n...
por CocoMarck
22 Jul 2024, 01:09
Fórum: Mods for Mods
Tópico: [SA-Modloader] Launcher to manage the modloader. (Proof)
Respostas: 2
Exibições: 6417
Gênero:

[SA-Modloader] Launcher to manage the modloader. (Proof)

I have made a launcher that allows you to manage the "modloader". The profiles and mods contained in the modloader. (It is written in python, using the Qt interface) The mod requires "modloader" installed. Note: Many times it is necessary to run the launcher as administrator. So I recommend running ...
por CocoMarck
18 Jul 2024, 01:26
Fórum: Help
Tópico: [SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]
Respostas: 1
Exibições: 8237
Gênero:

Re: [SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]

And managed to establish the maximum skill to the player.  And if you have to set said ability to the maximum.  This was done using the text file “data/weapon.dat”. Only the "Q" parameter of the weapons was changed to zero, this means that you require a skill value of 0 to have maximum power.   An i...
por CocoMarck
18 Jul 2024, 01:05
Fórum: Help
Tópico: [SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]
Respostas: 2
Exibições: 4291
Gênero:

Re: [SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]

I have managed to make pedestrians resist bullets to the head using a cleo mod.  It was a little more complicated than I thought, but it's still not complicated.   I'm going to simplify what I've done: First I got the player's "x and z" coordinates. Based on those coordinates, I obtained the nearby ...
por CocoMarck
18 Dez 2023, 18:28
Fórum: Help
Tópico: [SA-Help] Mod creation: Having to aim to shoot
Respostas: 2
Exibições: 4896
Gênero:

Re: [SA-Help] Mod creation: Having to aim to shoot

Probably something like this Part of the code is from the topic check if you are holding a firearm SCRIPT_START { NOP LVAR_INT scplayer GET_PLAYER_CHAR 0 scplayer main_loop: WAIT 0 WHILE TRUE WAIT 0 IF CLEO_CALL IsCharHoldingDangerousWeapon 0 (scplayer) IF IS_ANY_FIRE_BUTTON_PRESSED PAD1 TASK_PAUSE...
por CocoMarck
18 Dez 2023, 18:23
Fórum: Help
Tópico: [SA-Help] Mod creation: Eliminate C-Bug
Respostas: 2
Exibições: 2172
Gênero:

Re: [SA-Help] Mod creation: Eliminate C-Bug

The C-bug is some thing you do by pressing the Crouch key (C key by default) very fast when you aim and fire, if you change the key you can do. Since it is a bug there is no easy way to completely eliminate c-bug I do this code to avoid/difficult c-bug SCRIPT_START { NOP LVAR_INT scplayer GET_PLAYE...
por CocoMarck
16 Dez 2023, 20:24
Fórum: Help
Tópico: [SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]
Respostas: 1
Exibições: 8237
Gênero:

[SA-Help] Mod creation: Always have maximum weapon skill [SOLVED]

Make a cleo mod that sets your weapon skill to maximum. This is so that some mods related to the recoil and weapon aiming animation are their most successful function.   Since, for example, the WeaponRecoilAuto mod made by "HzanRsxa2959".  It generally works correctly, and I say generally, because w...
por CocoMarck
16 Dez 2023, 20:21
Fórum: Help
Tópico: [SA-Help] Mod creation: Having to aim to shoot
Respostas: 2
Exibições: 4896
Gênero:

[SA-Help] Mod creation: Having to aim to shoot

In GTA San Andreas, you can just press the key/click to shoot, without having to have aimed before. The problem I see with this is that the weapon's recoil disappears, the bullets fired come out with 100% accuracy, and it doesn't matter what weapon you use. And when you point and shoot, the ricoil a...
por CocoMarck
16 Dez 2023, 20:16
Fórum: Help
Tópico: [SA-Help] Mod creation: Eliminate C-Bug
Respostas: 2
Exibições: 2172
Gênero:

[SA-Help] Mod creation: Eliminate C-Bug

The cbug allows you to shoot significantly faster, I guess a lot of people like this bug, but I personally dislike it for single player.  And you will say: Well, just don't use it, but eliminating the cbug was always something that interested me. I would like to make a mod (cleo mod), and if it exis...
por CocoMarck
16 Dez 2023, 20:09
Fórum: Help
Tópico: [SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]
Respostas: 2
Exibições: 4291
Gênero:

[SA-Help] Mod creation: Headshots take X amount of life instead of instant kill [SOLVED]

First of all, I mean NPCs;  to the pedestrians, gangs, mafias and the police that you can see in the game when you are not on a mission. The NPCs in GTA San Andras have various attributes, but I will focus mainly on their life. The life of the NPC can be lowered by bullets and blows.  When you shoot...
por CocoMarck
01 Set 2023, 05:15
Fórum: GTA3script (CLEO)
Tópico: 10. Exercício #1
Respostas: 115
Exibições: 26719
Gênero:

Re: 10. Exercício #1

Hello, thank you for helping me understand and have fun in the process of learning programming in GTA3script.  I know how to program in Python, but my knowledge of mathematics can be improved hehe.   SCRIPT_START { NOP // Variables de tipo entero // Establecer un numero aleatorio a las variables tip...
por CocoMarck
02 Dez 2020, 21:14
Fórum: Mods para Mods
Tópico: (Não oficial) Combat FX muito leve
Respostas: 1
Exibições: 1453
Gênero:

(Não oficial) Combat FX muito leve

  Autor: WarButler   Créditos: Function-X: Muzzle flash script, blood textures. Ezekiel: Explosion script, fire script, particle textures. [SAK*]KING_OF_SA: Blood droplet script Junior_Djjr: EnhanceFX script BadassBaboon: Headshot gore textures, blood drop script cgman at spritefx.blogspot: Explosi...

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