SpoilerAbrir
In my case, I was experimenting with textures from the pack posted in MixMods by editing the uniforms. I tried to combine the police remaps since cops would be extremely common peds and the original variations would have not been enough. Since many textures of other peds share a structure that is similar to ones in cops, I also tried to add variation to security guards, soldiers, and BETA cops (dsher and cdeput). Textures have slight defects that I no longer have time to fix. Those defects are negligible misplaced colors on the hair or pants because these are next to each other in the textures.
links to screenshots:
wmysgrd and a copy using texture parts from bmosec.
https://imgflip.com/i/39md5y
swat with uniforms meant to resemble DHS, LVMPD, SFPD, and LASD. Maybe also FBI agents from Watch_Dogs 2 and Transformers.
https://imgflip.com/i/39md61
army
https://imgflip.com/i/39md67
the cops I was talking about and dsher
https://imgflip.com/i/39md6a
cdeput uniform adapted to the lvpd model
https://imgflip.com/i/39md6e
CHP/SAHP (needs to be manually added as a new ped and then have its ID placed in the Ped Tweaks settings file)(CJ's uniform is not included (due to lack of a helmet and I also don't have time to learn about making one (but I may add the uniform later if you really want it)))
https://imgflip.com/i/39md6i
Firefighters were excluded because it was hard to distinguish straps from faces, which gives remaps pixelated straps. Paramedics were excluded because the head was messed up (model's fault) and my efforts to swap heads with cops (source of head textures) was unsuccessful. CHP bikers were excluded because they had a bigger case of stray colors and the models were actually Yhdf's helicopter pilots retextured.
links to screenshots:
wmysgrd and a copy using texture parts from bmosec.
https://imgflip.com/i/39md5y
swat with uniforms meant to resemble DHS, LVMPD, SFPD, and LASD. Maybe also FBI agents from Watch_Dogs 2 and Transformers.
https://imgflip.com/i/39md61
army
https://imgflip.com/i/39md67
the cops I was talking about and dsher
https://imgflip.com/i/39md6a
cdeput uniform adapted to the lvpd model
https://imgflip.com/i/39md6e
CHP/SAHP (needs to be manually added as a new ped and then have its ID placed in the Ped Tweaks settings file)(CJ's uniform is not included (due to lack of a helmet and I also don't have time to learn about making one (but I may add the uniform later if you really want it)))
https://imgflip.com/i/39md6i
Firefighters were excluded because it was hard to distinguish straps from faces, which gives remaps pixelated straps. Paramedics were excluded because the head was messed up (model's fault) and my efforts to swap heads with cops (source of head textures) was unsuccessful. CHP bikers were excluded because they had a bigger case of stray colors and the models were actually Yhdf's helicopter pilots retextured.
The download link should be below in case anybody is interested in the remaps.
https://drive.google.com/open?id=1RaXlv ... Gi0ZfrvA7a
Since it isn't realistic anyways for the peds in stores and restaurants to be killed and then be normal when players return to interiors, why not make remaps for restaurant workers? Of course, give Old Reece a simple change of clothes since he is a unique barber.
Is there something that can be done about ped textures changing into the next remap when dead pedestrians are revived?