Pesquisa resultou em 242 ocorrências

por HzanRsxa2959
29 Set 2022, 19:27
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

The reload sound doesn't work 2x. i put a reload sound as reload.wav and it doesn't play when i reload. Hi! I've just had a had hours free from this big project that I am working on, so I thought to drop in here. Anyway, I need the following information to help: The directory structure of the EARSH...
por HzanRsxa2959
21 Ago 2022, 07:56
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

If you use plugin-sdk, don't need to worry about redist. It's included in .asi file. Really? Thanks, I was always somewhat confused about it.   The mixmods link says it has all versions. From the oldest to the most recent. Well, Junior pointed out that Visual C++ Redistributables are probably not a...
por HzanRsxa2959
03 Ago 2022, 07:19
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

Please add a settings file so we can add more volume to the sounds and distant sounds too. Sure. It has been discussed before, and is an obvious thing, so that's why it's not added to the to-do list. I did add a settings file before, but then I switched the audio system from using CLEO to irrKlang,...
por HzanRsxa2959
02 Ago 2022, 08:34
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

<r><QUOTE author="Weeamer" post_id="45176" time="1659376484" user_id="1119"><s>[quote=Weeamer post_id=45176 time=1659376484 user_id=1119]</s>Btw this doesn't work with the minigun<e>[/quote]</e></QUOTE><br/> Yes, I tried adding support for looping sounds, but it needed a good amount of refactoring a...
por HzanRsxa2959
01 Ago 2022, 11:55
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

Weeamer escreveu:
31 Jul 2022, 22:08
No file(s) found. Stopping work for this session.
Means that Earshot couldn't find any *.earshot files where it looked. Could you show your directory structure for these sounds? I may be able to help!
por HzanRsxa2959
31 Jul 2022, 04:11
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

The mod doesn't work at all for me. The log does not show any errors. Seems like an obscure requirement of irrKlang that is missing. I have searched lots, but not found mention of any such requirements, or they would have been mentioned in the main post. So yeah, it's all just educated guesses at t...
por HzanRsxa2959
30 Jul 2022, 05:40
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

Foxtrot escreveu:
29 Jul 2022, 09:24
I thought the mod supported stereo. Anyway , I converted to mono and it still didn't work. Even though it's a .wav file, the mod can't play the sounds.
Try installing the Visual C++ Redistributables, DirectX Runtime and .NET Framework Runtime from here: MixMods.
por HzanRsxa2959
10 Jul 2022, 11:59
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

I instaled it but i cant hear the sound in game Is there any error? Like "Could not play  sound .mp4."? The Earshot.log file would be very helpful.   Added shoot sounds work perfectly for me, however I have an issue with reload sounds and somehow it plays reload sound twice. Any solution for it? It...
por HzanRsxa2959
09 Mai 2022, 10:40
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

the reason is trivial , apparently the problem was in the length of the file being played . Replaced it with a shorter sound and it worked . Here 's another thing , I noticed that with this version , with the same installation in the modloader , the game began to load noticeably longer than before ...
por HzanRsxa2959
07 Mai 2022, 14:46
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

this is the first version of your script , I installed the second one in the same order , plus I added a recharge sound , and what I described above happens Seems fine. Maybe try removing " .earshot " from the " AK47.earshot " folder , renaming it to " AK47 ". If that doesn't work, I guess you coul...
por HzanRsxa2959
07 Mai 2022, 08:04
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

the first version worked without any problems , this last installation and transfer of audio files freezes at the time of the ak shot , if you enter the menu then back into the game , then the game will continue . Are there any restrictions on the sounds used? Well, nothing much has changed except ...
por HzanRsxa2959
04 Mai 2022, 14:09
Fórum: Scripts & Codes
Tópico: [SA|ASI] Earshot
Respostas: 66
Exibições: 31573
Gênero:

Re: [SA|ASI] Earshot

I finally got some time between all the business and pumped out an update- tell me how I did! Update 1001: Replaced the 2D audio system (CLEO's 2D Audio Streams) with a 3D one (irrKlang's 3D Audio Playback). Added support for melee weapons' sounds (swing and hit). Added support for weapons' reloadin...
por HzanRsxa2959
15 Abr 2022, 02:55
Fórum: Workshops
Tópico: HzanRsxa2959's Workshop
Respostas: 27
Exibições: 10688
Gênero:

Re: HzanRsxa2959's Workshop

Wow, didn't think my first mod would be posted to MixMods. Honestly, looking at it makes me cringe: Using such high-resolution textures for such a small in-game texture. At the start of the script ( meaning that every time the game loads ), I format a value from 1 to 999 using 0AD3 and read the INI...
por HzanRsxa2959
28 Mar 2022, 13:36
Fórum: Scripts & Codes
Tópico: [SA|ASI] AutoID3000
Respostas: 9
Exibições: 4545
Gênero:

Re: [ASI] AutoID3000

por HzanRsxa2959
28 Fev 2022, 01:46
Fórum: Scripts & Codes
Tópico: [SA|ASI] SprintEverywhere
Respostas: 7
Exibições: 2714
Gênero:

Re: [SA|ASI] SprintEverywhere

Is there a disadvantage on using the SurInfo.dat? I'm asking this because I already have about 25+ ASI in my Modded SA, so I get really skeptical when adding one more XD. This mod modifies the one function that I haven't seen any other mod do, so compatibility should be very high. Using the surfinf...

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