This vegetation only grows on the banks of rivers, there is no such thing inside a city.
Also, it doesn't make any sense to put lots of big trees and rocks with canyon layers in the middle of a construction area, the first thing they do in an area like that is just cut down the trees. There are floating objects too.
Why would this be on the other side of the highway?
Wasn't this supposed to be closer to the road?
The train passes here.
I noticed this amount of problems in just a few minutes flying across the map with NoClip.
I still think that the main problem with this project is the focus on placing too many objects in only a few areas of the game, causing a big performance drop and a lot of definition increase, but 95% of the game still empty, and many objects is still no sense for locations, or simply unnecessary. It should just be a project of essential props objects, so the sidewalks etc don't get so empty, but there are even new buildings, the time to create and put a new building on the map would be better spent filling an entire neighborhood of San Fierro with new props.
edit:
Objects floating, no texture, sign stuck on the dumpster.
And something like that shouldn't be in front of graffiti, graffiti wouldn't have been done there, and normally, a phone normally respects the art by preventing it from being installed in front of it. But also for the aesthetic.
Need some coll optimizations too, mesh collision are very very slow for performance. btw billboards can be easily be converted selecting all faces and "Replace by box".