SpoilerAbrir
SCRIPT_START
{
NOP
LVAR_INT scplayer
LVAR_INT balas
LVAR_INT char1
LVAR_INT char2
LVAR_INT char3
LVAR_INT char4
LVAR_FLOAT cordenada_x
LVAR_FLOAT cordenada_y
GET_PLAYER_CHAR 0 scplayer
loop:
WAIT 0
REQUEST_MODEL 102
WHILE NOT REQUEST_MODEL 102
WAIT 0
ENDWHILE
REQUEST_MODEL 103
WHILE NOT REQUEST_MODEL 103
WAIT 0
ENDWHILE
REQUEST_MODEL 104
WHILE NOT REQUEST_MODEL 104
WAIT 0
ENDWHILE
REQUEST_MODEL AK47
WHILE NOT REQUEST_MODEL AK47
WAIT 0
ENDWHILE
WHILE NOT LOCATE_CHAR_ANY_MEANS_3D scplayer 2482.298 -1692.369 13.343 1.0 1.0 1.0 1
WAIT 0
ENDWHILE
IF LOCATE_CHAR_ANY_MEANS_3D scplayer 2482.298 -1692.369 13.343 1.0 1.0 1.0 1
GENERATE_RANDOM_FLOAT_IN_RANGE 2480.0 2500.0 cordenada_x
GENERATE_RANDOM_FLOAT_IN_RANGE -1660.0 -1680.0 cordenada_y
GENERATE_RANDOM_INT_IN_RANGE 102 105 balas
CREATE_CHAR PEDTYPE_GANG1 balas cordenada_x cordenada_y 13.343 char1
SET_CHAR_HEALTH char1 10000
SET_CHAR_WEAPON_SKILL char1 2
SET_CHAR_ACCURACY char1 100
SET_CHAR_SHOOT_RATE char1 80
GENERATE_RANDOM_FLOAT_IN_RANGE 2480.0 2500.0 cordenada_x
GENERATE_RANDOM_FLOAT_IN_RANGE -1660.0 -1680.0 cordenada_y
GENERATE_RANDOM_INT_IN_RANGE 102 105 balas
CREATE_CHAR PEDTYPE_GANG1 balas cordenada_x cordenada_y 13.343 char2
SET_CHAR_HEALTH char2 10000
SET_CHAR_WEAPON_SKILL char2 2
SET_CHAR_ACCURACY char2 100
SET_CHAR_SHOOT_RATE char2 80
GENERATE_RANDOM_FLOAT_IN_RANGE 2480.0 2500.0 cordenada_x
GENERATE_RANDOM_FLOAT_IN_RANGE -1660.0 -1680.0 cordenada_y
GENERATE_RANDOM_INT_IN_RANGE 102 105 balas
CREATE_CHAR PEDTYPE_GANG1 balas cordenada_x cordenada_y 13.343 char3
SET_CHAR_HEALTH char3 10000
SET_CHAR_WEAPON_SKILL char3 2
SET_CHAR_ACCURACY char3 100
SET_CHAR_SHOOT_RATE char3 80
GENERATE_RANDOM_FLOAT_IN_RANGE 2480.0 2500.0 cordenada_x
GENERATE_RANDOM_FLOAT_IN_RANGE -1660.0 -1680.0 cordenada_y
GENERATE_RANDOM_INT_IN_RANGE 102 105 balas
CREATE_CHAR PEDTYPE_GANG1 balas cordenada_x cordenada_y 13.343 char4
SET_CHAR_HEALTH char4 10000
SET_CHAR_WEAPON_SKILL char4 2
SET_CHAR_ACCURACY char4 100
SET_CHAR_SHOOT_RATE char4 80
GIVE_WEAPON_TO_CHAR char1 WEAPONTYPE_AK47 999
GIVE_WEAPON_TO_CHAR char2 WEAPONTYPE_AK47 999
GIVE_WEAPON_TO_CHAR char3 WEAPONTYPE_AK47 999
GIVE_WEAPON_TO_CHAR char4 WEAPONTYPE_AK47 999
TASK_KILL_CHAR_ON_FOOT_TIMED char1 scplayer 40000
TASK_KILL_CHAR_ON_FOOT_TIMED char2 scplayer 40000
TASK_KILL_CHAR_ON_FOOT_TIMED char3 scplayer 40000
TASK_KILL_CHAR_ON_FOOT_TIMED char4 scplayer 40000
ENDIF
WHILE IS_CHAR_HEALTH_GREATER char1 1
OR IS_CHAR_HEALTH_GREATER char2 1
OR IS_CHAR_HEALTH_GREATER char3 1
OR IS_CHAR_HEALTH_GREATER char4 1
CLEAR_WANTED_LEVEL 0
WAIT 0
ENDWHILE
REMOVE_CHAR_ELEGANTLY char1
REMOVE_CHAR_ELEGANTLY char2
REMOVE_CHAR_ELEGANTLY char3
REMOVE_CHAR_ELEGANTLY char4
MARK_MODEL_AS_NO_LONGER_NEEDED AK47
MARK_MODEL_AS_NO_LONGER_NEEDED 102
MARK_MODEL_AS_NO_LONGER_NEEDED 103
MARK_MODEL_AS_NO_LONGER_NEEDED 104
GOTO loop
TERMINATE_THIS_CUSTOM_SCRIPT
}
SCRIPT_End