Pesquisa resultou em 23 ocorrências

por Junior_Djjr
19 Dez 2019, 00:49
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Zeneric escreveu:
17 Dez 2019, 10:16
kkjj escreveu:
17 Dez 2019, 06:16
Yea, latest version.And one more bug, paintjobs take time to load when shamal is spawned, initially for some seconds The interior turns to grey, then suddenly paintjob appears.
The reason it turned to grey is cuz I used a blank grey texture for the gold interior in main/parent txd (paintjob "0") even though i set the gold interior to load paintjob 3-5 (not 0). Was experimenting. Ya, doesn't matter any texture for paintjob "0". Paintjob 0 is loaded for the gold interior for a few seconds, after the interior is spawned, before a real paintjob (_pj=3-5c)'s loaded.

Just wanted to detail more for Junior. 
Game limitation, I don't know how to make it load instantly.
por Junior_Djjr
17 Dez 2019, 02:41
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Zeneric escreveu:
15 Dez 2019, 21:24
The white color bug. Notice the "c" letters in the first pic above ("_pj=0-2c") - the "c" function is supposed to preserve vehicle color right? Looks like it doesn't work for airplanes. I also tried without the "c" function - same result. The paintjobs for the Shamal interiors changed no problem though - just that white color bug on the exterior body applied with primary color (carcols).
Last VehFuncs version?
por Junior_Djjr
13 Dez 2019, 06:30
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

When VehFuncs' paintjob function works correctly for Shamal I'll update
But VehFuncs works correctly, what problem does it have?

edit: textures with 4px has mipmaps, but really required textures, like the interior one (which make it granulated), there is no mipmaps. Why?
por Junior_Djjr
10 Dez 2019, 09:30
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Por que estaria errado? É um indicador do chão, se virasse pro mesmo lado do avião, simplesmente não iria virar, seria uma rotação nula, tipo, quê.
por Junior_Djjr
02 Dez 2019, 04:30
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

That functional cockpit is so fucking cool.
por Junior_Djjr
29 Nov 2019, 16:37
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Very nice. It's hard to make it looking good. You could make a tutorial with tips on how to have the reflections correct in all cases.
por Junior_Djjr
22 Nov 2019, 17:30
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Zeneric escreveu:
21 Nov 2019, 12:33
edit:
linked brakes object to f_spoiler dummy (also tried renaming the brakes object to "f_spoiler") - doesn't do anything ingame, as if f_spoiler function doesn't exist.
I think the speedo also doesn't work on airplanes, all about how the speed is measured. I need to update VehFuncs to fix some airplane stuffs...
por Junior_Djjr
21 Nov 2019, 08:47
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Looks perfect.

That thrust movement when stopping is AI Planes that you said? f_spoiler doesn't help?
por Junior_Djjr
09 Nov 2019, 16:43
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Zeneric escreveu:
08 Nov 2019, 12:58
@junior_djjr

are you still working on adding LOD system to vehfuncs? Would help a lot with keeping dff size of this Shamal mod as low as possible with LOD models.
Maybe next version, but for now I want to just make a way to disable parts with distance instead of model changing (which requires more working).
por Junior_Djjr
01 Nov 2019, 20:22
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

Zeneric escreveu:
31 Out 2019, 16:11
Hydra probably.
It's a good one.
por Junior_Djjr
31 Out 2019, 08:16
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

I don't know if I criticize the amount of time spent on this mod to let it overperfect or compliment the whim and so much learning you are getting from the project.
por Junior_Djjr
19 Set 2019, 14:58
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

The only difference
Imagem
por Junior_Djjr
11 Set 2019, 14:11
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

kkjj escreveu:
10 Set 2019, 08:56
Yup, it is enterable.
And we indeed are in search of a scripter for some functions of this shamal.Can you create a create a script?
Like, drink something, seat etc?
Would be nice if there is some particular pilot.
por Junior_Djjr
07 Set 2019, 21:55
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
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Re: GTA SA Airplanes Remastered

ceec escreveu:
07 Set 2019, 17:07
blender has been growing a lot over time, the lack of support for an old game doesn't devalue it...
Acho que você ainda não entendeu que estamos falando de software para criar mods.
por Junior_Djjr
06 Set 2019, 20:06
Fórum: Veículos
Tópico: GTA SA Airplanes Remastered
Respostas: 108
Exibições: 5661
Gênero:

Re: GTA SA Airplanes Remastered

Zeneric escreveu:
06 Set 2019, 18:21
I want to try blender someday.
When I export the Blender default cube with that dff exporter, the cube gets about 27 vertices, like, WTF?

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