Pesquisa resultou em 242 ocorrências
- 29 Set 2022, 19:27
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
The reload sound doesn't work 2x. i put a reload sound as reload.wav and it doesn't play when i reload. Hi! I've just had a had hours free from this big project that I am working on, so I thought to drop in here. Anyway, I need the following information to help: The directory structure of the EARSH...
- 21 Ago 2022, 07:56
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
If you use plugin-sdk, don't need to worry about redist. It's included in .asi file. Really? Thanks, I was always somewhat confused about it. The mixmods link says it has all versions. From the oldest to the most recent. Well, Junior pointed out that Visual C++ Redistributables are probably not a...
- 03 Ago 2022, 07:19
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
Please add a settings file so we can add more volume to the sounds and distant sounds too. Sure. It has been discussed before, and is an obvious thing, so that's why it's not added to the to-do list. I did add a settings file before, but then I switched the audio system from using CLEO to irrKlang,...
- 02 Ago 2022, 08:34
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
<r><QUOTE author="Weeamer" post_id="45176" time="1659376484" user_id="1119"><s>[quote=Weeamer post_id=45176 time=1659376484 user_id=1119]</s>Btw this doesn't work with the minigun<e>[/quote]</e></QUOTE><br/> Yes, I tried adding support for looping sounds, but it needed a good amount of refactoring a...
- 01 Ago 2022, 11:55
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
- 31 Jul 2022, 04:11
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
The mod doesn't work at all for me. The log does not show any errors. Seems like an obscure requirement of irrKlang that is missing. I have searched lots, but not found mention of any such requirements, or they would have been mentioned in the main post. So yeah, it's all just educated guesses at t...
- 30 Jul 2022, 05:40
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
- 10 Jul 2022, 11:59
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
I instaled it but i cant hear the sound in game Is there any error? Like "Could not play sound .mp4."? The Earshot.log file would be very helpful. Added shoot sounds work perfectly for me, however I have an issue with reload sounds and somehow it plays reload sound twice. Any solution for it? It...
- 09 Mai 2022, 10:40
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
the reason is trivial , apparently the problem was in the length of the file being played . Replaced it with a shorter sound and it worked . Here 's another thing , I noticed that with this version , with the same installation in the modloader , the game began to load noticeably longer than before ...
- 07 Mai 2022, 14:46
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
this is the first version of your script , I installed the second one in the same order , plus I added a recharge sound , and what I described above happens Seems fine. Maybe try removing " .earshot " from the " AK47.earshot " folder , renaming it to " AK47 ". If that doesn't work, I guess you coul...
- 07 Mai 2022, 08:04
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
the first version worked without any problems , this last installation and transfer of audio files freezes at the time of the ak shot , if you enter the menu then back into the game , then the game will continue . Are there any restrictions on the sounds used? Well, nothing much has changed except ...
- 04 Mai 2022, 14:09
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] Earshot
- Respostas: 66
- Exibições: 31573
- Gênero:
Re: [SA|ASI] Earshot
I finally got some time between all the business and pumped out an update- tell me how I did! Update 1001: Replaced the 2D audio system (CLEO's 2D Audio Streams) with a 3D one (irrKlang's 3D Audio Playback). Added support for melee weapons' sounds (swing and hit). Added support for weapons' reloadin...
- 15 Abr 2022, 02:55
- Fórum: Workshops
- Tópico: HzanRsxa2959's Workshop
- Respostas: 27
- Exibições: 10688
- Gênero:
Re: HzanRsxa2959's Workshop
Wow, didn't think my first mod would be posted to MixMods. Honestly, looking at it makes me cringe: Using such high-resolution textures for such a small in-game texture. At the start of the script ( meaning that every time the game loads ), I format a value from 1 to 999 using 0AD3 and read the INI...
- 28 Mar 2022, 13:36
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] AutoID3000
- Respostas: 9
- Exibições: 4545
- Gênero:
- 28 Fev 2022, 01:46
- Fórum: Scripts & Codes
- Tópico: [SA|ASI] SprintEverywhere
- Respostas: 7
- Exibições: 2714
- Gênero:
Re: [SA|ASI] SprintEverywhere
Is there a disadvantage on using the SurInfo.dat? I'm asking this because I already have about 25+ ASI in my Modded SA, so I get really skeptical when adding one more XD. This mod modifies the one function that I haven't seen any other mod do, so compatibility should be very high. Using the surfinf...