Pesquisa resultou em 20 ocorrências
- 07 Dez 2018, 01:36
- Fórum: Vehicles & Transport
- Tópico: [IV]/[V] cars converted to [SA]
- Respostas: 3
- Exibições: 2271
- Gênero:
Re: [IV]/[V] cars converted to [SA]
POST YOUR WORK PLEASE. I'm sorry I haven't been able to post on this page for so long. There is a civil war going on in my country and it is really difficult to sit down and work on stuff like this. What I am going to post is still WIP (no damage parts or tuning dummies), and like I said in the O...
- 02 Ago 2018, 14:25
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
Re: VehFuncs
That's why I said it's some freak of an accident. It still works well on my computer right now. I even have several mods installed, but I face no such problems anymore.Michtogino escreveu: ↑31 Jul 2018, 20:09I do not understand anything without anything changes it works for you @Ndukong
- 31 Jul 2018, 11:36
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
Re: VehFuncs
Hi, Junior. Talk of crazy stuff! Last night, I'm playing with vehfuncs and it is incompatible with IVF (like I said before) and this afternoon, it is compatible. I haven't changed the slightest thing in the game. Not even a line in any .ini file. But all seems to be working fine now. I don't know wh...
- 13 Jul 2018, 14:09
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
Here you go:
http://www.mediafire.com/file/bkysm71ba ... Cabrio.rar
http://www.mediafire.com/file/1bm176req ... Cabrio.rar
Shared the last two, cases where I also used class selection.
- 13 Jul 2018, 11:06
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
Hi, Junior. I can testify 100% that this mod is fucked up when used with IVF. I made a clean install with only silent's asi loader 1.3, IVF 2.1.1., vehfuncs 0.4 and grx.asi and my mods appeared with all extras on movable parts at once. Soon as I remove IVF, the model spawns perfectly. Maybe you shou...
- 08 Jul 2018, 05:26
- Fórum: Ideias de mods & Procura
- Tópico: Gangs driveby
- Respostas: 1
- Exibições: 611
- Gênero:
Gangs driveby
Hi. Just wanted to know if there is any mod or someone can create a mod where in gang members from each gang pop up in enemy territories and driveby enemy gang members. For example, a car full of ballas or LSV could drive up and shoot at CJ (from car) or shoot at a standing group of GSF gangsters. W...
- 07 Jul 2018, 16:15
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
So, you didn't find anything in the modloader log that could have been causing the crash?
- 06 Jul 2018, 10:44
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
Edit2: Eureka! It's IVF causing all those extras on moving parts to appear at once. Thanks for your model. I will work on mine again and try to spawn without IVF and see if all works. Here it works like a charm. Someday I contacted DK22Pac saying about this possibility and what he said something th...
- 05 Jul 2018, 21:15
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
Hi, Junior. I just wanted to suggest that if you have the time, please, create (or convert another car model) which uses class selection and most of the characteristics (maybe something like a convertible) as the tractor is limited. Try as hard as I can, I can't get recursive extras to work on mova...
- 05 Jul 2018, 02:03
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
Hi, Junior. I just wanted to suggest that if you have the time, please, create (or convert another car model) which uses class selection and most of the characteristics (maybe something like a convertible) as the tractor is limited. Try as hard as I can, I can't get recursive extras to work on movab...
- 12 Mai 2018, 15:05
- Fórum: Ideias de mods & Procura
- Tópico: [SA] Racing mods
- Respostas: 3
- Exibições: 1101
- Gênero:
[SA] Racing mods
So I take it such a mod (to load coordinates for checkpoints) doesn't exist yet?Junior_Djjr escreveu: ↑It would be cool to have a mod that loads coordinate file for race checkpoints, so it would be possible to create your own races and share. Good mainly for race track mods.
- 12 Mai 2018, 10:48
- Fórum: Ideias de mods & Procura
- Tópico: [SA] Racing mods
- Respostas: 3
- Exibições: 1101
- Gênero:
[SA] Racing mods
Hi, guys. I came across a very cool racing mod, N-Races (http://www.gtagarage.com/mods/show.php?id=19896) by ZAZ. However, it was released quite a long time ago. Given the degree to which modding has improved and with the advent of gta3script and lua, I think one of the experienced modders on the fo...
- 01 Mai 2018, 14:53
- Fórum: Vehicles & Transport
- Tópico: [IV]/[V] cars converted to [SA]
- Respostas: 3
- Exibições: 2271
- Gênero:
[IV]/[V] cars converted to [SA]
Hi, guys. I've been learning to convert cars from other games (especially GTA IV, MP3 amd GTA V/Online) to GTA San Andreas using 3ds max 2012. So far, I've prepared several models (roughly 30) and only damage parts and placement of tuning dummies is left. However, with the advent of mods like vehfun...
- 29 Abr 2018, 15:52
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
Another concern I came across while waiting for your reply: The benefactor surano can be made to spawn with or without soft roof. I thought of 2 possibilities - make window_rf and window_lf as daughter to respective doors as per vanilla car or make them both as daughters to roof. If the first case,...
- 29 Abr 2018, 12:54
- Fórum: Scripts & Códigos
- Tópico: [SA] VehFuncs
- Respostas: 556
- Exibições: 76972
- Gênero:
VehFuncs
Hi, I have adapted the GTA V Blista Compact to vehicle function so that it can spawn with all possible variations of its available tuning parts. However, I don't know what I need to do so that the spoilers (or wings? don't know exactly how they are called coz they are wings in game archive) move wi...