it doesn't work fine in my game, and it makes it crash during strip tease...thalilmythos escreveu: ↑23 Nov 2020, 20:53Great! I actually updated the mod and will be uploading it soon with some great improvements.
Pesquisa resultou em 53 ocorrências
Voltar para “[SA] Myths Maker v2.7”
- 23 Nov 2020, 22:10
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.1
- 23 Nov 2020, 18:27
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.1
Call it Spawn San Andreas <3... And I want to tell you again, you are doing an awesome job Junior and you... San Andreas isn't the same anymore, it's a complete new game experience. I'm glad that San Andreas game infrastructure allow modder to go this far.
- 05 Nov 2020, 11:28
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.1
I found a cool name: Spawn
- 31 Out 2020, 22:15
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.1
Ok I'll try to make the crash happen again...nadalao escreveu: ↑31 Out 2020, 22:12can you please tell me the mission or send the srclog.log?GTA_GamerZ escreveu: ↑31 Out 2020, 21:56The mod was crashing my game while trying to play mission. I've uninstalled it since.
- 31 Out 2020, 21:56
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.1
Bro concerning your animal mod, I've got an idea... Because we are in San Andreas, I've collected a list of animal mod that only appear in this region like in GTA V.
Added after 34 seconds:
Hope you'll upgrade it with cleo+
Added after 2 minutes 28 seconds:
Here there are
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The mod was crashing my game while trying to play mission. I've uninstalled it since.
- 24 Out 2020, 16:20
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0.1
Perfect... What did you use to do that?
- 27 Jul 2020, 21:31
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0.1
Do you know that you actually revolutionize the GTA SA world mod? Try to adapt your Myth Maker mod to cleo+ to see if you can improve it.
- 13 Abr 2020, 22:42
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0
I found a Deer mod, so if you can include these model within your animal pack, it will be very good for everybody.
- 12 Nov 2019, 00:58
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0
Ok thank you for your answer.nadalao escreveu: ↑11 Nov 2019, 22:06GTA_GamerZ escreveu: ↑11 Nov 2019, 20:27So is it difficult to create animation?
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And also is it possible to create a fight animation exceptionnaly for the dog without replacing any fighting style?
Added after 3 minutes 8 seconds:
Because I want to try to make some animation for him
i dont know how to create animations.
i think it is possible to add without replace fighting animation with fastman92 limit adjuster, but i have never seen a mod that does that, and i will only add this option if i am 100% sure that add fightstyle really works.
and you can test your animation by repleacing other fightstyle for now.
Adicionado após 3 minutos 22 segundos:
eu sempre atualizo o mod de maneira que as lendas criadas anteriormente continuem funcionando sem precisar de adaptação nenhuma, você só vai precisar atualizar suas lendas se quiser usar uma dessas funções novas.
e pode usar esse tópico pra mandar sugestões, as atualizações desse mod são meio demoradas porque é bem difícil de mexer e não tenho muito tempo.
- 11 Nov 2019, 20:27
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0
So is it difficult to create animation?nadalao escreveu: ↑11 Nov 2019, 16:41you can replace the kung fu fighting animation with that from the Animated Dog, i think its the only way to improve these animations.GTA_GamerZ escreveu: ↑09 Nov 2019, 23:28First test of Myth Maker 2.0 lastest version. The dog walking animation is very good, but after you recruit it, it has to do many thing like attack ennemies, enter in car, jump obstacle. In these cases we can see that there is a lack of animation.
You can check by yourself what is missing with the dog animation.
i know its missing animations, they dont exist. i would use some extra animations if they existed, its super rare to find good animations.
Added after 1 minute 36 seconds:
And also is it possible to create a fight animation exceptionnaly for the dog without replacing any fighting style?
Added after 3 minutes 8 seconds:
Because I want to try to make some animation for him
- 09 Nov 2019, 23:28
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0
First test of Myth Maker 2.0 lastest version. The dog walking animation is very good, but after you recruit it, it has to do many thing like attack ennemies, enter in car, jump obstacle. In these cases we can see that there is a lack of animation.
You can check by yourself what is missing with the dog animation.
Added after 3 minutes 36 seconds:
You can check by yourself what is missing with the dog animation.
Added after 3 minutes 36 seconds:
Please can you give me the cloth you are using for your CJ?nadalao escreveu: ↑09 Nov 2019, 13:46Lançada a versão 2.0 que permite que você use novos animgroups pra sua lenda e agora você pode recrutá-la,
com isso foi possível criar um novo Animated Dog, com o diferencial que agora você o encontra no mapa ao invés de criá-lo na sua frente (e ele ainda late )
esse e mais packs você pode encontrar aqui: [Myths Maker] Packs de lendas
- 09 Nov 2019, 21:37
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0
Yes I'm going to test it.nadalao escreveu: ↑09 Nov 2019, 21:32GTA_GamerZ escreveu: ↑09 Nov 2019, 21:17Good but I want to tell you that the version 1.9 got a bug that randomly disable peds, cars and enex cone when you visit myth consecutively. Well I'll test also this version and I'll give you a back.
i think i fixed these bugs, it would help if you test it.
- 09 Nov 2019, 21:17
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v2.0
Good but I want to tell you that the version 1.9 got a bug that randomly disable peds, cars and enex cone when you visit myth consecutively. Well I'll test also this version and I'll give you a back.
- 04 Nov 2019, 09:51
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v1.9
no don't do itnadalao escreveu: ↑04 Nov 2019, 09:43
agora sei qual pode ser o problema, eu usei um comando no script:SET_BULLETPROOF_VEST
ele é usado pro Big Smoke na última missão, ele serve pra várias coisas, mas usei porque queria desativar animação de receber dano (ele te ataca enquanto está apanhando) e esse comando também impede o ped de receber dano de atropelamento e de explosões (isso eu consegui contornar com uma gambiarra).
o único meio que vejo de corrigir esse bug é retirando esse comando, mas vai ficar bem mais fácil de matar as lendas, já que elas não vão mais bater enquanto estão levando soco/tiro por estarem fazendo a animação de receber dano. enfim, não sei se tiro ou não.
- 04 Nov 2019, 00:10
- Fórum: Scripts & Códigos
- Tópico: [SA] Myths Maker v2.7
- Respostas: 344
- Exibições: 64511
Re: [SA] Myths Maker v1.9
I see... Myth Maker is a very great mod, I love it but he need some adjustment, some fix. Maybe Junior will be able to do it.