Pesquisa resultou em 5 ocorrências
Voltar para “[Moon]Paintjobs Loader”
- 05 Mar 2020, 08:13
- Fórum: Scripts & Codes
- Tópico: [Moon]Paintjobs Loader
- Respostas: 19
- Exibições: 3239
- Gênero:
Re: [Moon]Paintjobs Loader
Now I see, it only works when I enter in the car.
- 04 Mar 2020, 17:10
- Fórum: Scripts & Codes
- Tópico: [Moon]Paintjobs Loader
- Respostas: 19
- Exibições: 3239
- Gênero:
Re: [Moon]Paintjobs Loader
No effect.
Log looks ok...[17:08:36.019444] (system) Session started.
[17:08:36.019921] (debug) Module handle: 0FCE0000
MoonLoader v.026.5-beta loaded.
Developers: FYP, hnnssy, EvgeN 1137
Copyright (c) 2016, BlastHack Team
http://blast.hk/moonloader/
[17:08:36.019921] (info) Working directory: G:\GTA San Andreas\moonloader
[17:08:36.019921] (debug) FP Control: 0009001F
[17:08:36.019921] (debug) Game: GTA SA 1.0.0.0 US
[17:08:36.019921] (system) Installing pre-game hooks...
[17:08:36.073063] (system) Hooks installed.
[17:08:37.828225] (debug) Initializing opcode handler table
[17:08:37.828225] (debug) package.path = G:\GTA San Andreas\moonloader\lib\?.lua;G:\GTA San Andreas\moonloader\lib\?\init.lua;G:\GTA San Andreas\moonloader\?.lua;G:\GTA San Andreas\moonloader\?\init.lua;.\?.lua;G:\GTA San Andreas\moonloader\lib\?.luac;G:\GTA San Andreas\moonloader\lib\?\init.luac;G:\GTA San Andreas\moonloader\?.luac;G:\GTA San Andreas\moonloader\?\init.luac;.\?.luac
[17:08:37.828225] (debug) package.cpath = G:\GTA San Andreas\moonloader\lib\?.dll;
[17:08:37.829730] (system) Loading script 'G:\GTA San Andreas\moonloader\gsx-data.lua'...
[17:08:37.829730] (debug) New script: 09B5EE6C
[17:08:37.830758] (system) gsx-data: Loaded successfully.
[17:08:37.830758] (system) Loading script 'G:\GTA San Andreas\moonloader\paintjob-loader.lua'...
[17:08:37.830758] (debug) New script: 164C21D4
[17:08:37.903425] (system) Paintjob Loader: Loaded successfully.
[17:08:38.874836] (system) Installing post-load hooks...
[17:08:38.874836] (system) Hooks installed.
[17:09:09.697706] (system) gsx-data: Script terminated. (09B5EE6C)
[17:09:09.702218] (system) Paintjob Loader: Script terminated. (164C21D4)
[17:09:09.718262] (system) Loading script 'G:\GTA San Andreas\moonloader\gsx-data.lua'...
[17:09:09.718262] (debug) New script: 41FC36AC
[17:09:09.719264] (system) gsx-data: Loaded successfully.
[17:09:09.719264] (system) Loading script 'G:\GTA San Andreas\moonloader\paintjob-loader.lua'...
[17:09:09.719264] (debug) New script: 41FC442C
[17:09:09.724278] (system) Paintjob Loader: Loaded successfully.
[17:09:32.027323] (system) Unloading...
[17:09:32.027323] (system) gsx-data: Script terminated. (41FC36AC)
[17:09:32.028827] (system) Paintjob Loader: Script terminated. (41FC442C)
[17:09:32.161312] (system) Session terminated.
- 03 Mar 2020, 15:34
- Fórum: Scripts & Codes
- Tópico: [Moon]Paintjobs Loader
- Respostas: 19
- Exibições: 3239
- Gênero:
Re: [Moon]Paintjobs Loader
But this feature is not a replacement.Grinch_ escreveu: ↑03 Mar 2020, 15:12I thought about it earlier and thought it'd be better this way.
For example, you can just customize one vehicle model and it'd get applied whenever you enter that same vehicle model again, where it'd be separate for each vehicle if I go with gsx.
Edit: Come to think of it, one downside would be that you can't save multiple variants of style for the same model. But with minor changes that could also be done.
btw when I got into the vehicle of the same model and the changes applied I thought it was a bug. It doesn’t make sense for someone to want all entered cars to have the changes you made in the first one, I think it’s better to disable by default to avoid confusing people.
- 03 Mar 2020, 14:11
- Fórum: Scripts & Codes
- Tópico: [Moon]Paintjobs Loader
- Respostas: 19
- Exibições: 3239
- Gênero:
Re: [Moon]Paintjobs Loader
It should save on safe house garages using gsx.asi
- 02 Jul 2019, 23:19
- Fórum: Scripts & Codes
- Tópico: [Moon]Paintjobs Loader
- Respostas: 19
- Exibições: 3239
- Gênero:
Re: [Moon]Paintjobs Loader
I bet you didn't imagine this mod would have such good uses.
https://www.mixmods.com.br/2019/07/pain ... oader.html
You or @Um_Geek could mix with this mod, probably use his system, I don't know, talk to each other, this mod has potential.
https://www.mixmods.com.br/2019/07/pain ... oader.html
You or @Um_Geek could mix with this mod, probably use his system, I don't know, talk to each other, this mod has potential.